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False "save corruption" during gameplay


Ramagast

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now now. I never called anyone anything. not my place. but i am entitled to my opinion, which is based on dealing with the game extensively internally and externally. you believe in fake corrupted saves becasue a utility does not see it as corrupted. yer resaver and all others are not a magic bullet. they are FAR from perfect and cannot accunt for every type of problem in a saved game. there is just no way. so basing your belief in just that i think is flawed.

 

you are not going to fix the plumbing. it is what it is. bethesda is not going to fix the plumbing either. they have done what they were going to do. it has pros and cons, and issues that stem all the way back to their catering to 32 bit consoles. there has been a facelift, but the core design of the game is still there. mods strectch skyrim beyond what it was meant to do. and we pay the price at times.

 

here is the solution i use.

 

i see a mod i like. i look at the commends and see what issues it may have. if still interested i open it up in tesedit and examine its contents, seeing what it changes and looking for conflicts. if it passes that i opne it up in the creation kit and look at the scripts, assuming it has scripts. any heartbeat scripts? any magic effect scripts? any crazy every .5 seconds running scripts? that will tell me how it will impact my game. then i decide if i still want it, or since i mod i change it to suit me.

 

but you do not have to be a modder. lanterns of skyrim. gread mod. turn them off at daybvreak and on at night. but it defaults to checking like every minute or so. no need for that much precision, adds too much radioactivaty to a heavily modded game. it has a nuilt in way to change that. i set it to check every 10 minutes. works like a charm.

 

so my advice is minimize thne radioactivity and you will see a lot less of corrupted saves. not for one milli second do I think it is due to arrays or formlists. formlists are buggy, they do not safely go beyond 128 items, but causing corruption i just do not see how.

 

hmmm i guess thats it for now. love you all. i am ok with everyone disagreeing with me, no issue there. but do not for a second acuse me of calling anyone anything. i never do. nor do i think myself as a fountain of perfect knowledge. all this is my opinion, and it may help some users who want to try to deal with it. beats throwing the pc out the window.

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I don't "believe" in fake corrupted saves. I know they exist. I have explained this at length. The saves are not corrupt, yet when the Bug manifests they appear *to the game* to be so. If you choose to believe that this is not the case, then logically you think I am either making it up or incapable of interpreting evidence. You don't have to say it in so many words to make that abundantly clear.

 

And by the way, prior to my last playthrough I reinstalled SSE from scratch on to a different hard drive, reinstalled all my mods from scratch one at a time, cleaned the DLCs with SSEEdit, sorted the mods with LOOT, created a Bashed Patch (levelled lists only) and a Merged Patch, and made sure my game was exactly the way I wanted it before I began to play. I still got the Bug. On this playthrough I have added one, count it, one new mod. I did that today, when the Bug had already shown up, because I really had nothing much to lose, and it has not made anything appreciably worse. I did everything to "minimise the radioactivity" and the Bug still appeared.

 

I understand that you mean well, but I am fairly sure you are mistaken. We are in touch with a Community Manager at Bethesda who has promised to consult their team and see if any action can be taken to resolve this. I have provided them with a save game and my modlist. Maybe this will lead nowhere, in which case congratulations, you were right. I take the liberty of hoping otherwise.

 

Lethiel

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Now, now, we are all on the same side here =)

There is an argument to some sort of actual save corruption that's been going on - intensity.

In my experience, if I, let's say, encounter this bug after 5 hours of play and instead of saving my game load a previous save, there is a chance of not encountering it for another five hours.

However, if I make a save after encountering the bug and try to play with it, I probably will get it again in half of hour. Here. Corruption of some kind. Not "your save is toast' kind, but...

Now, it's not an easily detectable script error. No papyrus log madness, no strange stuff to detect by ReSaver. But something is there. Something breaks.

However (again). Actually uninstalling some mods mid-playthrough can somehow push the glitch back for hours after it happened - like it somehow lost it's footing. Maybe it restarts some scripts that gone on a loop or something.

So, it's not just a radioactivity. Because it's just gone up really fast, but the glitch was actually reset.

And if it is radioactivity, it's way above the charts. I mean, with rather lightweight load order (with minimum scripted mods) I can get this glitch right after I finished my character generation in Alternate Start. Nothing added or removed. Or I can actually add 50 mods and only get a glitch 10 hours after.

That's what makes this particular bug so infuriating. There are no actual guidelines except "do not mod your game".
I'm considering moving back to Oldrim for a time. At least there you knew what's going on with your game and could immediately feel when you demanded too much from the game.
And with SSE I've encountered the bug at this early stage when I practically only began to add mods. For all intents and purposes the game is working fine! I have no CTD's, no FPS loss, no noticeable script lag. It just... breaks.

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Fair point. I'm sorry I lost my rag. It's certainly clear that something is wrong. Just not "save corruption" as it is generally understood, as you say, Ramagast. And the symptoms are completely unlike the usual kind.

 

I had to delete Oldrim to make space for SSE after my hard drive went kafoofie, so at the moment that's not an option for me, but it is worth considering. I bet I'd notice a huge difference though...

 

We'll see what jleavey says. Not that I'm checking every three seconds to see if they've replied yet or anything like that. :)

 

Lethiel

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I'm afraid there *are* fake corrupted saves. That is, there are saves that:

* show as corrupt when looked at in-game prior to quitting, but which

* do not show any corruption when examined with ReSaver, and which

* load up perfectly well when we reload the game,

* show as normal when looked at in-game immediately after reloading, and

* do not trigger the error message that says "this save is corrupt."

 

And this applies, once the Bug has manifested, to every single save right back to the first one in the playthrough, which frankly is implausible.

 

 

It's not just every save in the playthrough, all the way back to the first one. It's every save in the save folder, including vanilla saves, saves from other characters.

 

But I think tony is on to an idea there, that maybe it isn't "fake" corruption, as in the saves are fine and the game just thinks they are corrupt. I am wondering if whatever causes this damages the saves every time the bug happens. Sure, nothing shows up as wrong, but that's not the case or it wouldn't keep happening. So while it's not a corrupt save in the traditional sense, that the save is completely screwed and permanently lost, maybe there is a degree of corruption happening in the save.

Edited by TheMadTemplar
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I see what you're saying, but that would mean (given your other point) that the saves--all the saves in the folder--are "corrupt" even before the Bug happens, that they're "corrupt" from the moment of launching the game. The test for that, I suppose, would be if anyone had any saves in their folder from playsthrough before the Bug started happening. Sadly I don't, so I can't check, but it seems more likely to me that if the save behaves when first loaded like a fully functional save, and only after some time starts to seem like a corrupt one, the game is wrong the second time rather than the first. If it looks like a duck, walks like a duck, and quacks like a duck, and only after you've been in the pub for a while does it start to resemble your next-door neighbour, it's probably still a duck.

 

There's also the fact that on first launching a new game we usually get a few hours of play before first symptoms, as opposed to the measly half hour or so I'm getting now.

 

Ug. Not properly awake yet. More later, maybe.

 

Lethiel

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Ah!!! "Including vanilla saves"! That is, when the Bug is happening, even saves from games which have no mods in them at all appear to be corrupt, yes?

 

Ha ha! *does Cicero dance* That would mean that, if tonycubed is right and the game is correctly seeing the saves as corrupt, even the unmodded ones, then the problem can not be anything to do with the game being modded, and must therefore be a problem in the vanilla game itself! Which is what I've been saying! *trips over passing skeever, hastily recovers decorum*

 

Contrariwise, if I'm right and all the saves are perfectly okay, but the game just sees them as corrupt...hmmm...that would mean the jury is still out on how deeply moddedness is implicated. Presumably, if one started a vanilla, modless game, with both modded and unmodded saves in one's folder, and played for like six hours straight, looking at all the saves at regular intervals...if the Bug appeared then, that would clinch it, but honestly, I don't have that kind of patience.

 

I need tea.

 

Lethiel

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Of course (still haven't got as far as the kettle) one could download one of those "100% clean save"s from Nexus, put it in one's folder, play for a while (without loading it, obviously) and see if it too shows up as corrupt when the Bug rears its ugly head...would that prove anything?

 

Lethiel

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