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False "save corruption" during gameplay


Ramagast

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I use the steam version and the overlay.

 

Still couldnt get it to corrupt again i really dont understand it. Suddenly everything is fine for me ?

 

Maybe some script stuff dies down with time so the game corrects itself?

 

Im trying a new game next and see how that works out.

Edited by Leagacy of Morrorwind
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The weirdness continues. I just had a blank message box come up (which I was expecting, because I was ripping a lot of books off the shelves in Hob's Fall Cave and that usually triggers it), but the saves do not appear corrupt. I've saved and quit anyway, but if the Bug has mutated we may be in trouble here...

 

Lethiel

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Right this is reference to my previous 30 bandit test, (which nobody came back on - but as it was consistent for me, so it seemed like a good base for testing thoughts). Also as I'm using SKY 2.2, (or more specifically a version converted using the reddit instructions to get rid of the SKSE missing warning message). So with that in mind.

 

delete the 'containermenu.swf' from the data/interface folder. (i.e. return it to the frankly horrible normal interface).

 

In previous test I could just look through 10 to 15 bandits inventories using the test, (and saving), before getting the false save corrupt. After deleting that file, I just did 120 dead bandits in various Winterhold establishments and the problem hasn't reared it's ugly head again, (although I will probably have to do some actual playing to say if this is a true fix for me or anybody else).

 

Thoughts.

 

1) I've been using the converted SKYUI 2.2 since 9/11/2016. This problem only appeared after a subsequent game patch update. So just wondering if the fact that 2.2 is throwing SKSE function calls at the built in flash interpreter is what is causing the problem on the newer builds, (i.e. they changed something with the flash interpreter when they changed stuff for 'their' beth.net interface so it's not quite as robust as it used to be when crap calls are thrown at it). That said I've been in and out of the SKYUI 2.2 player inventory and barter menus a couple of hundred times without the problem, (just for testing). So maybe something specific with what the 'containermenu.swf' does which is different to the other menus.

2) Tried QD interface and under the same test outlined above, I didn't get the problem. So I could use straight normal interface or QD, (both not ideal solutions).

3) If people say 'well I dont use SKYUI 2.2 and I have the problem'. Just wondering if you are using one of the other wonderful 'not make Skyrim UI crap' type flash file replacements? i.e. SKYHUD, Dialog Box replacer, Message Box replacer? If so, this would probably point to more of a general interface type problem with the current build.

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lethielnyrond: are you open to observations on your mod selection?

Goodness, that sounds ominous. I guess it depends on the observations. If they're along the lines of "this mod doesn't work very well with that mod" or "these mods are completely redundant because this other mod supersedes them" or even "this many mods will put a huge load on your system" then yes, I'm open to them, though in the latter case I'm liable to say "well, yes, that's why I got the best machine I could, so that I could play with this many mods." :)

 

If they're more like "why on earth did you pick THAT?" then I think you can assume I have my reasons. :) I notice you have a preference for mods that make combat harder and player death more likely (Sands of Time and such); I don't. I'm not here for the fighting, so I like to get it over as quickly as possible, preferably with me still alive at the end. I like mods that give me more different things to do, that improve the look of the game and the characters, and that make the experience more interesting for me.

 

But yes, with that caveat I'm open to anything you might want to say, especially if it will help me get the game to run more smoothly.

 

Lethiel

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