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False "save corruption" during gameplay


Ramagast

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Listen with curiosity. Speak with honesty. Act with integrity. The greatest problem with communication is we donât listen to understand. We listen to reply. When we listen with curiosity, we donât listen with the intent to reply. We listen for whatâs behind the words.

Roy T. Bennett, The Light in the Heart

 

End of quote

 

Lethiel, I believe you are too fond of the bug. Why not make some changes and enjoy the journey? Itinerary may vary but it still a blast to experience.

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Because the changes your friend CrushBoss (evocative name) suggested would leave me with a game in which there is practically nothing to do except wander around killing things. Now I know from reading the Sands of Time mod descriptions that wandering around killing things (or being killed by them) is what you enjoy, and that's fine. That is, I'm sure, what the game was originally supposed to be about, like every other game of this type from the original Dungeon Master on. I got bored with that kind of game a very long time ago. There's nothing in the journey you advocate that I want to experience.

 

I know that you have an enormous amount of expertise, which could be very useful to all of us, I'm sure, not just in this context but generally. You know how to adjust load orders manually, which would be incredibly helpful, and I actually asked you if there was anything you could tell me that would help me in that respect. You came back with "cut out seventy-five per cent of your mods." Which of us wasn't listening then?

 

I am not fond of the Bug. None of us are. I am fond of the game I am trying to play, the game that (I keep saying this) I was playing, Bug-free, before the last update. I want to be able to play that game again, without having to stop and start every ten minutes. I don't want to play your kind of game. Why is this so hard to understand?

 

Lethiel

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well I've tested some more and with me it's definitely skyui 2.2 for me .... If I have it in my load order the corruption will occur in a few hours after install ... If removed it stays gone. My hardware is I7 4790, 16 GB ram, SSD Samsung 850 EVO 500 GB (game runs from it) and an EVGA GTX 1080.

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It doesn't matter who experiences the bug or how, the fact is there shouldn't be a bug

Exactly! Of course, the more we know about who does get it and how (and who doesn't), the more likely it is that Bethesda will find a solution, which is what we all want.

 

Lethiel

 

 

Good point, however would it be actually classed as a bug if it is some third party "swf" install which is causing the problem? i.e. they do provide the CK to mod the game, they don't provide information on the API to the user interface, (i.e. their Flash implementation). This probably wouldn't be a priority as the 64bit is aimed at the console people, (i.e. paying customers), and console bods can't change the interface anyway, (even if they wanted too for some weird reason). My feeling is that the symptom is some exception code inside the user interface flagging something has gone wrong with something trying to talk to it. It doesn't actually effect saves, but it's telling you that a part of the engine is now buggered. (No way to tell what it actually means without the developers giving some clarification). Actually probably not as helpful as a straight CTD, but still didn't effect progress other than time reloading - but people will always moan. Anyway after I got rid of the thing which was effecting me, (I ran that character up to 20 before it became stupidly O/P, my new character - now at 15 - is totally the opposite. No happy medium, ho hum), I haven't had the problem again. So this is probably just early adopters using existing tech have problems.

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Well, they've said they're looking into it, and till they say "nothing to do with us guv" I'll keep hoping.

 

It depends what we mean when we say "causing the problem." As reper333 said, it doesn't matter who gets the Bug or how, the fact is that there shouldn't be one. And since there *wasn't* one before the last update, when I had SkyUI 2.2 running perfectly happily and all my mods working, it's not a non-negotiable problem, it's an unintended consequence of something someone at Bethesda has changed. Maybe it can be changed back, maybe it can't. Maybe SKSE64 will fix it, maybe it won't. I don't know.

 

I'm glad you haven't had it again yet. I hope it keeps away for you. But I'm going to keep hoping that for those of us whose modlists are within bounds, who follow as far as possible best practices vis-a-vis LOOT and Wrye Bash and SSEEdit and so on, and who are still getting it, Bethesda, or somebody, will find a solution.

 

Lethiel

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Well, they've said they're looking into it, and till they say "nothing to do with us guv" I'll keep hoping.

 

It depends what we mean when we say "causing the problem." As reper333 said, it doesn't matter who gets the Bug or how, the fact is that there shouldn't be one. And since there *wasn't* one before the last update, when I had SkyUI 2.2 running perfectly happily and all my mods working, it's not a non-negotiable problem, it's an unintended consequence of something someone at Bethesda has changed. Maybe it can be changed back, maybe it can't. Maybe SKSE64 will fix it, maybe it won't. I don't know.

 

I'm glad you haven't had it again yet. I hope it keeps away for you. But I'm going to keep hoping that for those of us whose modlists are within bounds, who follow as far as possible best practices vis-a-vis LOOT and Wrye Bash and SSEEdit and so on, and who are still getting it, Bethesda, or somebody, will find a solution.

 

Lethiel

 

Sorry I wasn't trying to come over as all 'ex smoker evangelist'. My point was that if it's an aspect of modding not supported by the developers which is causing the problem then I suspect it might be a quite low priority considering the majority of the games users can't use that particular modification anyway, (in this case - I suspect - certain third party user interface changes). Yes it was working before, but....

 

ps

 

Actually I'm quite interested about the root cause just because, however we do need a more coherent analysis of the changes people have made to their games to form any sort of cause or potential actual fix. I'm fairly sure I lucked out because I did a particular test at a particular time, knew enough about the engine and console commands, and formulated a fix which seems to work - for me.

 

pps

 

Just to not be hypocritical with the above statement about coherence.

 

In terms of mods, (converted where appropriate - sorry about list it's an export from Nexus Mod Manager. i.e. I started with that for 64bit because MO wasn't really working back in November).

 

 

 

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Bashed Patch, 0.esp=1

 

 

 

UI changes :-

 

SkyUI 2.2, (converted with the reddit instructions to get rid of SKSE missing message with containermenu.swf removed because it fixed the problem for me).

Categorized Favorites Menu Oni Edition, (from Original Skyrim).

EZ2C Dialogue Menu - configurable - better navigation and control, (From Original Skyrim).

SKYHUD, (SSE version - no idea if there is actually a non SSE version. I could probably find out quite easily, but feeling lazy).

 

ppps

 

That load out is working fine for me in the context of this problem.

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