Gothpunk4Christ Posted September 4, 2017 Share Posted September 4, 2017 Well whatever i did seems to have worked for me, with my current pretty heavy mod loadout im able to play for hours without issues and i pretty much never get combat freezing anymore only one time in this save in ustengrav. So for the most part the save corrupt issue has been fixed for me, it does happen eventually but aslong as i can play few hours im fine with it.I went back a few pages just to recap what you did... and I think you never really gave specifics as to what you actually did... Would you mind covering what you can remember doing recently for your current setup? Link to comment Share on other sites More sharing options...
Gothpunk4Christ Posted September 4, 2017 Share Posted September 4, 2017 Well, reached out to as prolific modder in the community that may possibly have information about this particular issue, and his statement was that he'd seen the thread but never encountered the issue personally, nor has anyone in their group, and that SKSE64 will NOT help this issue. Basically SKSE64 won't do anything for the game unless a mod makes use of it. Sorta like how Skyrim SE is the cake, and SKSE64 is just the icing. If the cake itself is moldy, the icing won't remove the mold, at least as I understood it anyways and if that even makes sense. And depending on what happens with the CC update with SE I probably won't be playing it till someone makes a mod to remove the harassment. I have no hate for the CC, I DO have hate for it being forcibly shoved down my throat in the most annoying way possible. Much as I don't want to, I may go back to LE for a while... Link to comment Share on other sites More sharing options...
vin2579 Posted September 4, 2017 Share Posted September 4, 2017 (edited) Try changing or adding the following lines in your Skyrim.ini [General]sLanguage=ENGLISH / (English for me, what ever language you use for you.) uGridsToLoad=5uExterior Cell Buffer= 36bPreemptivelyUnloadCells=0iPreloadSizeLimit= 4194304000 / (for systems with 8GB or more of RAM, you can multiply it x2 for 16gb operational Ram systems)bUseHardDriveCache=1 / (set to 0 if you have normal, "old" hard drive)bUseBackgroundFileLoader=1bSelectivePurgeUnusedOnFastTravel=1uStaticNeverFade=1iPostProcessMillisecondsLoadingQueuedPriority=5bForceFullLOD=1 The standard preload size is iPreloadSizeLimit= 262144000So how much is it actually allocating?Well it is simple : divide it by 1024 to get number of kB, and then divide again by 1024 to getMB.So it is only 250Mb . Not very much. Does it work? It seem to work for me. I have over 380 mods, 233 plugins, and over 39,000 strings. Make sure to make a save of your INI file so if it doesn't work for you, you will have a fall back. I am running hundreds of mods with bashed patch (some with bad form id, my current save is the same one I've been using since I first started playing Skyrim on PC with oldrim (early 2013) and I ported it to SSE myeslf when it came out and picked up. It's 10.6 MB (it was 7.8 or so when I ported it to SSE) with 245 plugins (active, including bashed patch with has another ton) with 43,780k strings / 6643 scripts / 204276 script instances / 57 references / 916 arrays / 83 active scripts (rest 1 or zero besides change forms which is @146801k) I just wanted to add that after finally deciding to search something about this (as mentioned by most others in this thread - I read eveyr post - their skyrim was stable with no crashes just required the restart to reload any prior save when you die) I didn't try a single fix until this one, and this is literally all I did. My load order (minus like half, since I've modded/created a lot are here on imgur incaes it helps: http://imgur.com/a/gs4s1 (one month out of date, but only really textures and stuff installed/changed since then). I'm so glad this fix worked for me and Ihope my details/info can help find a fix for everyone else too! Just comment or add me on steam for PM (http://steamcommunity.com/profiles/76561198043711805/) if you need any other info from my setup I can help with EDIT: and for the PC save I got it from my Xbox 360 which I had first started the game on (2011-11-11) I have a few TB of backed up game saves but they're all from this year or thereabouts Edited September 4, 2017 by vin2579 Link to comment Share on other sites More sharing options...
Gothpunk4Christ Posted September 5, 2017 Share Posted September 5, 2017 I'm glad others are getting benefit out of some of these fixes, but it makes it more frustrating for those of us who have to keep looking xD Link to comment Share on other sites More sharing options...
aleksi134 Posted September 5, 2017 Share Posted September 5, 2017 I'm glad others are getting benefit out of some of these fixes, but it makes it more frustrating for those of us who have to keep looking xDWell mostly i just removed some mods and changed out some. I was using deadly combat+wildcat, removed deadly combat. And i removed some mods i didnt have much use for or didnt want in my game this playthrough at least. Like i didnt do anything specfici i tried to cut the scripts down a bit but not that much. Changed my weather mod to dolomite and redownloaded ENB. Thats why im mainly suprised it did something. Im not sure if i missed something specific that would help alot with the issue. I did update mods aswell, reintalled game couple of time,verified and cleaned up some stuff. Ported more oldrim mods over mainly meshes. Link to comment Share on other sites More sharing options...
Archet1337 Posted September 5, 2017 Share Posted September 5, 2017 I'm glad others are getting benefit out of some of these fixes, but it makes it more frustrating for those of us who have to keep looking xD I did the .ini tweaks as well before getting rid of the corruption in my setup. If it's because of that alone, or the million different mod setups I've tried, I will never know. But the .ini tweaks stays. After all, I am running a much more script heavy setup now than when I first got the corruption. I am not even able to force it anymore. Also just a note on the tweaks posted by ebkidd; People are aware that there are minor errors in the code, right? I thought it was fairly obvious, but still. This is how it should look: EDIT: uExterior Cell Buffer=36 is supposed to have spaces for some weird reason. See http://wiki.step-project.com/Guide:Skyrim_INI/General#uExterior_Cell_Buffer [General] sLanguage=ENGLISH uGridsToLoad=5 uExterior Cell Buffer=36 bPreemptivelyUnloadCells=0 iPreloadSizeLimit=4194304000 bUseHardDriveCache=1 bUseBackgroundFileLoader=1 bSelectivePurgeUnusedOnFastTravel=1 uStaticNeverFade=1 iPostProcessMillisecondsLoadingQueuedPriority=5 bForceFullLOD=1If you are on a system with 16GB of RAM or more, use this: iPreloadSizeLimit=8388608000 Link to comment Share on other sites More sharing options...
jaffa5 Posted September 6, 2017 Share Posted September 6, 2017 Well, reached out to as prolific modder in the community that may possibly have information about this particular issue, and his statement was that he'd seen the thread but never encountered the issue personally, nor has anyone in their group, and that SKSE64 will NOT help this issue. Basically SKSE64 won't do anything for the game unless a mod makes use of it. Sorta like how Skyrim SE is the cake, and SKSE64 is just the icing. If the cake itself is moldy, the icing won't remove the mold, at least as I understood it anyways and if that even makes sense. And depending on what happens with the CC update with SE I probably won't be playing it till someone makes a mod to remove the harassment. I have no hate for the CC, I DO have hate for it being forcibly shoved down my throat in the most annoying way possible. Much as I don't want to, I may go back to LE for a while... damn i was kind of hoping SKSE would be the silver bullet to kill this bug off. out of curiosity could the bug be cause by mods that have been ported over that haven't had their SKSE scripts removed? I imagine that some of the heavier scripted mods could have over looked one or two uses of skse scripts in their mods. I know that the scripts wouldn't work as intended but i wonder if it could be the source of the bug. I admit though that i don't know anthing about scripting so i'm just tossing out yet another theory based on what limited information we have. Link to comment Share on other sites More sharing options...
vin2579 Posted September 6, 2017 Share Posted September 6, 2017 I'm glad others are getting benefit out of some of these fixes, but it makes it more frustrating for those of us who have to keep looking xD I did the .ini tweaks as well before getting rid of the corruption in my setup. If it's because of that alone, or the million different mod setups I've tried, I will never know. But the .ini tweaks stays. After all, I am running a much more script heavy setup now than when I first got the corruption. I am not even able to force it anymore. Also just a note on the tweaks posted by ebkidd; People are aware that there are minor errors in the code, right? I thought it was fairly obvious, but still. This is how it should look: (no spaces) [General] sLanguage=ENGLISH uGridsToLoad=5 uExteriorCellBuffer=36 bPreemptivelyUnloadCells=0 iPreloadSizeLimit=4194304000 bUseHardDriveCache=1 bUseBackgroundFileLoader=1 bSelectivePurgeUnusedOnFastTravel=1 uStaticNeverFade=1 iPostProcessMillisecondsLoadingQueuedPriority=5 bForceFullLOD=1If you are on a system with 16GB of RAM or more, use this: iPreloadSizeLimit=8388608000 Yep, that's exactly how mine looks. Like I said I was having the same issue as everyone (save file showing as corrupted ingame after maybe 30 secs) since February and with my same old save from 11-11-2011 but just adding that to the ini solved it 100% for me and I've not had it since either. Link to comment Share on other sites More sharing options...
Archet1337 Posted September 6, 2017 Share Posted September 6, 2017 EDIT: uExterior Cell Buffer=36 is supposed to have spaces for some weird reason. See http://wiki.step-project.com/Guide:Skyrim_INI/General#uExterior_Cell_Buffer Both uGridsToLoad=5 and uExterior Cell Buffer=36 are the default values, so it shouldn't really matter. [General] sLanguage=ENGLISH uGridsToLoad=5 uExterior Cell Buffer=36 bPreemptivelyUnloadCells=0 iPreloadSizeLimit=4194304000 bUseHardDriveCache=1 bUseBackgroundFileLoader=1 bSelectivePurgeUnusedOnFastTravel=1 uStaticNeverFade=1 iPostProcessMillisecondsLoadingQueuedPriority=5 bForceFullLOD=1If you are on a system with 16GB of RAM or more, use this: iPreloadSizeLimit=8388608000 Link to comment Share on other sites More sharing options...
ebkidd Posted September 7, 2017 Share Posted September 7, 2017 I'm glad others are getting benefit out of some of these fixes, but it makes it more frustrating for those of us who have to keep looking xD I did the .ini tweaks as well before getting rid of the corruption in my setup. If it's because of that alone, or the million different mod setups I've tried, I will never know. But the .ini tweaks stays. After all, I am running a much more script heavy setup now than when I first got the corruption. I am not even able to force it anymore. Also just a note on the tweaks posted by ebkidd; People are aware that there are minor errors in the code, right? I thought it was fairly obvious, but still. This is how it should look: EDIT: uExterior Cell Buffer=36 is supposed to have spaces for some weird reason. See http://wiki.step-project.com/Guide:Skyrim_INI/General#uExterior_Cell_Buffer [General] sLanguage=ENGLISH uGridsToLoad=5 uExterior Cell Buffer=36 bPreemptivelyUnloadCells=0 iPreloadSizeLimit=4194304000 bUseHardDriveCache=1 bUseBackgroundFileLoader=1 bSelectivePurgeUnusedOnFastTravel=1 uStaticNeverFade=1 iPostProcessMillisecondsLoadingQueuedPriority=5 bForceFullLOD=1If you are on a system with 16GB of RAM or more, use this: iPreloadSizeLimit=8388608000 Thanks for the correction. I use: uExterior Cell Buffer=64 Link to comment Share on other sites More sharing options...
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