tonycubed2 Posted September 15, 2017 Share Posted September 15, 2017 Sands of time causing issues??? Say it ain't so! :-( Link to comment Share on other sites More sharing options...
AudieMurphy135 Posted September 15, 2017 Share Posted September 15, 2017 Sands of time causing issues??? Say it ain't so! :-(Only reason I suspect it may be causing issues is that it used to cause crashes back when I played Oldrim. SkyTEST was the same way. Legacy of the Dragonborn is still in beta and has some minor issues so I'm going to axe those and see how it runs tomorrow. Link to comment Share on other sites More sharing options...
Gothpunk4Christ Posted September 15, 2017 Share Posted September 15, 2017 (edited) I actually do have a very variable amount of time during corruption bugs, so I don't think we should get slap happy over SKSE64 fixing anything yet. Playing normally, I can go anywhere from 5 minutes to 3 hours without issue, but I usually run crafting heavy and that expedites the issue - always. If I try and force the bug, 5 mins tops and I'll be done. Of course, during a normal run I'll try and avoid this, unfortunately I just accumulate so much junk I need to smelt, and use the extra smelted materials to make more stuff that's less junk. :tongue: Aside, the only real benefit to running SKSE64 right now from a regular user standpoint might just be the newer version of SkyUI. And tony, sorry to break your heart but I'm going to HAVE to remove some of the SoT mods I'm running lol, I just don't need them in a regular game. They were great to experience first time, but it was just a bit of extra fluff in the meantime to play with. great to help troubleshoot heavy spawns though. Edited September 15, 2017 by Gothpunk4Christ Link to comment Share on other sites More sharing options...
aleksi134 Posted September 15, 2017 Share Posted September 15, 2017 Its completely random for me aswell. Yesterday was playing for 1-2 hours in a row then suddenly while i was walking in the middle of nowhere it just popped up while sometimes it refuses to pop up at all when im actually paying attention. Link to comment Share on other sites More sharing options...
Illuminus Posted September 15, 2017 Share Posted September 15, 2017 (edited) Those who experienced this issue, can you please confirm that you using Avast antivirus? If so, disable the Ransomware shield and let us know if this helps. *guess i should add... so with the release of "XCOM 2: War of the Chosen" it was found that Avast Ransomware didnt like how the game created thumbnails for each soldier in your documents folder, so after a few hours of gameplay it would block images which resulted in soldiers thumbnails to be replaced by "IMG:" image.. eventually leading to the game crashing. Disabling Ransomware shield or removing specific folders from its scan stopped this from happing. I assume other games might fall victim to this. Edited September 15, 2017 by Illuminus Link to comment Share on other sites More sharing options...
Gothpunk4Christ Posted September 15, 2017 Share Posted September 15, 2017 (edited) Those who experienced this issue, can you please confirm that you using Avast antivirus? If so, disable the Ransomware shield and let us know if this helps. *guess i should add... so with the release of "XCOM 2: War of the Chosen" it was found that Avast Ransomware didnt like how the game created thumbnails for each soldier in your documents folder, so after a few hours of gameplay it would block images which resulted in soldiers thumbnails to be replaced by "IMG:" image.. eventually leading to the game crashing. Disabling Ransomware shield or removing specific folders from its scan stopped this from happing. I assume other games might fall victim to this.Microsoft Security Essentials. Otherwise, I do not run antivirus 95% of the time. *edit* HOWEVER.... I AM running malwarebytes...and that has a similar feature. Will disable it and see what effect that has. *edit* nope. Edited September 15, 2017 by Gothpunk4Christ Link to comment Share on other sites More sharing options...
AudieMurphy135 Posted September 15, 2017 Share Posted September 15, 2017 Those who experienced this issue, can you please confirm that you using Avast antivirus? If so, disable the Ransomware shield and let us know if this helps. *guess i should add... so with the release of "XCOM 2: War of the Chosen" it was found that Avast Ransomware didnt like how the game created thumbnails for each soldier in your documents folder, so after a few hours of gameplay it would block images which resulted in soldiers thumbnails to be replaced by "IMG:" image.. eventually leading to the game crashing. Disabling Ransomware shield or removing specific folders from its scan stopped this from happing. I assume other games might fall victim to this.I only ever use the built-in Microsoft AV in Windows and still get the bug. Link to comment Share on other sites More sharing options...
AudieMurphy135 Posted September 16, 2017 Share Posted September 16, 2017 Did some further testing with SKSE64. Found out that it does not fix it. Triggered the bug after about 45 minutes. Guess I just got lucky on the run I did yesterday. Link to comment Share on other sites More sharing options...
Ender88 Posted September 16, 2017 Share Posted September 16, 2017 How I fixed my false Corrupted Save Bug: I don't know if this has been mentioned yet but, I have a potential fix for some other users here. I used to get the corrupted save game pretty consistently until about a month ago. I haven't changed my load order or the types of mods that I use. What I did do however was remove all of the unused esp files that weren't being used from my data files and put them in a separate folder (in case I had need of them again). I have played pretty substantially since then and I haven't had a false corrupted save since. Explained Further:For example, say I was using two mods. A main file called MODX and then a patch file for it called MODX_Patch. If I then merged the patch file with the main mod (thus rendering MODX_patch useless) I would then remove the MODX_Patch.esp from my data folder completely (to my unused esp folder in case I need it again). This means that I no longer see this mod show up in my nexus plugins tab and it no longer exists for skyrim to read for it. My take on why this might work stems from how when I used to keep all of my active and non-active esp files added together my total would reach over 255. Since Skyrim SE will allow you to add and remove esp's while in game my guess is that a glitch would occur in the engine and somehow count and register the non-active number of esp's that I have with my active ones and thus bring my mod limit to over 255. Now all the files I keep in my data folder are also all ticked as being active. Those are my two cents anyway. Hope this potentially helps someone else! Edit: If someone else could try this as well and report what they have found it would help to see if this is just myself or is useful for other people. Link to comment Share on other sites More sharing options...
AudieMurphy135 Posted September 16, 2017 Share Posted September 16, 2017 How I fixed my false Corrupted Save Bug: I don't know if this has been mentioned yet but, I have a potential fix for some other users here. I used to get the corrupted save game pretty consistently until about a month ago. I haven't changed my load order or the types of mods that I use. What I did do however was remove all of the unused esp files that weren't being used from my data files and put them in a separate folder (in case I had need of them again). I have played pretty substantially since then and I haven't had a false corrupted save since. Explained Further:For example, say I was using two mods. A main file called MODX and then a patch file for it called MODX_Patch. If I then merged the patch file with the main mod (thus rendering MODX_patch useless) I would then remove the MODX_Patch.esp from my data folder completely (to my unused esp folder in case I need it again). This means that I no longer see this mod show up in my nexus plugins tab and it no longer exists for skyrim to read for it. My take on why this might work stems from how when I used to keep all of my active and non-active esp files added together my total would reach over 255. Since Skyrim SE will allow you to add and remove esp's while in game my guess is that a glitch would occur in the engine and somehow count and register the non-active number of esp's that I have with my active ones and thus bring my mod limit to over 255. Now all the files I keep in my data folder are also all ticked as being active. Those are my two cents anyway. Hope this potentially helps someone else! Edit: If someone else could try this as well and report what they have found it would help to see if this is just myself or is useful for other people.Wouldn't auto-ghosting the files through Wrye Bash serve the same purpose? Link to comment Share on other sites More sharing options...
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