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Trees totaly static here, are they supposed to sway?


Jaguarnaut

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tree animations are fairly low on the list of priority to animate. if you get up close to them they will animate properly in some heavy cpu use areas. they are also mostly cpu dependent like much of the game. even with thread tweaks and other alterations to the ini and game I still rarely get smooth animation unless its only one tree and no others are around.

these setting also relate to leaves and animation:

fLeafAnimDampenDistEnd=4600.0000

fLeafAnimDampenDistStart=3600.0000

 

like I said though tree animations even with the setting you have are reliant on the cpu and dont work well for most people

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