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Removing invulnerability from player teammate faction?


gooboo

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I did a little digging around in the CK and if I had to guess I think it might be a script somewhere that makes npcs essential when turned into followers/companions, seeing as I didn't find anything talking about essential/protected status when looking at factions or packages. However, I'm not sure where it could be or how to change it. Does someone with more knowledge of scripting have any ideas?

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I did a little digging around in the CK and if I had to guess I think it might be a script somewhere that makes npcs essential when turned into followers/companions, seeing as I didn't find anything talking about essential/protected status when looking at factions or packages. However, I'm not sure where it could be or how to change it. Does someone with more knowledge of scripting have any ideas?

Some npc are essential because their base actor is essential. Reference alias also can make actors essential. Quest "Followers" has reference alias "Companion" that is marked as essential.

In some cases you can set npc essential or non essential by a script using SetEssential (true or false) function.

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