gooboo Posted December 25, 2016 Share Posted December 25, 2016 (edited) ***EDIT*** posted in the wrong forum feel free to delete. Edited December 26, 2016 by gooboo Link to comment Share on other sites More sharing options...
gooboo Posted December 25, 2016 Author Share Posted December 25, 2016 I did a little digging around in the CK and if I had to guess I think it might be a script somewhere that makes npcs essential when turned into followers/companions, seeing as I didn't find anything talking about essential/protected status when looking at factions or packages. However, I'm not sure where it could be or how to change it. Does someone with more knowledge of scripting have any ideas? Link to comment Share on other sites More sharing options...
kitcat81 Posted December 30, 2016 Share Posted December 30, 2016 I did a little digging around in the CK and if I had to guess I think it might be a script somewhere that makes npcs essential when turned into followers/companions, seeing as I didn't find anything talking about essential/protected status when looking at factions or packages. However, I'm not sure where it could be or how to change it. Does someone with more knowledge of scripting have any ideas?Some npc are essential because their base actor is essential. Reference alias also can make actors essential. Quest "Followers" has reference alias "Companion" that is marked as essential.In some cases you can set npc essential or non essential by a script using SetEssential (true or false) function. Link to comment Share on other sites More sharing options...
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