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Removing invulnerability from followers/player teammate faction?


gooboo

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Posted this earlier in the wrong forum- I hope someone here can help me out.



I have a question about making random npc's your followers and how they become essential as a result. I've been using mods like this one (http://www.nexusmods...t4/mods/3881/?) for awhile now with great success, but for some reason whenever I add an npc as a player teammate they become essential, even if they weren't originally. For example, whenever I add a generic raider or gunner character as a follower using this method, they become unkillable, even though they were perfectly killable beforehand. I would like to know if there is a way via the CK or scripts or something that would let me turn off invulnerability for characters that you add to the player teammate faction. Where in the CK is the player teammate faction, and is it possible to change the attributes of this faction? I'm not really well versed in this aspect of the CK, so any help would be appreciated.



I did a little digging around in the CK and if I had to guess I think it might be a script somewhere that makes npcs essential when turned into followers/companions, seeing as I didn't find anything talking about essential/protected status when looking at factions or packages. However, I'm not sure where it could be or how to change it. Does someone with more knowledge of scripting have any ideas?



Thanks in advance!


Edited by gooboo
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