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On the right track ....


Sabat9

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So lots of topics/requests for this, but no real responses regarding how to get it done.

 

I really want to carry my one-hander on my back, so I thought i'd "pop the hood" and see what's up.

 

So far, i have managed to get the onehanded steel sword to display on NPC's backs, with the following caveats:

 

1. the angle/position is still wrong

2. the weapon on the back stays there in combat, and nothing shows in NPC's hand

3. NPC still runs the "draw from hip" animation

4. these changes are not applying to the PC at all.

 

so, i really haven't accomplished jack sh1t yet, lol...

 

BUT: i opened both the steel greatsword and the steel sword in Nifskope, and played around with some values. Specifically was trying to copy/past the NiStringExtraData block from the great sword, but I ended up having to manually edit the same block in the 1h sword to get the value of WeaponBack to stick.

 

I'm very very rusty in NifSkope, so I'm really just at the beginning of a basic understanding of what needs to be done, and which blocks need to be edited. I'd love to hear some input on this from modders with more of a working knowledge of NS....

 

As far as changing the animations and getting these changes to apply to the PC, am I looking at hex editing in TesSnip, or what?

 

cheers.

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yeah, it's unfortunately not as simple as changing one block in NifSkope, i'm seeing.

 

I got the sword to display properly on NPC's back by just editing the string text in NiStringExtraData from "WeaponSword" to "WeaponBack"

 

works fine until the sword gets drawn, lol!

 

(still not applying to PC tho)

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