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Coastal cottage not Mahkra Fishpacking


Rattlerx5150

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Why would settlers choose the coastal cottage and not the Mahkra Fishpacking plant.

 

The fishpacking plant is bigger, it has a huge interior location with plenty of room for settlers., The outside is very defensible. the roofs and catwalks offer ideal spots to place look outs and snipers.

 

 

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Interesting idea. Agreed on presented points.

 

I believe Coastal Cottage (CC) was created/chosen as a settlement location since there was a, albeit destroyed, residence on the property. CC is also a candidate of a radiant quest for The Railroad. CC is also one of the more easily defendable locations in FO4 as it sits on a hill. Attacking forces are disadvantaged from the uphill climb though I realize enemy do come from different directions.

 

Getting back to your topic, Mahkra would be a great place to setup a BoO (Base of Operations) once cleared of enemy. The interior would make a great settlement/manufacturing plant when used with Contraptions Workshop DLC. Scrap the machinery and build your own versions. Gotta find a way to get rid of that rotten fish smell first. :D

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Why would settlers choose the coastal cottage and not the Mahkra Fishpacking plant.

 

The fishpacking plant is bigger, it has a huge interior location with plenty of room for settlers., The outside is very defensible. the roofs and catwalks offer ideal spots to place look outs and snipers.

 

 

 

Yep, probably one of the best places for a settlement, add to that the fact that there is only one way in, which is a bridge, but hey why settle in solid concrete building when you can just stay in the wilderness surrounded by monstrous beasts. Also never understood why people are totally ignoring the perfectly fine hundred of building/houses around the world? Oh right a wooden plank is blocking the entrance, no way anyone in the world could destroy such invincible obstacle, also why settle in a an actual vault with purified water and electricity when you can just settle in the open in the nearby ghost town...

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this is one of the biggest let downs i found. i always wished you could place a settlement anywhere you wantted and not be forced to have a limited small area to build in while having it painfully capped at a building side.

 

you could and i will say the same thing for the alleyway you free up, why in the world would you settle outside when you could brake open a door/ window and enter the areas that way.

 

i find it very lazly done when making the open world from beth.. make more real like settlements.. or hell live in underground hideouts to get out of the raid storm. is it me or is only the player getting hurt by the rad storm?

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Well, that's the more general FO4 problem. Apparently the settlers can't sleep well unless they're in some shack or ruin where it rains in their bed from a roof full of holes, while the november wind blows right through over their soaked blanket. It's no fun if it's not a pneumonia risk, yo! :wink:

 

But yeah, sometimes I think I'm just interfering with natural selection. The raiders and even supermutants and, hell, even some ghouls, have the smarts to move into some concrete buildings, while settlers absolutely won't. I feel like I'm doing the gene pool a disservice by taking out those with some brains, and protecting those with none.

 

Unless there's some zombie uprising, I guess. When the zombies come looking for brains to eat, my settlers are safe as houses :wink:

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