Rattlerx5150 Posted December 26, 2016 Share Posted December 26, 2016 Why would settlers choose the coastal cottage and not the Mahkra Fishpacking plant. The fishpacking plant is bigger, it has a huge interior location with plenty of room for settlers., The outside is very defensible. the roofs and catwalks offer ideal spots to place look outs and snipers. Link to comment Share on other sites More sharing options...
TheGadget1945 Posted December 26, 2016 Share Posted December 26, 2016 2 words; Preston Garvey. Link to comment Share on other sites More sharing options...
AceGoober Posted December 26, 2016 Share Posted December 26, 2016 Interesting idea. Agreed on presented points. I believe Coastal Cottage (CC) was created/chosen as a settlement location since there was a, albeit destroyed, residence on the property. CC is also a candidate of a radiant quest for The Railroad. CC is also one of the more easily defendable locations in FO4 as it sits on a hill. Attacking forces are disadvantaged from the uphill climb though I realize enemy do come from different directions. Getting back to your topic, Mahkra would be a great place to setup a BoO (Base of Operations) once cleared of enemy. The interior would make a great settlement/manufacturing plant when used with Contraptions Workshop DLC. Scrap the machinery and build your own versions. Gotta find a way to get rid of that rotten fish smell first. :D Link to comment Share on other sites More sharing options...
Rattlerx5150 Posted December 26, 2016 Author Share Posted December 26, 2016 . Gotta find a way to get rid of that rotten fish smell first. :D Abraxo, clean water and elbow grease should take care of it Link to comment Share on other sites More sharing options...
plectrius Posted December 27, 2016 Share Posted December 27, 2016 Why would settlers choose the coastal cottage and not the Mahkra Fishpacking plant. The fishpacking plant is bigger, it has a huge interior location with plenty of room for settlers., The outside is very defensible. the roofs and catwalks offer ideal spots to place look outs and snipers. Yep, probably one of the best places for a settlement, add to that the fact that there is only one way in, which is a bridge, but hey why settle in solid concrete building when you can just stay in the wilderness surrounded by monstrous beasts. Also never understood why people are totally ignoring the perfectly fine hundred of building/houses around the world? Oh right a wooden plank is blocking the entrance, no way anyone in the world could destroy such invincible obstacle, also why settle in a an actual vault with purified water and electricity when you can just settle in the open in the nearby ghost town... Link to comment Share on other sites More sharing options...
speedynl Posted December 27, 2016 Share Posted December 27, 2016 solution is simple just clean the place and make it a settlement, cleaning will cost the most time, rest is simple Link to comment Share on other sites More sharing options...
thunderlord2200 Posted December 27, 2016 Share Posted December 27, 2016 this is one of the biggest let downs i found. i always wished you could place a settlement anywhere you wantted and not be forced to have a limited small area to build in while having it painfully capped at a building side. you could and i will say the same thing for the alleyway you free up, why in the world would you settle outside when you could brake open a door/ window and enter the areas that way. i find it very lazly done when making the open world from beth.. make more real like settlements.. or hell live in underground hideouts to get out of the raid storm. is it me or is only the player getting hurt by the rad storm? Link to comment Share on other sites More sharing options...
Rattlerx5150 Posted December 28, 2016 Author Share Posted December 28, 2016 I always thought coastal cottage was a lame settlement, very rough ground, too small and very hillythe fishpacking would have been a great settlement. Link to comment Share on other sites More sharing options...
Moraelin Posted December 28, 2016 Share Posted December 28, 2016 Well, that's the more general FO4 problem. Apparently the settlers can't sleep well unless they're in some shack or ruin where it rains in their bed from a roof full of holes, while the november wind blows right through over their soaked blanket. It's no fun if it's not a pneumonia risk, yo! :wink: But yeah, sometimes I think I'm just interfering with natural selection. The raiders and even supermutants and, hell, even some ghouls, have the smarts to move into some concrete buildings, while settlers absolutely won't. I feel like I'm doing the gene pool a disservice by taking out those with some brains, and protecting those with none. Unless there's some zombie uprising, I guess. When the zombies come looking for brains to eat, my settlers are safe as houses :wink: Link to comment Share on other sites More sharing options...
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