Jump to content

Stuttering/ Massive Lag of an Unknown Cause?


Trinkets

Recommended Posts

Hope this is alright, I made an identical post to this in FO3 Tech Problems, but haven't gotten a solution yet, thinking I may have better luck here?

I'll start off by saying that I'm running the game on Windows 10, despite the obvious difficulties that came with doing just that, and I've been through all the common culprits that tend to assist people in this type of situation.

Basically, my problem is this. While running a modded game (will post load order below), I can traverse many parts of the wasteland and it's interiors just fine, no problem.
However, in certain areas, my game will take a MASSIVE frame drop. Starts lagging immensely, however, it's also rather sporadic as to how intense the lag is.

Sometimes I can enter a "lag-zone" and it will just completely bomb, and sometimes even crash.
Other times, I can enter the same zone and walk around "fairly" normally, there's still micro-stutters in this scenario though.
And other areas, just walking into them, even if my FPS is a solid 60, I'll just immediately crash.

I'm wondering if anyone can help me out here?

Here's my load order below.
I'm using NMM and FO3Edit to sort and manage my mods.


0 0 Fallout3.esm
1 1 Anchorage.esm
2 2 ThePitt.esm
3 3 BrokenSteel.esm
4 4 PointLookout.esm
5 5 Zeta.esm
6 6 Unofficial Fallout 3 Patch.esm
7 7 aHUD.esm
8 8 iHUD.esm
9 9 CALIBR.esm
10 a CRAFT.esm
11 b xCALIBR.esm
12 c FO3 Wanderers Edition - Main File.esm
13 d FO3 Wanderers Edition - Alternate Travel.esp
14 e Mart's Mutant Mod.esm
15 f StreetLights.esm
16 10 DCInteriors_ComboEdition.esm
17 11 Project Beauty.esm
18 12 EVE.esm
19 13 RH_IRONSIGHTS.esm
20 14 Enhanced Weather - Rain and Snow.esm
21 15 Alton, IL.esm
22 16 ArefuExpandedByAzar.esm
23 17 AWorldOfPainFO3.esm
24 18 Advanced Recon Tech.esm
25 19 Detect Traps.esm
26 1a ImaginatorFO3.esp
27 1b CINEMATECH.esm
28 1c DarNifiedUIF3.esp
29 1d FO3 Wanderers Edition - Main File.esp
30 1e FO3 Wanderers Edition - DLC Anchorage.esp
31 1f FO3 Wanderers Edition - DLC The Pitt.esp
32 20 FO3 Wanderers Edition - DLC Broken Steel.esp
33 21 FO3 Wanderers Edition - DLC Point Lookout.esp
34 22 FO3 Wanderers Edition - DLC Mothership Zeta.esp
35 23 FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
36 24 xCALIBRammo_FWE.esp
37 25 RH_FWE_Bridge.esp
38 26 UUF3P - FWE Patch.esp
39 27 Fellout-Full.esp
40 28 Fellout-pipboylight.esp
41 29 Enhanced Weather - Rain and Snow in Fallout.esp
42 2a Enhanced Weather - REBOOT.esp
43 2b Enhanced Weather - Weather Sounds in Interiors.esp
44 2c Enhanced Weather - Sneak Bonus during Storms.esp
45 2d WeaponModKits.esp
46 2e WeaponModKits - OperationAnchorage.esp
47 2f WeaponModKits - ThePitt.esp
48 30 WeaponModKits - BrokenSteel.esp
49 31 WeaponModKits - PointLookout.esp
50 32 WeaponModKits - Zeta.esp
51 33 WeaponModKits - FWE Master Release.esp
52 34 RH_WMK_Bridge.esp
53 35 Advanced Recon Armor.esp
54 36 Advanced Recon Tech.esp
55 37 Advanced Recon Gear.esp
56 38 Advanced Recon Tech - Detect Traps.esp
57 39 Advanced Recon Range Finder.esp
58 3a Advanced Recon Tech FWE.esp
59 3b Detect Traps - Perk.esp
60 3c Detect Traps - The Traponator 4000.esp
61 3d Detect Traps - DLC.esp
62 3e Realistic Interior Lighting.esp
63 3f Mart's Mutant Mod - DC Interiors.esp
64 40 RH_EVE_Bridge.esp
65 41 Project Beauty- Broken Steel.esp
66 42 Project Beauty- Point Lookout.esp
67 43 Blackened FWE + MMM + EVE + Project Beauty.esp
68 44 Blackened RH + FWE + EVE.esp
69 45 MV02 Sewer Base.esp
70 46 BBBackpacks-v1-1.esp
71 47 ArefuExpandedByAzar-Radio.esp
72 48 AltonAddon.esp
73 49 altonintegratepowerarmorweight.esp
74 4a altonintegratenightvision.esp
75 4b Wasteland Soldier Armor.esp
76 4c Wasteland Stealth Armor.esp
77 4d Dogmeat Leather Armor - CRAFT.esp
78 4e pipboy2500_fo3_edisleado.esp
79 4f GalaxyNewsRadio20[C].esp
80 50 PowerArmorTraining.esp
81 51 CASM.esp
82 52 DYNAVISION - Dynamic Lens Effect.esp
83 53 Directors Chair - Fallout 3.esp
84 54 Trinkets' Merged Patch.esp


Oh, also worth mentioning, that my rig should be more than enough to handle this game, as my old PC built in like 2007 was handling the load in the exact same manner.

Any suggestions?

Link to comment
Share on other sites

Welp, the first thing I can tell you... your load order is all jacked up. Just by looking at it, I can tell you're not using BOSS. For example: streetlight mod should be above your broken steel esm file. Meh... I could go on, but if you run BOSS, it will sort most of the main mods you're running, like FWE. Also, if you open up the project beauty optional folder in your data directory, you will see that there is a merged esm for project beauty. That way you don't have to use the 2 esp files for it... which btw, are in the wrong place in your load order. Also, your weather and lighting mods should be at the very bottom of your load order. Most importantly, your blackened patches should be loaded below, and activated after you have created your merged patch. They're not doing what they should above your merged patch.

 

I don't even know how you were able to get your fwe alternate travel esp up there with the esm files, but it needs to be down with the other esp files, like maybe above or below optional tracers. Again, BOSS is your friend. Your xcalibre_FWE esp needs to be at the bottom of your load order, in order for it to keep xcalbre settings from being overwritten. Your biggest issue is load order. If You go to the FWE mod page, they even give you a format for load order. Again, BOSS is your friend. Also, you should really consider reading the info page on each mod you load... that way you don't do things that you shouldn't.

 

I recommend learning how to use FO3Edit to run a conflict report. Learn how to do this and you'll never have to ask anyone about your load order again. That's really all load order is about... conflicts between mods. Your rig has very little to do with FO3's performance. In fact, newer rigs probably have more issues with running such an old game engine. If you're not using it, consider running fallout stutter remover, and using one tweak, to run the game in a fake windowed environment. These two mods will help with stutter. Also, you can use the NVAC dll from Fallout NewVegas. This is help with crashing. Try to keep your mods at around 100 to prevent issues and glitches with the game engine. Load order is the biggest stutter issue running a modded game. A bad load order will create the issues you're obviously having. Again... BOSS is your friend.

 

Edit: After looking at your load order more closely... you may want to consider getting rid of location mods, like Arefu Expanded for instance. Mods like that just cause CTD's in your game. All you have to do is read the comment sections on said mods and you will see posts referring to these types of issues. Interiors are fine, but anything that modifies the exteriors of the game will bring on these types of issues. At least that's been my experience.

Edited by ejroberts49
Link to comment
Share on other sites

Here's an example of how your load order should look. This is my non-FWE load order, but it will give you an idea of how yours should look. Just imagine your FWE mods in place of my Simple Realism (SR) mods:

 

GameMode=Fallout3

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
StreetLights.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
iHUD.esm=1
T6M Equipment Replacer.esm=1
Project Beauty.esm=1
Advanced Recon Tech.esm=1
EVE.esm=1
Mart's Mutant Mod.esm=1
Kayla.esm=1
Enhanced Weather - Rain and Snow.esm=0
DCInteriors_ComboEdition.esm=1
ImaginatorFO3.esp=1
DarNifiedUIF3.esp=1
krzymar-MoonSize_120%.esp=1
RubblePilesFix.esp=1
FO3LODGen.esp=1
Simple Saves.esp=1
Sprint Mod.esp=1
FirstPersonGunFollowCrosshairs.esp=1
HZSmoothLight - FO3.esp=1
ZzJay's Hairpacks for Fallout 3.esp=1
DCCool.esp=1
Distributed Necklaces and Chains - Females Only Complete.esp=1
GNR Enhanced.esp=1
Nice Player Bed.esp=1
NukaColaJukebox.esp=1
TWSTW_Megaton_Player_House_Door_With_Punisher_Skull.esp=1
megalightlight.esp=1
MetroCars.esp=1
BusworldV2.esp=1
SR - Fall Height Realism.esp=1
SR - Grenade and Explosive Changes - EVE.esp=1
SR - Karma and Timescale.esp=1
SR - Increased Radiation.esp=1
SR - Loot is Rarer.esp=1
SR - Stimpak and RadAway Changes.esp=1
SR - Reasonable Barter and Repair.esp=1
SR - Reduced Carrying Weight.esp=1
SR - Skill Point Changes.esp=1
IMPACT.esp=1
WeaponModKits.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
UniqueWeaponsRetextured.esp=1
UniqueWeaponsRetexturedPITT.esp=1
IMPACT WMK+All DLCs.esp=1
7_HolsterForHandGunsV1_1.esp=1
BladeRunnerDeckardGun.esp=1
Advanced Recon Gear.esp=1
Advanced Recon Tech.esp=1
Bornagain Outcast T-45d Texture Patch.esp=1
Revolution Clothing for Fallout 3.esp=1
SteamPunkArmor.esp=1
sunglassescollection.esp=1
Kentbury Way.esp=1
DogmeatEssentialToken.esp=1
Dogmeat Distance.esp=1
Dogmeat_outfits.esp=1
Dogmeat Whistle.esp=1
T6M Equipment Replacer for DLC.esp=1
T6M Jeans Outfit FO3.esp=1
T6M Unique Item for FO3.esp=1
Type6 Combat Uniform.esp=1
Immersive Pickup Sounds.esp=1
majormodder's Junk Food to Barbeque Crisps.esp=1
FO3_WRP.esp=1
Mart's Mutant Mod - DC Interiors.esp=1
Mart's Mutant Mod - Zones Respawn.esp=1
Mart's Mutant Mod - Tougher Traders.esp=1
Mart's Mutant Mod - Natural Selection.esp=1
Action_Boy_hacking.esp=1
MZAllAccessPass.esp=1
NoMegatonTricycle.esp=1
NoTheftComments.esp=1
Chess Set.esp=1
Metro Ticket Tower.esp=1
6IXES Clutter Texture Pack.esp=1
PinkPrincessSuitEN_FO3.esp=1
AnimatedFanV2f3.esp=1
Quieter and Smaller Wadsworth.esp=1
Quieter Mole Rats.esp=1
Quieter Nuka-Cola Sign.esp=1
Quieter Guns.esp=1
Ham Radio.esp=1
Vault-Tec Experimental Dimensional Safe.esp=1
Fallout_3_XP_Slower_100.esp=1
Fallout_3_XP_Slower_Challenges.esp=1
Faster PipBoy Light.esp=1
PittGalStatsFix - DarnUI.esp=1
Enhanced Weather - Rain and Snow in Fallout.esp=0
Enhanced Weather - Weather Sounds in Interiors.esp=0
Enhanced Weather - Sneak Bonus during Storms.esp=0
Enhanced Weather - REBOOT.esp=0
Tree-logy Pt2 FO3.esp=1
Flora Overhaul.esp=1
Xepha's Darkened Interiors.esp=1
Xepha's Darkened Interiors - OA.esp=1
Xepha's Darkened Interiors - BS.esp=1
Xepha's Darkened Interiors - PL.esp=1
Merged Patch.esp=1
Blackened MMM + EVE + Project Beauty.esp=1
EnhancedSkies.esp=1

 

You will notice that I have Blackened loaded after and activated after my merged patch has been created. Also, I run my weather mod after my merged patch, because if I have in included and above my merged patch... the weather systems will not change as they should. That being said... you may want to consider doing the same thing with Fellout. That's just me though. Oh, and no... you don't need the 3 additional MMM mods loaded like I have... as the FWE Blackened versions have them included. Hope this helps.

 

FYI: my busworld mod is my own tweaked version, made to run with DC-Interiors and metrocars, so don't try and run those 3 together... as the regular versions of busworld and metro cars are not compatible. :smile:

 

Finally, after running BOSS... most of these mods are unrecognised by BOSS, so that's why it's important to learn how to run a conflict report using FO3Edit. That way you know where to place each mod in your load order, so conflicts don't happen. If you don't do that... you're just guessing and will never have a 100% stable load order. Plus you may be missing out on what a mod has to offer, by it being overwritten by another mod. Most people never even realise this happening in their game. A general rule to keep in mind... is that the lower mod in the order is going to have the final say. That's how it works.

 

One last thing... and I can't stress it enough. Learn how to clean your mods with FO3Edit. Unless the mod author specifically tells you not to clean a dirty mod.... clean it. Otherwise it will cause CTD's in your game. Mods I don't clean are... FWE, MMM, Blackened, and flora overhaul (forested edition). That's because the mod authors say not to clean them. Everything esle I clean. For instance... your DC-Interior mod is dirty and if you don't clean it... you will get CTD's. :wink:

Edited by ejroberts49
Link to comment
Share on other sites

Here's an example of how your load order should look. This is my non-FWE load order, but it will give you an idea of how yours should look. Just imagine your FWE mods in place of my Simple Realism (SR) mods:

 

GameMode=Fallout3

 

Fallout3.esm=1

Anchorage.esm=1

ThePitt.esm=1

StreetLights.esm=1

BrokenSteel.esm=1

PointLookout.esm=1

Zeta.esm=1

iHUD.esm=1

T6M Equipment Replacer.esm=1

Project Beauty.esm=1

Advanced Recon Tech.esm=1

EVE.esm=1

Mart's Mutant Mod.esm=1

Kayla.esm=1

Enhanced Weather - Rain and Snow.esm=0

DCInteriors_ComboEdition.esm=1

ImaginatorFO3.esp=1

DarNifiedUIF3.esp=1

krzymar-MoonSize_120%.esp=1

RubblePilesFix.esp=1

FO3LODGen.esp=1

Simple Saves.esp=1

Sprint Mod.esp=1

FirstPersonGunFollowCrosshairs.esp=1

HZSmoothLight - FO3.esp=1

ZzJay's Hairpacks for Fallout 3.esp=1

DCCool.esp=1

Distributed Necklaces and Chains - Females Only Complete.esp=1

GNR Enhanced.esp=1

Nice Player Bed.esp=1

NukaColaJukebox.esp=1

TWSTW_Megaton_Player_House_Door_With_Punisher_Skull.esp=1

megalightlight.esp=1

MetroCars.esp=1

BusworldV2.esp=1

SR - Fall Height Realism.esp=1

SR - Grenade and Explosive Changes - EVE.esp=1

SR - Karma and Timescale.esp=1

SR - Increased Radiation.esp=1

SR - Loot is Rarer.esp=1

SR - Stimpak and RadAway Changes.esp=1

SR - Reasonable Barter and Repair.esp=1

SR - Reduced Carrying Weight.esp=1

SR - Skill Point Changes.esp=1

IMPACT.esp=1

WeaponModKits.esp=1

WeaponModKits - OperationAnchorage.esp=1

WeaponModKits - ThePitt.esp=1

WeaponModKits - BrokenSteel.esp=1

WeaponModKits - PointLookout.esp=1

WeaponModKits - Zeta.esp=1

UniqueWeaponsRetextured.esp=1

UniqueWeaponsRetexturedPITT.esp=1

IMPACT WMK+All DLCs.esp=1

7_HolsterForHandGunsV1_1.esp=1

BladeRunnerDeckardGun.esp=1

Advanced Recon Gear.esp=1

Advanced Recon Tech.esp=1

Bornagain Outcast T-45d Texture Patch.esp=1

Revolution Clothing for Fallout 3.esp=1

SteamPunkArmor.esp=1

sunglassescollection.esp=1

Kentbury Way.esp=1

DogmeatEssentialToken.esp=1

Dogmeat Distance.esp=1

Dogmeat_outfits.esp=1

Dogmeat Whistle.esp=1

T6M Equipment Replacer for DLC.esp=1

T6M Jeans Outfit FO3.esp=1

T6M Unique Item for FO3.esp=1

Type6 Combat Uniform.esp=1

Immersive Pickup Sounds.esp=1

majormodder's Junk Food to Barbeque Crisps.esp=1

FO3_WRP.esp=1

Mart's Mutant Mod - DC Interiors.esp=1

Mart's Mutant Mod - Zones Respawn.esp=1

Mart's Mutant Mod - Tougher Traders.esp=1

Mart's Mutant Mod - Natural Selection.esp=1

Action_Boy_hacking.esp=1

MZAllAccessPass.esp=1

NoMegatonTricycle.esp=1

NoTheftComments.esp=1

Chess Set.esp=1

Metro Ticket Tower.esp=1

6IXES Clutter Texture Pack.esp=1

PinkPrincessSuitEN_FO3.esp=1

AnimatedFanV2f3.esp=1

Quieter and Smaller Wadsworth.esp=1

Quieter Mole Rats.esp=1

Quieter Nuka-Cola Sign.esp=1

Quieter Guns.esp=1

Ham Radio.esp=1

Vault-Tec Experimental Dimensional Safe.esp=1

Fallout_3_XP_Slower_100.esp=1

Fallout_3_XP_Slower_Challenges.esp=1

Faster PipBoy Light.esp=1

PittGalStatsFix - DarnUI.esp=1

Enhanced Weather - Rain and Snow in Fallout.esp=0

Enhanced Weather - Weather Sounds in Interiors.esp=0

Enhanced Weather - Sneak Bonus during Storms.esp=0

Enhanced Weather - REBOOT.esp=0

Tree-logy Pt2 FO3.esp=1

Flora Overhaul.esp=1

Xepha's Darkened Interiors.esp=1

Xepha's Darkened Interiors - OA.esp=1

Xepha's Darkened Interiors - BS.esp=1

Xepha's Darkened Interiors - PL.esp=1

Merged Patch.esp=1

Blackened MMM + EVE + Project Beauty.esp=1

EnhancedSkies.esp=1

 

You will notice that I have Blackened loaded after and activated after my merged patch has been created. Also, I run my weather mod after my merged patch, because if I have in included and above my merged patch... the weather systems will not change as they should. That being said... you may want to consider doing the same thing with Fellout. That's just me though. Oh, and no... you don't need the 3 additional MMM mods loaded like I have... as the FWE Blackened versions have them included. Hope this helps.

 

FYI: my busworld mod is my own tweaked version, made to run with DC-Interiors and metrocars, so don't try and run those 3 together... as the regular versions of busworld and metro cars are not compatible. :smile:

 

Finally, after running BOSS... most of these mods are unrecognised by BOSS, so that's why it's important to learn how to run a conflict report using FO3Edit. That way you know where to place each mod in your load order, so conflicts don't happen. If you don't do that... you're just guessing and will never have a 100% stable load order. Plus you may be missing out on what a mod has to offer, by it being overwritten by another mod. Most people never even realise this happening in their game. A general rule to keep in mind... is that the lower mod in the order is going to have the final say. That's how it works.

 

One last thing... and I can't stress it enough. Learn how to clean your mods with FO3Edit. Unless the mod author specifically tells you not to clean a dirty mod.... clean it. Otherwise it will cause CTD's in your game. Mods I don't clean are... FWE, MMM, Blackened, and flora overhaul (forested edition). That's because the mod authors say not to clean them. Everything esle I clean. For instance... your DC-Interior mod is dirty and if you don't clean it... you will get CTD's. :wink:

 

Hello!

First, I'd just like to thank you for all your advice.

I applied everything you suggested, ranging from allowing BOSS to do its thing, to cleaning the mods that needed cleaning (and were okay to clean).

 

However...sadly, there seems to have been no visual change to the lag/ stuttering despite all of this.

And I really mean, NO change whatsoever.

 

I even attempted to disable all mods which made changes to the environment/ exteriors, such as Arefu and Alton, but no dice.

Disabling one or the other or both + a few others, made no difference.

 

Also, the texture mod being using (NMC I believe is the name? Popular one), I can go from the lowest setting to the highest and nothing changes at all.

Just stutters and lags.

 

I'd already been using Stutter Remover and One Tweak as well....

 

The main thing that's so depressing is the lack of any change at all, which means I haven't even made a single dent, or empowered the problem in the slightest.

At least if the problem got worse in some way I could work with that, but...nothing sadly.

 

 

 

Don't suppose you have any other suggestions?

No worries if you're at your wit's end.

The advice you gave was stellar, regardless, and I really appreciate it :)

 

Link to comment
Share on other sites

Start over. Uninstall everything and begin again. Use only the main mods that you want and drop all others, until you get it figured out. You may have a corrupted saved game file. From what you said above... you can't just disable mods and expect everything to work after. It doesn't work like that. Disabling mods can make things worse, depending on what they do, or are. I don't use Iron Sights myself... couldn't be bothered, as it's hard to patch with other mods. Put that aside and just load up the others for now. That way you're only using one Blackened patch too. If you're new... and I think you are, to modding... then you should start simple and build up. That's the usual problem with most people getting into modding. They are like a kid in a candy store and want it all. Step back and just use the basics first.

 

Activation of mods is really important as well. I'm not talking about load order either. Activating mods in a certain order is crucial. Otherwise you get the wrong overwrites. For instance you should install FWE, then MMM, then EVE, for example. Not any other way. This is why it's important to read the description pages for mods. Check out Benwah's guide on Steam. Read it all: http://steamcommunity.com/sharedfiles/filedetails/?id=149946772

 

PM me if you want. That way you stop re-posting my load order. :smile:

 

Quick question... you are using FOIP for WMK, right?

Edited by ejroberts49
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...