OneOnOne1162 Posted December 27, 2016 Share Posted December 27, 2016 (edited) So, I'm trying to create a mod which involves doing something else to the player upon having their class assigned to them. So, where can I find the menu that shows up where you select your class and is there any way I can use that to add what I want (what I add is supposed to be dependent on the class)? I originally tried to add a script to a stage of the Deliver the Amulet quest, but unfortunately when I added (Player.GetClass == Mage) it didn't work. Supposedly this script is possible in OBSE, however after I pressed compile I got error messages and though I clicked yes to continue, when I saved the file and reloaded it apparently that part of the script had been undone. So an alternative to the question above would be, how do I get this to work? An answer to either or both would be appreciated. EDIT: Nevermind, I found the "GetIsClass" command from the regular creation kit and scrapped the "==" because apparently that's not necessary in Oblivion (who'd have thunk it) and now it works. Edited December 27, 2016 by OneOnOne1162 Link to comment Share on other sites More sharing options...
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