OneOnOne1162 Posted December 27, 2016 Posted December 27, 2016 (edited) So, I'm trying to create a mod which involves doing something else to the player upon having their class assigned to them. So, where can I find the menu that shows up where you select your class and is there any way I can use that to add what I want (what I add is supposed to be dependent on the class)? I originally tried to add a script to a stage of the Deliver the Amulet quest, but unfortunately when I added (Player.GetClass == Mage) it didn't work. Supposedly this script is possible in OBSE, however after I pressed compile I got error messages and though I clicked yes to continue, when I saved the file and reloaded it apparently that part of the script had been undone. So an alternative to the question above would be, how do I get this to work? An answer to either or both would be appreciated. EDIT: Nevermind, I found the "GetIsClass" command from the regular creation kit and scrapped the "==" because apparently that's not necessary in Oblivion (who'd have thunk it) and now it works. Edited December 27, 2016 by OneOnOne1162
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