Drazhar753 Posted December 27, 2016 Share Posted December 27, 2016 (edited) Hey all So like the title suggests, I have been trying to create a tether between two npcs for a spell, sort of like a 'spirit link' spell, but regardless. Does anyone know an effective way of doing this, or some ideas? I have tried a few different methods, such as remotecast'ing a channeled/concentration/constanteffect spell in papyrus from one actor to another, however from what I can tell casting spells through script doesn't really work for anything like that, it simply casts it and then stops. Even if I could just play the visual 'beam' projectile between the two npcs would be good enough. I know that horses attached to carts have a elastic rope that tethers them to it that can stretch in the event of the horse getting too far from the cart, however that's a furniture related tether as opposed to 2 actors. One idea I did have would be to have a spell which fires a 'beam' type projectile, and since I cannot get it to 'channel' it like an actor would, perhaps I could have it be cast over and over again quickly using OnUpdate(), main issue with this though is I'd imagine it could cause script lag? Since it'd be running this script quite a lot during the effect, and during busy moments may stop working or add to the slowdown significantly. Anyhow, I'd love to hear any ideas or theories that I could test out. Thanks :smile: Edit: Well I may have found the solution to my own problem, but I will write it here for others who want to do the same thing. The soul cairn 'soul crystal traps' do exactly what I was after, creating a magical tether between the player and a hidden mannequin actor inside the soul crystal using a cloak spell and a script to maintain the visual effect. Edited December 27, 2016 by Drazhar753 Link to comment Share on other sites More sharing options...
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