IanRB Posted December 27, 2016 Posted December 27, 2016 Hey guys, I'm currently trying to figure out 3rd person animations, to remake the revolver anims to a more hollywood cowboy style (as part of my one handed revolver mod) and I've had some problems. While working on the anims on 3ds max it looks like this, but when exported (with no apparent issues) and applied it looks like this. I've tried with the idle ready, the running forward ready and walking forward ready and all of them have the same issue (also the character didn't move forward while running or walking, but that's another problem for another time). Keep in mind that I don't really know the inner workings of the programs I'm using or how the bones/skeleton structure works and all that, so please bear with me. I got somewhere knowing this little though, so I guess I'm not doing too bad :D If you have any idea of what's happening, please shed some light on me. Thanks!
shavkacagarikia Posted December 28, 2016 Posted December 28, 2016 I am not 100% but I have read somewhere that you need to generate metadata for third person animations, check this: http://www.creationkit.com/fallout4/index.php?title=Subgraphs#Generating_Metadata_needed_for_Game And look for generate metadata needed for game
IanRB Posted December 28, 2016 Author Posted December 28, 2016 Awesome, thanks for the help. I'll look into it
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