inawe Posted December 27, 2016 Share Posted December 27, 2016 Does anyone know what the numbers in the Size column when viewing an actor or armor in the Creation Kit mean? I noticed that when I duplicate an object, the size value of the new object is zero even though the size value of the original object is higher. For example, most raider NPC have a size value of 69, but if I duplicate one then the size value of the new object is zero. I initially noticed this because when duplicating an actor, the values under Face Tinting Layers on the Character Gen Parts tab don't duplicate correctly. Changing them to be the same as those of the original object doesn't stick either. While trying to resolve this I found that the size values are different. I went back and checked several armors that I duplicated and, sure enough, their size values are zero too. This has me worried that those will be broken in some way, even though they look complete in comparison to the originals when I edit them. Interestingly, if I copy an actor or armor in FO4Edit then the size of the new object is the same as that of the original. Also, the Face Tinting Layers values for actors copy over correctly. I've avoided using FO4Edit on my mod so far under the assumption that the official Creation Kit would be be less likely to introduce errors. Now it's looking like FO4Edit is the better way to edit a mod. It would really suck to have to re-do the many hours of work I've put into the mod so far, but I'd rather do that than release it in a broken state. Any information on the Size column would be be greatly appreciated. Also, advice on whether it's better to use the CK or FO4Edit to mod would very helpful. Thanks in advance. - inawe Link to comment Share on other sites More sharing options...
KeyC0de Posted October 30, 2017 Share Posted October 30, 2017 I believe it is the size of the individual record in Bytes. Link to comment Share on other sites More sharing options...
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