Boodrl Posted January 7, 2012 Share Posted January 7, 2012 Hello everyone, I'm trying to add long hairs to dragonage origins and awakening. -I use dragonblender version .11 (Not the newest version but I'm comfortable working with it) in blender 2.49b for the mesh editing-Gimp for textures-toolset for editing the .mmh files My biggest hurdle is 'rigging' or 'bones' (I don't know the technical jargon) for the hair. It's the part of how the an object is grounded and moves with the body. If I have long hair flowing down the back I need to know the 'bones' of the back so the hair can mimic the back movements. What I've done thus far is setting up a full model with a full length dress...reviewing all the 'bones' in blender. checking the corresponding .mmh file with that dress and then adding that specific 'bone' to the hair mesh and it's .mmh file. It's a lot of guessing and then I have to enter the game to see if my guesswork was successful. So my question is....Is there an easier way? :S Am I able to view animations of characters in blender? Is there an easier way to 'rigg' or add 'bones' to the hair mesh. I am aware of the rig-copying tutorial found on the help page of this site but that only works for armours....since the vanilla hairs don't go past the shoulders I don't consider it much of a help. Link to comment Share on other sites More sharing options...
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