Kry11ic Posted January 7, 2012 Share Posted January 7, 2012 I'm very surprised that it hasn't been integrated for Fallout 3. Unless, I'm just dumb and haven't tried to see if the one provided on NewVegasNexus works for Fallout 3. But, I think I'd rather ask first before I break something lol. Link to comment Share on other sites More sharing options...
Jeoshua Posted January 8, 2012 Share Posted January 8, 2012 FOSE doesn't contain some of the functions which would make MCM possible on Fallout 3. So if you're going to bark up anyone's tree, it would be the guys who code FOSE. Link to comment Share on other sites More sharing options...
Kry11ic Posted January 8, 2012 Author Share Posted January 8, 2012 (edited) FOSE doesn't contain some of the functions which would make MCM possible on Fallout 3. So if you're going to bark up anyone's tree, it would be the guys who code FOSE.Is there a way I could contact them and ask if they could make it compatible? I don't want to be selfish, but for the entire modding community, it would make the modding menus that a lot of mods use a whole lot easier (as shown in Fallout New Vegas). Cuz, From what I believe, MCM was pretty much revolutionary.Or, maybe there could be some way to create something that's similar to the MCM and has the same purpose, but still works with FOSE? Edited January 8, 2012 by Kry11ic Link to comment Share on other sites More sharing options...
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