dacomputernerd Posted March 13, 2008 Share Posted March 13, 2008 Specs:2.33 Ghz Core 2 Duo2GB RamRadeon X1600 256MBBootcamp Beta running XP Pro (W/ Hotfix KB896256)Stripped layout and minimal programs runningRunning FCOM in Oblivion Here is my SL.ini;====================================================================== ============ ;=============================================================================== === ;; ;; Streamline 3.1 INI File ;; ;; Profile Name: "Streamline 3.1 Default" ;; ------------------------------------------------------------- ;; Profile Author: Jaga Telesin ([email protected]) ;; Profile Date: January 9th, 2008 ;; INI path: \Oblivion\Data\Streamline\INI Files\ ;; ------------------------------------------------------------- ;; Profile Details: Default profile ;; Developed on: Intel Q6700 @ 3.2ghz, 4x1gb RAM ;; Nvidia Ultra 8800, 6x500gb SATA RAID0 ;; ;=============================================================================== === ;=============================================================================== === ;=============================================================================== === ; [Main Features Settings] Toggle Streamline Features (1=on, 0=off) ;=============================================================================== === set SLv.Purging to 1 ; Turn on Streampurge? (cache purging) set SLv.FPSsmoothing to 1 ; Turn on Streamsmooth? (FPS smoothing) set SLv.Streamsaving to 1 ; Turn on Streamsaving? (timed autosaves) set SLv.Streamsight to 1 ; Turn on Streamsight? (FPS enhancer) ;=============================================================================== === ; [streampurge Settings] An automated cache-cleaner for Oblivion ;=============================================================================== === set SLh.SLmode to 3 ; Memory Purge Mode (1-6) (Default: 3) ; Lower # = faster, higher # = slower set SLv.PurgeOnTravel to 1 ; Purge memory on travel & zone? set SLv.PurgeOnWait to 1 ; Purge memory when character waits? set SLv.PurgeOnSleep to 1 ; Purge memory when character sleeps? ;=============================================================================== === ; [streamsmooth FPS Settings] Acceptable Minimum FPS & Detail Settings ;=============================================================================== === set SLfpsmon.High to 17 ; Highest minimum FPS (top of range) set SLfpsmon.Low to 14 ; Lowest minimum FPS (bottom of range) ;----------------------------------------------------------------------------------- set SLv.maxVLOD to 100 ; Highest overall level of detail (%) ; Default: 100 (Max: 100) set SLv.minVLOD to 0 ; Lowest overall level of detail (%) ; Default: 0 (Min: 0) ;----------------------------------------------------------------------------------- set SLv.CombatFPS to 5.0 ; The number of FPS added to the min/max ; range when combat is happening nearby ;----------------------------------------------------------------------------------- set SLv.FPSmoninterval to 6 ; Update interval for FPS smoothing ; (Number of updates per second) ; Faster updates = smoother performance ; Smoother performance = more CPU usage ; Default: 6/sec set SLv.sensitivity to 6.0 ; Sensitivity to changes (Default: 7.0) ; This is a relative number representing ; how fast Streamsmooth tries to adjust ; details to reach your FPS range. ; Lower numbers = faster changes ;=============================================================================== === ; [streamsmooth Visual Categories] What can Streamsmooth change on-the-fly? ;=============================================================================== === set SLv.setDetail to 1 ; LOD Detail, Specular, etc. set SLv.setGrass to 1 ; Grass density, range, etc set SLv.setTrees to 1 ; Tree detail, range, etc set SLv.setLightShadow to 1 ; Shadow number & range, etc. set SLv.setObjects to 1 ; Actors, Objects & Items distances set SLv.setWater to 1 ; Water details & reflections ;=============================================================================== === ; [streamsave Settings] Streamsave configuration ;=============================================================================== === set SLv.SaveTimer to 1 ; Autosave interval (in actual minutes) set SLv.NumSaveSlots to 10 ; Number of save slots to use (Max: 60) ;----------------------------------------------------------------------------------- set SLv.DuringCombat to 0 ; Allow save during combat? set SLv.WhileYielding to 1 ; Allow save while yielding? set SLv.DangerousArea to 1 ; Allow save in dangerous environment? set SLv.AllowTrespass to 1 ; Allow saving while trespassing? set SLv.AllowSwimming to 1 ; Allow saving while swimming? set SLv.AllowSneaking to 1 ; Allow saving while sneaking? set SLv.AllowWeapon to 1 ; Allow saving while weapon out? ;----------------------------------------------------------------------------------- set SLv.AfterCombat to 1 ; Force a save after each combat ends? set SLv.InteriorOnly to 0 ; Save only when indoors? set SLv.WhenIdleOnly to 0 ; Save only when character is idle? set SLv.AfterZone to 0 ; Save after fast-travel or door use? set SLv.AfterWaitSleep to 0 ; Save after waiting or sleeping? ;----------------------------------------------------------------------------------- set SLv.PlaySoundOnSave to 1 ; Play a sound on save? set SLv.GagAutoSaves to 0 ; Prevent an on-screen save message? set SLv.SaveReminders to 0 ; Use Save Reminders instead of autosaves? set SLv.UseLiteReminders to 0 ; Use messages (upper left area of screen) ; instead of message boxes? ; Note: requires SaveReminders enabled set SLv.SecureAutoSaves to 0 ; Use menumode to produce a secure ; autosave instead of using save slots? ; Note: disables multiple save slots! ;----------------------------------------------------------------------------------- set SLv.LowHealth to 0 ; Allow save while health low? set SLv.LowHealthThreshold to 0.15 ; Don't save when health lower than x% ; 0.20 = 20% ;----------------------------------------------------------------------------------- set SLv.SaveBeforeFastQuit to 1 ; Do a Streamsave before a Fast-Quit? ;----------------------------------------------------------------------------------- set SLv.PurgeBeforeSave to 1 ; Do a purge before a Streamsave? ; Can help with stability of saving ;=============================================================================== === ; [streamsight Settings] Refer to documentation for values ;=============================================================================== === set SLv.MinDistanceFog to 27000 ; Min distance before fog starts (0%) set SLv.MaxDistanceFog to 121000 ; Max distance before fog ends (100%) set SLv.MinWaterFog to 0 ; Min distance before water fog starts set SLv.MaxWaterFog to 2500 ; Max distance before water fog ends ;----------------------------------------------------------------------------------- set SLv.WeatherUnsticker to 1 ; Leave set at 1 unless you use a ; scripted weather mod ;----------------------------------------------------------------------------------- set SLv.ExtremeClipping to 1 ; Turn on clipping behind distant fog? ; Gains FPS, but can cause some ; clipping of distant mountains set SLv.ClipMin to 40000 ; Range under which clipping will stop set SLv.FogUpdateFrequency to 6 ; Speed control for fog updates (1 - 10) ; # of updates per sec (Default: 6) ;=============================================================================== === ; [Miscellaneous Settings] Other misc settings for Streamline ;=============================================================================== === set SLv.slFOVauto to 1 ; Can Streamline automatically alter FOV? set SLfov to 85 ; Field of View (FOV) Angle desired set SLv.FOVInDialogs to 0 ; Allow FOV changes during chat dialogs? ; Note: FOV changes work in 1st person ; gameplay only ;----------------------------------------------------------------------------------- set SLKillCorpses to 0 ; De-crucifies standing, dead actors set SLv.MinKillDistance to 6000 ; Minimum distance from player a corpse ; needs to be for KillCorpses to work ; on it. (Default: 6000) ;----------------------------------------------------------------------------------- set SLdebug to 1 ; Turn on/off debug messages in console ; Debug level 1: Standard messages ; Debug level 2: Detailed messages ; Note: Debug level 2 can adversely ; affect FPS performance, but ; is highly detailed. ; (requires SL's debug esp to work) ;=============================================================================== === ; [Hotkey Configuration] Hotkey combination settings for Streamline ;=============================================================================== === ; ; Full list of key codes: [url="http://www.tronan.com/macromachine/scripthelp/VK.htm"]http://www.tronan.com/macromachine/scripthelp/VK.htm[/url] ; ;=============================================================================== === ; - To disable the modifier key on any key combination, use 0 for the ModKey value ; - To disable a hotkey completely, use 0 for its main key ; - Disabling the Streamline main menu hotkey is *not* recommended ;=============================================================================== === set SLv.TogglePurgeModKey to 18 ; ALT set SLv.TogglePurgeKey to 80 ; p ;----------------------------------------------------------------------------------- set SLv.ToggleSmoothingModKey to 18 ; ALT set SLv.ToggleSmoothingKey to 70 ; f ;----------------------------------------------------------------------------------- set SLv.MenuModKey to 17 ; CTRL set SLv.MenuKey to 36 ; Home ;----------------------------------------------------------------------------------- set SLv.PurgeModKey to 17 ; CTRL set SLv.PurgeKey to 46 ; del ;----------------------------------------------------------------------------------- set SLv.MaxVLODModKey to 17 ; CTRL set SLv.MaxVLODKey to 221 ; ] ;----------------------------------------------------------------------------------- set SLv.MinVLODModKey to 17 ; CTRL set SLv.MinVLODKey to 219 ; [ ;----------------------------------------------------------------------------------- set SLv.AutoVLODModKey to 17 ; CTRL set SLv.AutoVLODKey to 8 ; backspace ;----------------------------------------------------------------------------------- set SLv.IncVLODModKey to 17 ; CTRL set SLv.IncVLODKey to 190 ; . ;----------------------------------------------------------------------------------- set SLv.DecVLODModKey to 17 ; CTRL set SLv.DecVLODKey to 188 ; , ;----------------------------------------------------------------------------------- set SLv.SaveModKey to 0 ; set SLv.SaveKey to 116 ; (F10=121) (F5=116) ;----------------------------------------------------------------------------------- set SLv.MusicModKey to 18 ; ALT set SLv.MusicKey to 77 ; m ;----------------------------------------------------------------------------------- set SLv.FastQuitModKey to 17 ; CTRL set SLv.FastQuitKey to 123 ; off, suggested key: F12 (123) ;----------------------------------------------------------------------------------- set SLv.ForceKillModKey to 17 ; CTRL set SLv.ForceKillKey to 45 ; insert ;=============================================================================== === ; [Detailed Streamsmooth Settings] Individual Settings (for ADVANCED users) ;=============================================================================== === set SLv.AA0 to 1.0 ; Enable? set SLv.AA1 to 100.0 ; highVLOD - fSpecualrStartMax set SLv.AA2 to 16.0 ; lowVLOD "The maximum range of Specular set SLv.AA3 to 2400.0 ; maxVAL lighting effects. Ties in set SLv.AA4 to 250.0 ; minVAL directly to fSpecularLOD" ;----------------------------------------------------------------------------------- set SLv.AC0 to 1.0 ; Enable? set SLv.AC1 to 100.0 ; highVLOD - fSpecularLOD2 set SLv.AC2 to 16.0 ; lowVLOD "Max range at which Level of set SLv.AC3 to 2700.0 ; maxVAL detail (LOD) used for set SLv.AC4 to 200.0 ; minVAL specular lighting effects" ;------------------------------------------ set SLv.AD0 to 1.0 ; Enable? set SLv.AD1 to 100.0 ; highVLOD - fSpecularLOD1 set SLv.AD2 to 16.0 ; lowVLOD "Min range at which Level of set SLv.AD3 to 2400.0 ; maxVAL detail (LOD) used for set SLv.AD4 to 0.0 ; minVAL specular lighting effects" ;----------------------------------------------------------------------------------- set SLv.AE0 to 1.0 ; Enable? set SLv.AE1 to 90.0 ; highVLOD - iMinGrassSize set SLv.AE2 to 10.0 ; lowVLOD "Grass density (inverse #) set SLv.AE3 to 80.0 ; maxVAL Larger numbers mean less set SLv.AE4 to 130.0 ; minVAL grass & higher framerates" ;----------------------------------------------------------------------------------- set SLv.AF0 to 1.0 ; Enable? set SLv.AF1 to 100.0 ; highVLOD - fGrassEndDistance set SLv.AF2 to 0.0 ; lowVLOD "Max distance at which to set SLv.AF3 to 7000.0 ; maxVAL display grass" set SLv.AF4 to 3000.0 ; minVAL ;------------------------------------------ set SLv.AG0 to 1.0 ; Enable? set SLv.AG1 to 100.0 ; highVLOD - fGrassStartFadeDistance set SLv.AG2 to 0.0 ; lowVLOD "Distance from player at which set SLv.AG3 to 6000.0 ; maxVAL grass begins to fade out" set SLv.AG4 to 2000.0 ; minVAL ;----------------------------------------------------------------------------------- set SLv.AH0 to 1.0 ; Enable? set SLv.AH1 to 75.0 ; highVLOD - iMaxGrassTypesPerTexure set SLv.AH2 to 30.0 ; lowVLOD "Number of possible textures set SLv.AH3 to 4.0 ; maxVAL used per grass type" set SLv.AH4 to 1.0 ; minVAL ;----------------------------------------------------------------------------------- set SLv.AJ0 to 1.0 ; Enable? set SLv.AJ1 to 100.0 ; highVLOD - iActorShadowCountInt set SLv.AJ2 to 20.0 ; lowVLOD "Number of actor shadows set SLv.AJ3 to 10.0 ; maxVAL displayed when indoors" set SLv.AJ4 to 0.0 ; minVAL ;------------------------------------------ set SLv.AK0 to 1.0 ; Enable? set SLv.AK1 to 100.0 ; highVLOD - iActorShadowCountExt set SLv.AK2 to 25.0 ; lowVLOD "Number of actor shadows set SLv.AK3 to 10.0 ; maxVAL displayed when outdoors" set SLv.AK4 to 0.0 ; minVAL ;----------------------------------------------------------------------------------- set SLv.AL0 to 1.0 ; Enable? set SLv.AL1 to 100.0 ; highVLOD - fShadowLOD2 set SLv.AL2 to 25.0 ; lowVLOD "Max range at which shadows set SLv.AL3 to 2900.0 ; maxVAL are displayed" set SLv.AL4 to 350.0 ; minVAL ;------------------------------------------ set SLv.AM0 to 1.0 ; Enable? set SLv.AM1 to 100.0 ; highVLOD - fShadowLOD1 set SLv.AM2 to 25.0 ; lowVLOD "Range at which a lower level set SLv.AM3 to 2800.0 ; maxVAL of detail (LOD) starts being set SLv.AM4 to 200.0 ; minVAL used for shadows" ;----------------------------------------------------------------------------------- set SLv.AP0 to 1.0 ; Enable? set SLv.AP1 to 70.0 ; highVLOD - iShadowFilter set SLv.AP2 to 20.0 ; lowVLOD "Low/Medium/High shadow set SLv.AP3 to 2.0 ; maxVAL detail. Alters softness on set SLv.AP4 to 0.0 ; minVAL edges of shadows" ;----------------------------------------------------------------------------------- set SLv.AS0 to 1.0 ; Enable? set SLv.AS1 to 100.0 ; highVLOD - fLODFadeOutMultActors set SLv.AS2 to 0.0 ; lowVLOD "Relative range at which set SLv.AS3 to 15.0 ; maxVAL actors begin to fade out" set SLv.AS4 to 4.0 ; minVAL (default 4.0) ;------------------------------------------ set SLv.AT0 to 1.0 ; Enable? set SLv.AT1 to 100.0 ; highVLOD - fLODFadeOutMultItems set SLv.AT2 to 0.0 ; lowVLOD "Relative range at which set SLv.AT3 to 15.0 ; maxVAL items begin to fade out" set SLv.AT4 to 2.0 ; minVAL (default 1.5) ;------------------------------------------ set SLv.AU0 to 1.0 ; Enable? set SLv.AU1 to 100.0 ; highVLOD - fLODFadeOutMultObjects set SLv.AU2 to 0.0 ; lowVLOD "Relative range at which set SLv.AU3 to 15.0 ; maxVAL objects begin to fade out" set SLv.AU4 to 5.0 ; minVAL (default 4.5) ;----------------------------------------------------------------------------------- set SLv.AY0 to 1.0 ; Enable? set SLv.AY1 to 30.0 ; highVLOD - fTalkingDistance set SLv.AY2 to 0.0 ; lowVLOD set SLv.AY3 to 2000.0 ; maxVAL set SLv.AY4 to 1000.0 ; minVAL ;----------------------------------------------------------------------------------- set SLv.AZ0 to 1.0 ; Enable? set SLv.AZ1 to 100.0 ; highVLOD - fLodDistance set SLv.AZ2 to 0.0 ; lowVLOD set SLv.AZ3 to 2000.0 ; maxVAL set SLv.AZ4 to 250.0 ; minVAL ;----------------------------------------------------------------------------------- set SLv.BA0 to 1.0 ; Enable? set SLv.BA1 to 100.0 ; highVLOD - fFadeDistance set SLv.BA2 to 0.0 ; lowVLOD set SLv.BA3 to 15288.0 ; maxVAL set SLv.BA4 to 9288.0 ; minVAL ;----------------------------------------------------------------------------------- set SLv.BE0 to 1.0 ; Enable? set SLv.BE1 to 66.0 ; highVLOD - bEquippedTorchesCastShadows set SLv.BE2 to 65.0 ; lowVLOD set SLv.BE3 to 1.0 ; maxVAL set SLv.BE4 to 0.0 ; minVAL ;----------------------------------------------------------------------------------- set SLv.BK0 to 1.0 ; Enable? set SLv.BK1 to 40.0 ; highVLOD - fTreeLODExponent set SLv.BK2 to 10.0 ; lowVLOD set SLv.BK3 to 1.0 ; maxVAL set SLv.BK4 to 0.2 ; minVAL ;----------------------------------------------------------------------------------- set SLv.BL0 to 1.0 ; Enable? set SLv.BL1 to 60.0 ; highVLOD - bUseWaterReflectionsMisc set SLv.BL2 to 59.0 ; lowVLOD "Turns on water reflections set SLv.BL3 to 1.0 ; maxVAL for Misc objects (rocks etc)" set SLv.BL4 to 0.0 ; minVAL ;----------------------------------------------------------------------------------- set SLv.BM0 to 1.0 ; Enable? set SLv.BM1 to 30.0 ; highVLOD - bUseWaterReflectionsStatics set SLv.BM2 to 29.0 ; lowVLOD "Turns on water reflections set SLv.BM3 to 1.0 ; maxVAL for Static objects (buildings set SLv.BM4 to 0.0 ; minVAL etc)" ;----------------------------------------------------------------------------------- set SLv.BN0 to 1.0 ; Enable? set SLv.BN1 to 40.0 ; highVLOD - bUseWaterReflectionsTrees set SLv.BN2 to 39.0 ; lowVLOD "Turns on water reflections set SLv.BN3 to 1.0 ; maxVAL for Trees" set SLv.BN4 to 0.0 ; minVAL ;----------------------------------------------------------------------------------- set SLv.BO0 to 1.0 ; Enable? set SLv.BO1 to 50.0 ; highVLOD - bUseWaterReflectionsActors set SLv.BO2 to 49.0 ; lowVLOD "Turns on water reflections set SLv.BO3 to 1.0 ; maxVAL for actors (NPCs, monsters)" set SLv.BO4 to 0.0 ; minVAL ;----------------------------------------------------------------------------------- ;=============================================================================== === ; [streamline Startup Code] *** DO NOT EDIT THIS SECTION *** ;=============================================================================== === StartQuest SLini2 And here is my Oblivion.ini [General] SStartingCell= SStartingCellY= SStartingCellX= SStartingWorld= STestFile10= STestFile9= STestFile8= STestFile7= STestFile6= STestFile5= STestFile4= STestFile3= STestFile2= STestFile1= bEnableProfile=0 bDrawSpellContact=0 bRunMiddleLowLevelProcess=1 iHoursToSleep=3 bActorLookWithHavok=0 SMainMenuMusicTrack=special\tes4title.mp3 bUseEyeEnvMapping=1 bFixFaceNormals=0 bUseFaceGenHeads=1 bFaceMipMaps=1 bFaceGenTexturing=1 bDefaultCOCPlacement=0 uGridDistantTreeRange=22 uGridDistantCount=22 uGridsToLoad=5 fGlobalTimeMultiplier=1.0000 bNewAnimation=1 fAnimationDefaultBlend=0.1000 fAnimationMult=1.0000 bFixAIPackagesOnLoad=0 bForceReloadOnEssentialCharacterDeath=1 bKeepPluginWhenMerging=0 bCreate Maps Enable=0 SLocalSavePath=Saves\ SLocalMasterPath=Data\ bDisableDuplicateReferenceCheck=1 bTintMipMaps=0 uInterior Cell Buffer=3 uExterior Cell Buffer=100 iIntroSequencePriority=3 bPreloadIntroSequence=1 fStaticScreenWaitTime=3.0000 SCreditsMenuMovie=CreditsMenu.bik SMainMenuMovie=Map loop.bik SMainMenuMovieIntro= SIntroSequence= iFPSClamp=0 bRunVTuneTest=0 STestFile1= bActivateAllQuestScripts=0 fQuestScriptDelayTime=5.0000 SMainMenuMusic=Special\TES4Title.mp3 bUseThreadedBlood=1 bUseThreadedMorpher=1 bExternalLODDataFiles=1 bBorderRegionsEnabled=1 bDisableHeadTracking=0 bTrackAllDeaths=0 SCharGenQuest=0002466E uiFaceGenMaxEGTDataSize=67108864 uiFaceGenMaxEGMDataSize=67108864 SBetaCommentFileName= bCheckCellOffsetsOnInit=0 bCreateShaderPackage=0 uGridDistantTreeRangeCity=4 uGridDistantCountCity=4 bWarnOnMissingFileEntry=0 iSaveGameBackupCount=1 bDisplayMissingContentDialogue=1 SSaveGameSafeCellID=2AEEA bAllowScriptedAutosave=1 bPreemptivelyUnloadCells=0 bCheckIDsOnInit=0 iNumBitsForFullySeen=248 iPreloadSizeLimit=262144000 SOblivionIntro=OblivionIntro.bik bUseHardDriveCache=0 bEnableBoundingVolumeOcclusion=0 bDisplayBoundingVolumes=0 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseMyGamesDirectory=1 [Display] uVideoDeviceIdentifierPart1=3619102434 uVideoDeviceIdentifierPart2=298791557 uVideoDeviceIdentifierPart3=545942037 uVideoDeviceIdentifierPart4=902546081 fDecalLifetime=10.0000 bEquippedTorchesCastShadows=0 bReportBadTangentSpace=0 bStaticMenuBackground=1 bForcePow2Textures=0 bForce1XShaders=0 bHighQuality20Lighting=0 bAllow20HairShader=1 bAllowScreenShot=0 iMultiSample=0 bDoTallGrassEffect=1 bForceMultiPass=1 bDoTexturePass=1 bDoSpecularPass=1 bDoDiffusePass=1 bDoAmbientPass=1 bDoCanopyShadowPass=0 bDrawShadows=0 bUseRefractionShader=1 bUse Shaders=1 iNPatchNOrder=0 iNPatchPOrder=0 iNPatches=0 iLocation Y=0 iLocation X=0 bFull Screen=1 iSize W=1440 iSize H=900 iAdapter=0 iScreenShotIndex=0 SScreenShotBaseName=ScreenShot iAutoViewMinDistance=2000 iAutoViewHiFrameRate=40 iAutoViewLowFrameRate=20 bAutoViewDistance=0 fDefaultFOV=75.0000 fNearDistance=10.0000 fFarDistance=10000.0000 iDebugTextLeftRightOffset=10 iDebugTextTopBottomOffset=10 bShowMenuTextureUse=1 iDebugText=2 bLocalMapShader=0 bDoImageSpaceEffects=1 fShadowLOD2=350.0000 fShadowLOD1=200.0000 fLightLOD2=3000.0000 fLightLOD1=2900.0000 fSpecularLOD2=250.0000 fSpecularLOD1=0.0000 fEnvMapLOD2=800.0000 fEnvMapLOD1=500.0000 fEyeEnvMapLOD2=190.0000 fEyeEnvMapLOD1=130.0000 iPresentInterval=1 fSpecualrStartMax=300.0000 fSpecularStartMin=0.0000 iActorShadowIntMax=10 iActorShadowIntMin=0 iActorShadowExtMax=10 iActorShadowExtMin=0 fGammaMax=0.6000 fGammaMin=1.4000 iMaxDecalsPerFrame=10 bLandscapeBlend=1 bFullBrightLighting=0 iMaxLandscapeTextures=0 bDynamicWindowReflections=1 fShadowFadeTime=1.0000 fGamma=0.9040 bDecalsOnSkinnedGeometry=1 iShadowFilter=0 bAllowPartialPrecision=1 iShadowMapResolution=256 bShadowsOnGrass=0 bActorSelfShadowing=0 iActorShadowCountInt=0 iActorShadowCountExt=0 bAllow30Shaders=1 iTexMipMapMinimum=0 iTexMipMapSkip=0 bDoStaticAndArchShadows=0 bDoActorShadows=0 bIgnoreResolutionCheck=0 fNoLODFarDistancePct=1.0000 fNoLODFarDistanceMax=10240.0000 fNoLODFarDistanceMin=1700.0000 [Controls] fVersion=1.8000 Forward=0011FFFF Back=001FFFFF Slide Left=001EFFFF Slide Right=0020FFFF Use=00FF00FF Activate=0039FFFF Block=003801FF Cast=002EFFFF Ready Item=0021FFFF Crouch/Sneak=001DFFFF Run=002AFFFF Always Run=003AFFFF Auto Move=0010FFFF Jump=0012FFFF Toggle POV=001502FF Menu Mode=000FFFFF Rest=0014FFFF Quick Menu=003BFFFF Quick1=0002FFFF Quick2=0003FFFF Quick3=0004FFFF Quick4=0005FFFF Quick5=0006FFFF Quick6=0007FFFF Quick7=0008FFFF Quick8=0009FFFF QuickSave=0040FFFF QuickLoad=0043FFFF Grab=002CFFFF bInvertYValues=0 fXenonLookXYMult=0.0005 fMouseSensitivity=0.0020 ;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6 iJoystickMoveFrontBack=2 iJoystickMoveLeftRight=1 fJoystickMoveFBMult=1.0000 fJoystickMoveLRMult=1.0000 iJoystickLookUpDown=6 iJoystickLookLeftRight=3 fJoystickLookUDMult=0.0020 fJoystickLookLRMult=0.0020 fXenonMenuMouseXYMult=0.0003 bBackground Mouse=0 bBackground Keyboard=0 bUse Joystick=0 fXenonLookMult=0.0030 fXenonMenuStickSpeedMaxMod=5.0000 iXenonMenuStickSpeedThreshold=20000 iXenonMenuStickThreshold=1000 ;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian iLanguage=0 SlideLeft=001EFFFF SlideRight=0020FFFF fXenonMenuStickMapCursorMinSpeed=1.0000 fXenonMenuStickMapCursorMaxSpeed=15.0000 fXenonMenuStickMapCursorGamma=0.1700 fXenonMenuStickSpeedPlayerRotMod=3000.0000 fXenonMenuDpadRepeatSpeed=300.0000 fXenonMenuStickSpeed=300.0000 iXenonMenuStickDeadZone=15000 [Water] fAlpha=0.5000 uSurfaceTextureSize=128 SSurfaceTexture=water SNearWaterOutdoorID=NearWaterOutdoorLoop SNearWaterIndoorID=NearWaterIndoorLoop fNearWaterOutdoorTolerance=1024.0000 fNearWaterIndoorTolerance=512.0000 fNearWaterUnderwaterVolume=0.9000 fNearWaterUnderwaterFreq=0.3000 uNearWaterPoints=8 uNearWaterRadius=1000 uSurfaceFrameCount=32 uSurfaceFPS=12 bUseWaterReflectionsMisc=0 bUseWaterReflectionsStatics=0 bUseWaterReflectionsTrees=0 bUseWaterReflectionsActors=0 bUseWaterReflections=1 bUseWaterHiRes=0 bUseWaterDisplacements=1 bUseWaterShader=1 uDepthRange=125 bUseWaterDepth=1 bUseWaterLOD=1 fTileTextureDivisor=4.7500 fSurfaceTileSize=2048.0000 uNumDepthGrids=3 [Audio] bDSoundHWAcceleration=1 fMinSoundVel=10.0000 fMetalLargeMassMin=25.0000 fMetalMediumMassMin=8.0000 fStoneLargeMassMin=30.0000 fStoneMediumMassMin=5.0000 fWoodLargeMassMin=15.0000 fWoodMediumMassMin=7.0000 fDialogAttenuationMax=35.0000 fDialogAttenuationMin=7.7500 bUseSoundDebugInfo=1 fUnderwaterFrequencyDelta=0.0000 bUseSoftwareAudio3D=0 fDefaultEffectsVolume=0.8000 fDefaultMusicVolume=0.3000 fDefaultFootVolume=0.8000 fDefaultVoiceVolume=0.8000 fDefaultMasterVolume=1.0000 bMusicEnabled=1 bSoundEnabled=1 fLargeWeaponWeightMin=25.0000 fMediumWeaponWeightMin=8.0000 fSkinLargeMassMin=30.0000 fSkinMediumMassMin=5.0000 fChainLargeMassMin=30.0000 fChainMediumMassMin=5.0000 fDBVoiceAttenuationIn2D=0.0000 iCollisionSoundTimeDelta=50 fGlassLargeMassMin=25.0000 fGlassMediumMassMin=8.0000 fClothLargeMassMin=25.0000 fClothMediumMassMin=8.0000 fEarthLargeMassMin=30.0000 fEarthMediumMassMin=5.0000 bUseSpeedForWeaponSwish=1 fLargeWeaponSpeedMax=0.9500 fMediumWeaponSpeedMax=1.1000 fPlayerFootVolume=0.9000 fDSoundRolloffFactor=4.0000 fMaxFootstepDistance=1100.0000 fHeadroomdB=2.0000 iMaxImpactSoundCount=32 fMainMenuMusicVolume=0.6000 [shockBolt] bDebug=0 fGlowColorB=1.0000 fGlowColorG=0.6000 fGlowColorR=0.0000 fCoreColorB=1.0000 fCoreColorG=1.0000 fCoreColorR=1.0000 fCastVOffset=-10.0000 iNumBolts=7 fBoltGrowWidth=1.0000 fBoltSmallWidth=3.0000 fTortuosityVariance=8.0000 fSegmentVariance=35.0000 fBoltsRadius=24.0000 [Pathfinding] bDrawPathsDefault=0 bPathMovementOnly=0 bDrawSmoothFailures=0 bDebugSmoothing=0 bSmoothPaths=1 bSnapToAngle=0 bDebugAvoidance=0 bDisableAvoidance=0 bBackgroundPathing=1 bUseBackgroundPathing=1 [MAIN] bEnableBorderRegion=1 fLowPerfCombatantVoiceDistance=1000.0000 iDetectionHighNumPicks=40 fQuestScriptDelayTime=5.0000 iLastHDRSetting=-1 [Combat] bEnableBowZoom=1 bDebugCombatAvoidance=0 fMinBloodDamage=1.0000 fHitVectorDelay=0.4000 iShowHitVector=0 fLowPerfNPCTargetLOSTimer=1.0000 fHiPerfNPCTargetLOSTimer=0.5000 iMaxHiPerfNPCTargetCount=4 fLowPerfPCTargetLOSTimer=0.5000 fHiPerfPCTargetLOSTimer=0.2500 iMaxHiPerfPCTargetCount=4 iMaxHiPerfCombatCount=4 [HAVOK] bDisablePlayerCollision=0 fJumpAnimDelay=0.7500 bTreeTops=0 iSimType=1 bPreventHavokAddAll=0 bPreventHavokAddClutter=0 fMaxTime=0.0167 bHavokDebug=0 fRF=1000.0000 fOD=0.9000 fSE=0.3000 fSD=0.9800 iResetCounter=5 fMoveLimitMass=95.0000 iUpdateType=0 bHavokPick=0 fCameraCasterSize=1.0000 iHavokSkipFrameCountTEST=0 fHorseRunGravity=3.0000 fQuadrupedPitchMult=1.0000 iNumHavokThreads=10 fChaseDeltaMult=0.0500 iEntityBatchRemoveRate=100 iMaxPicks=40 bAddBipedWhenKeyframed=0 [interface] fDlgLookMult=0.3000 fDlgLookAdj=0.0000 fDlgLookDegStop=0.2000 fDlgLookDegStart=2.0000 fDlgFocus=2.1000 fKeyRepeatInterval=50.0000 fKeyRepeatTime=500.0000 fActivatePickSphereRadius=16.0000 fMenuModeAnimBlend=0.0000 iSafeZoneX=20 iSafeZoneY=20 iSafeZoneXWide=20 iSafeZoneYWide=20 fMenuPlayerLightDiffuseBlue=0.8000 fMenuPlayerLightDiffuseGreen=0.8000 fMenuPlayerLightDiffuseRed=0.8000 fMenuPlayerLightAmbientBlue=0.2500 fMenuPlayerLightAmbientGreen=0.2500 fMenuPlayerLightAmbientRed=0.2500 bAllowConsole=1 bActivatePickUseGamebryoPick=0 iMaxViewCasterPicksGamebryo=10 iMaxViewCasterPicksHavok=10 iMaxViewCasterPicksFuzzy=5 bUseFuzzyPicking=1 fMenuBGBlurRadius=2.0000 [LoadingBar] iMoveBarWaitingMilliseconds=10 iMoveBarChaseMilliseconds=100 iMoveBarMaxMilliseconds=2500 fLoadingSlideDelay=15.0000 fPercentageOfBar3=0.1500 fPercentageOfBar2=0.4400 fPercentageOfBar1=0.3500 fPercentageOfBar0=0.0600 bShowSectionTimes=0 [Menu] fCreditsScrollSpeed=40.0000 iConsoleTextYPos=890 iConsoleTextXPos=30 iConsoleVisibleLines=15 iConsoleHistorySize=50 rDebugTextColor=255,251,233 iConsoleFont=3 iDebugTextFont=3 [GamePlay] bDisableDynamicCrosshair=0 bSaveOnTravel=1 bSaveOnWait=1 bSaveOnRest=1 bCrossHair=1 iDifficultyLevel=50 bGeneralSubtitles=0 bDialogueSubtitles=1 bInstantLevelUp=0 bHealthBarShowing=0 fHealthBarFadeOutSpeed=1.0000 fHealthBarSpeed=80.0000 fHealthBarHeight=4.0000 fHealthBarWidth=40.0000 fHealthBarEmittanceFadeTime=0.5000 fHealthBarEmittanceTime=1.5000 STrackLevelUpPath=\\vault\TES4\LevelData\ fDifficulty=0.0000 bTrackLevelUps=1 bAllowHavokGrabTheLiving=0 bEssentialTakeNoDamage=1 iDetectionPicks=21 bSaveOnInteriorExteriorSwitch=1 bDSoundHWAccelerationg=ERROR [Fonts] SFontFile_1=Data\Fonts\Kingthings_Regular.fnt SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt SFontFile_4=Data\Fonts\Daedric_Font.fnt SFontFile_5=Data\Fonts\Handwritten.fnt [speedTree] iTreeClonesAllowed=1 fCanopyShadowGrassMult=1.0000 iCanopyShadowScale=512 fTreeForceMaxBudAngle=-1.0000 fTreeForceMinBudAngle=-1.0000 fTreeForceLeafDimming=-1.0000 fTreeForceBranchDimming=-1.0000 fTreeForceCS=-1.0000 fTreeForceLLA=-1.0000 fTreeLODExponent=0.2000 bEnableTrees=1 bForceFullLOD=0 fLODTreeMipMapLODBias=-0.7500 fLocalTreeMipMapLODBias=-0.2500 [Debug] bDebugFaceGenCriticalSection=0 bDebugFaceGenMultithreading=0 bDebugSaveBuffer=0 [backgroundLoad] bBackgroundLoadLipFiles=0 bLoadBackgroundFaceGen=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bLoadHelmetsInBackground=1 iAnimationClonePerLoop=5 bSelectivePurgeUnusedOnFastTravel=0 bUseMultiThreadedTrees=1 iPostProcessMillisecondsEditor=50 iPostProcessMillisecondsLoadingQueuedPriority=20 iPostProcessMilliseconds=5 bUseBackgroundFileLoader=0 [LOD] fLodDistance=250.0000 bUseFaceGenLOD=0 iLODTextureTiling=2 iLODTextureSizePow2=8 fLODNormalTextureBlend=0.5000 bDisplayLODLand=1 bDisplayLODBuildings=1 bDisplayLODTrees=1 bLODPopTrees=0 bLODPopActors=0 bLODPopItems=0 bLODPopObjects=0 fLODFadeOutMultActors=4.5000 fLODFadeOutMultItems=2.0000 fLODFadeOutMultObjects=5.0000 fLODMultLandscape=1.0000 fLODMultTrees=1.0694 fLODMultActors=7.0000 fLODMultItems=7.0000 fLODMultObjects=7.0000 iFadeNodeMinNearDistance=400 fLODFadeOutPercent=0.9000 fLODBoundRadiusMult=3.0000 fTalkingDistance=1000.0000 fTreeLODMax=2.0000 fTreeLODMin=0.0200 fTreeLODDefault=1.2000 fObjectLODMax=15.0000 fObjectLODMin=1.0000 fObjectLODDefault=5.0000 fItemLODMax=15.0000 fItemLODMin=1.0000 fItemLODDefault=2.0000 fActorLODMax=15.0000 fActorLODMin=2.0000 fActorLODDefault=5.0000 bLODUseCombinedLandNormalMaps=1 bForceHideLODLand=0 fLODQuadMinLoadDistance=65536.0000 fLODFadeOutActorMultInterior=1.0000 fLODFadeOutItemMultInterior=1.0000 fLODFadeOutObjectMultInterior=1.0000 fLODFadeOutActorMultCity=1.0000 fLODFadeOutItemMultCity=1.0000 fLODFadeOutObjectMultCity=1.0000 fLODFadeOutActorMultComplex=1.0000 fLODFadeOutItemMultComplex=1.0000 fLODFadeOutObjectMultComplex=1.0000 fLODLandVerticalBias=0.0000 [Weather] fSunGlareSize=350.0000 fSunBaseSize=250.0000 bPrecipitation=1 fAlphaReduce=1.0000 SBumpFadeColor=255,255,255,255 SLerpCloseColor=255,255,255,255 SEnvReduceColor=255,255,255,255 [Voice] SFileTypeLTF=ltf SFileTypeLip=lip SFileTypeSource=wav SFileTypeGame=mp3 [Grass] iMinGrassSize=130 fGrassEndDistance=3000.0000 fGrassStartFadeDistance=2000.0000 bGrassPointLighting=0 bDrawShaderGrass=1 iGrassDensityEvalSize=2 iMaxGrassTypesPerTexure=1 fWaveOffsetRange=1.7500 fGrassWindMagnitudeMax=125.0000 fGrassWindMagnitudeMin=5.0000 fTexturePctThreshold=0.3000 [Landscape] bCurrentCellOnly=0 bPreventSafetyCheck=0 fLandTextureTilingMult=2.0000 fLandFriction=2.5000 iLandBorder2B=0 iLandBorder2G=0 iLandBorder2R=0 iLandBorder1B=0 iLandBorder1G=255 iLandBorder1R=255 [bLightAttenuation] fQuadraticRadiusMult=1.0000 fLinearRadiusMult=1.0000 bOutQuadInLin=0 fConstantValue=0.0000 fQuadraticValue=16.0000 fLinearValue=3.0000 uQuadraticMethod=2 uLinearMethod=1 fFlickerMovement=8.0000 bUseQuadratic=1 bUseLinear=0 bUseConstant=0 [blurShaderHDRInterior] fTargetLUM=1.0000 fUpperLUMClamp=1.0000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.5000 fBrightScale=1.7500 fBrightClamp=0.2250 fBlurRadius=6.0000 iNumBlurpasses=1 [blurShaderHDR] fTargetLUM=1.2000 fUpperLUMClamp=1.0000 fGrassDimmer=1.3000 fTreeDimmer=1.2000 fEmissiveHDRMult=1.0000 fEyeAdaptSpeed=0.7000 fSunlightDimmer=1.3000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fBrightScale=1.5000 fBrightClamp=0.3500 fBlurRadius=4.0000 iNumBlurpasses=2 iBlendType=2 bDoHighDynamicRange=1 [blurShader] fSunlightDimmer=1.0000 fSIEmmisiveMult=1.0000 fSISpecularMult=1.0000 fSkyBrightness=0.5000 fSunBrightness=0.0000 fAlphaAddExterior=0.2000 fAlphaAddInterior=0.5000 iBlurTexSize=256 fBlurRadius=0.0300 iNumBlurpasses=1 iBlendType=2 bUseBlurShader=0 [GethitShader] fBlurAmmount=0.5000 fBlockedTexOffset=0.0010 fHitTexOffset=0.0050 [MESSAGES] bBlockMessageBoxes=0 bSkipProgramFlows=1 bAllowYesToAll=1 bDisableWarning=1 iFileLogging=0 bSkipInitializationFlows=1 [DistantLOD] bUseLODLandData=0 fFadeDistance=9288.0000 iDistantLODGroupWidth=8 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save. This may result in errors. Saving again will clear this message but not necessarily fix any errors. [Archive] SMasterMiscArchiveFileName=Oblivion - Misc.bsa SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa SInvalidationFile=ArchiveInvalidation.txt iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 bCheckRuntimeCollisions=0 bInvalidateOlderFiles=1 bUseArchives=1 SArchiveList=Oblivion - Meshes.bsa, ArchiveInvalidationInvalidated!.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, FraNewItems.bsa, FraNewCrea.bsa [CameraPath] iTake=0 SDirectoryName=TestCameraPath iFPS=60 SNif=Test\CameraPath.nif [Absorb] fAbsorbGlowColorB=1.0000 fAbsorbGlowColorG=0.6000 fAbsorbGlowColorR=0.0000 fAbsorbCoreColorB=1.0000 fAbsorbCoreColorG=1.0000 fAbsorbCoreColorR=1.0000 iAbsorbNumBolts=1 fAbsorbBoltGrowWidth=0.0000 fAbsorbBoltSmallWidth=7.0000 fAbsorbTortuosityVariance=2.0000 fAbsorbSegmentVariance=7.0000 fAbsorbBoltsRadius=5.0000 [OPENMP] iThreads=20 iOpenMPLevel=21 [TestAllCells] bFileShowTextures=1 bFileShowIcons=1 bFileSkipIconChecks=0 bFileTestLoad=0 bFileNeededMessage=1 bFileGoneMessage=1 bFileSkipModelChecks=0 bFileCheckModelCollision=0 [CopyProtectionStrings] SCopyProtectionMessage2=Insert the Oblivion Disc. SCopyProtectionTitle2=Oblivion Disc Not Found SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer. SCopyProtectionTitle=CD-ROM Drive Not Found [can improve performance.] Display=bAllow30Shaders Link to comment Share on other sites More sharing options...
dacomputernerd Posted March 14, 2008 Author Share Posted March 14, 2008 Any tips however minor on how to improve my settings would be greatly appreciated. Link to comment Share on other sites More sharing options...
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