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Tuning Streamline 3.1


dacomputernerd

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Specs:

2.33 Ghz Core 2 Duo

2GB Ram

Radeon X1600 256MB

Bootcamp Beta running XP Pro (W/ Hotfix KB896256)

Stripped layout and minimal programs running

Running FCOM in Oblivion

 

 

Here is my SL.ini

;======================================================================
============
;===============================================================================
===
;;
;;                           Streamline 3.1 INI File
;;
;;  Profile Name:     "Streamline 3.1 Default"
;;  -------------------------------------------------------------
;;  Profile Author:   Jaga Telesin  ([email protected])
;;  Profile Date:     January 9th, 2008
;;  INI path:         \Oblivion\Data\Streamline\INI Files\
;;  -------------------------------------------------------------
;;  Profile Details:  Default profile
;;  Developed on:     Intel Q6700 @ 3.2ghz, 4x1gb RAM
;;                    Nvidia Ultra 8800, 6x500gb SATA RAID0
;;
;===============================================================================
===
;===============================================================================
===


;===============================================================================
===
; [Main Features Settings]                 Toggle Streamline Features (1=on, 0=off)
;===============================================================================
===
set SLv.Purging               to       1  ; Turn on Streampurge?  (cache purging)
set SLv.FPSsmoothing          to       1  ; Turn on Streamsmooth? (FPS smoothing)
set SLv.Streamsaving          to       1  ; Turn on Streamsaving? (timed autosaves)
set SLv.Streamsight           to       1  ; Turn on Streamsight?  (FPS enhancer)


;===============================================================================
===
; [streampurge Settings]                    An automated cache-cleaner for Oblivion
;===============================================================================
===
set SLh.SLmode                to       3  ; Memory Purge Mode (1-6)  (Default: 3)
                                         ;  Lower # = faster, higher # = slower
set SLv.PurgeOnTravel         to       1  ; Purge memory on travel & zone?
set SLv.PurgeOnWait           to       1  ; Purge memory when character waits?
set SLv.PurgeOnSleep          to       1  ; Purge memory when character sleeps?


;===============================================================================
===
; [streamsmooth FPS Settings]              Acceptable Minimum FPS & Detail Settings
;===============================================================================
===
set SLfpsmon.High             to      17  ; Highest minimum FPS  (top of range)
set SLfpsmon.Low              to      14  ; Lowest minimum FPS   (bottom of range)
;-----------------------------------------------------------------------------------
set SLv.maxVLOD               to     100  ; Highest overall level of detail (%)
                                         ;  Default: 100    (Max: 100)
set SLv.minVLOD               to       0  ; Lowest overall level of detail (%)
                                         ;  Default:  0     (Min: 0)
;-----------------------------------------------------------------------------------
set SLv.CombatFPS             to     5.0  ; The number of FPS added to the min/max 
                                         ;  range when combat is happening nearby
;-----------------------------------------------------------------------------------
set SLv.FPSmoninterval        to       6  ; Update interval for FPS smoothing
                                         ;  (Number of updates per second)
                                         ;  Faster updates = smoother performance
                                         ;  Smoother performance = more CPU usage
                                         ;  Default: 6/sec
set SLv.sensitivity           to     6.0  ; Sensitivity to changes  (Default: 7.0)
                                         ;  This is a relative number representing
                                         ;  how fast Streamsmooth tries to adjust
                                         ;  details to reach your FPS range.
                                         ;  Lower numbers = faster changes


;===============================================================================
===
; [streamsmooth Visual Categories]         What can Streamsmooth change on-the-fly?
;===============================================================================
===
set SLv.setDetail             to       1  ; LOD Detail, Specular, etc.
set SLv.setGrass              to       1  ; Grass density, range, etc
set SLv.setTrees              to       1  ; Tree detail, range, etc
set SLv.setLightShadow        to       1  ; Shadow number & range, etc.
set SLv.setObjects            to       1  ; Actors, Objects & Items distances
set SLv.setWater              to       1  ; Water details & reflections


;===============================================================================
===
; [streamsave Settings]                                    Streamsave configuration
;===============================================================================
===
set SLv.SaveTimer             to       1  ; Autosave interval (in actual minutes)
set SLv.NumSaveSlots          to      10  ; Number of save slots to use (Max: 60)
;-----------------------------------------------------------------------------------
set SLv.DuringCombat          to       0  ; Allow save during combat?
set SLv.WhileYielding         to       1  ; Allow save while yielding?
set SLv.DangerousArea         to       1  ; Allow save in dangerous environment?
set SLv.AllowTrespass         to       1  ; Allow saving while trespassing?
set SLv.AllowSwimming         to       1  ; Allow saving while swimming?
set SLv.AllowSneaking         to       1  ; Allow saving while sneaking?
set SLv.AllowWeapon           to       1  ; Allow saving while weapon out?
;-----------------------------------------------------------------------------------
set SLv.AfterCombat           to       1  ; Force a save after each combat ends?
set SLv.InteriorOnly          to       0  ; Save only when indoors?
set SLv.WhenIdleOnly          to       0  ; Save only when character is idle?
set SLv.AfterZone             to       0  ; Save after fast-travel or door use?
set SLv.AfterWaitSleep        to       0  ; Save after waiting or sleeping?
;-----------------------------------------------------------------------------------
set SLv.PlaySoundOnSave       to       1  ; Play a sound on save?
set SLv.GagAutoSaves          to       0  ; Prevent an on-screen save message?
set SLv.SaveReminders         to       0  ; Use Save Reminders instead of autosaves?
set SLv.UseLiteReminders      to       0  ; Use messages (upper left area of screen)
                                         ; instead of message boxes?
                                         ; Note: requires SaveReminders enabled
set SLv.SecureAutoSaves       to       0  ; Use menumode to produce a secure
                                         ; autosave instead of using save slots?
                                         ; Note: disables multiple save slots!
;-----------------------------------------------------------------------------------
set SLv.LowHealth             to       0  ; Allow save while health low?
set SLv.LowHealthThreshold    to    0.15  ; Don't save when health lower than x%
                                         ;  0.20 = 20%
;-----------------------------------------------------------------------------------
set SLv.SaveBeforeFastQuit    to       1  ; Do a Streamsave before a Fast-Quit?
;-----------------------------------------------------------------------------------
set SLv.PurgeBeforeSave       to       1  ; Do a purge before a Streamsave?
                                         ;  Can help with stability of saving


;===============================================================================
===
; [streamsight Settings]                          Refer to documentation for values
;===============================================================================
===
set SLv.MinDistanceFog        to   27000  ; Min distance before fog starts (0%)
set SLv.MaxDistanceFog        to  121000  ; Max distance before fog ends (100%)
set SLv.MinWaterFog           to       0  ; Min distance before water fog starts
set SLv.MaxWaterFog           to    2500  ; Max distance before water fog ends
;-----------------------------------------------------------------------------------
set SLv.WeatherUnsticker      to       1  ; Leave set at 1 unless you use a
                                         ;  scripted weather mod
;-----------------------------------------------------------------------------------
set SLv.ExtremeClipping       to       1  ; Turn on clipping behind distant fog?
                                         ;  Gains FPS, but can cause some
                                         ;  clipping of distant mountains
set SLv.ClipMin               to   40000  ; Range under which clipping will stop
set SLv.FogUpdateFrequency    to       6  ; Speed control for fog updates (1 - 10)
                                         ;  # of updates per sec     (Default: 6)


;===============================================================================
===
; [Miscellaneous Settings]                       Other misc settings for Streamline
;===============================================================================
===
set SLv.slFOVauto             to       1  ; Can Streamline automatically alter FOV?
set SLfov                     to      85  ; Field of View (FOV) Angle desired
set SLv.FOVInDialogs          to       0  ; Allow FOV changes during chat dialogs?
                                         ;  Note: FOV changes work in 1st person
                                         ;  gameplay only
;-----------------------------------------------------------------------------------
set SLKillCorpses             to       0  ; De-crucifies standing, dead actors
set SLv.MinKillDistance       to    6000  ; Minimum distance from player a corpse
                                         ;  needs to be for KillCorpses to work
                                         ;  on it.  (Default: 6000)
;-----------------------------------------------------------------------------------
set SLdebug                   to       1  ; Turn on/off debug messages in console
                                         ;  Debug level 1: Standard messages
                                         ;  Debug level 2: Detailed messages
                                         ;  Note: Debug level 2 can adversely
                                         ;        affect FPS performance, but
                                         ;        is highly detailed.
                                         ;  (requires SL's debug esp to work)


;===============================================================================
===
; [Hotkey Configuration]                 Hotkey combination settings for Streamline
;===============================================================================
===
;
;   Full list of key codes:  [url="http://www.tronan.com/macromachine/scripthelp/VK.htm"]http://www.tronan.com/macromachine/scripthelp/VK.htm[/url]
;
;===============================================================================
===
; - To disable the modifier key on any key combination, use 0 for the ModKey value
; - To disable a hotkey completely, use 0 for its main key
; - Disabling the Streamline main menu hotkey is *not* recommended
;===============================================================================
===
set SLv.TogglePurgeModKey     to      18  ; ALT
set SLv.TogglePurgeKey        to      80  ; p
;-----------------------------------------------------------------------------------
set SLv.ToggleSmoothingModKey to      18  ; ALT
set SLv.ToggleSmoothingKey    to      70  ; f
;-----------------------------------------------------------------------------------
set SLv.MenuModKey            to      17  ; CTRL
set SLv.MenuKey               to      36  ; Home
;-----------------------------------------------------------------------------------
set SLv.PurgeModKey           to      17  ; CTRL
set SLv.PurgeKey              to      46  ; del
;-----------------------------------------------------------------------------------
set SLv.MaxVLODModKey         to      17  ; CTRL
set SLv.MaxVLODKey            to     221  ; ]
;-----------------------------------------------------------------------------------
set SLv.MinVLODModKey         to      17  ; CTRL
set SLv.MinVLODKey            to     219  ; [
;-----------------------------------------------------------------------------------
set SLv.AutoVLODModKey        to      17  ; CTRL
set SLv.AutoVLODKey           to       8  ; backspace
;-----------------------------------------------------------------------------------
set SLv.IncVLODModKey         to      17  ; CTRL
set SLv.IncVLODKey            to     190  ; .
;-----------------------------------------------------------------------------------
set SLv.DecVLODModKey         to      17  ; CTRL
set SLv.DecVLODKey            to     188  ; ,
;-----------------------------------------------------------------------------------
set SLv.SaveModKey            to       0  ;
set SLv.SaveKey               to     116  ; (F10=121)  (F5=116)
;-----------------------------------------------------------------------------------
set SLv.MusicModKey           to      18  ; ALT
set SLv.MusicKey              to      77  ; m
;-----------------------------------------------------------------------------------
set SLv.FastQuitModKey        to      17  ; CTRL
set SLv.FastQuitKey           to     123  ; off, suggested key: F12 (123)
;-----------------------------------------------------------------------------------
set SLv.ForceKillModKey       to      17  ; CTRL
set SLv.ForceKillKey          to      45  ; insert


;===============================================================================
===
; [Detailed Streamsmooth Settings]         Individual Settings (for ADVANCED users)
;===============================================================================
===
set SLv.AA0                   to     1.0  ; Enable?
set SLv.AA1                   to   100.0  ; highVLOD - fSpecualrStartMax
set SLv.AA2                   to    16.0  ; lowVLOD   "The maximum range of Specular
set SLv.AA3                   to  2400.0  ; maxVAL     lighting effects.  Ties in
set SLv.AA4                   to   250.0  ; minVAL     directly to fSpecularLOD"
;-----------------------------------------------------------------------------------
set SLv.AC0                   to     1.0  ; Enable?
set SLv.AC1                   to   100.0  ; highVLOD - fSpecularLOD2
set SLv.AC2                   to    16.0  ; lowVLOD   "Max range at which Level of
set SLv.AC3                   to  2700.0  ; maxVAL     detail (LOD) used for
set SLv.AC4                   to   200.0  ; minVAL     specular lighting effects"
;------------------------------------------
set SLv.AD0                   to     1.0  ; Enable?
set SLv.AD1                   to   100.0  ; highVLOD - fSpecularLOD1
set SLv.AD2                   to    16.0  ; lowVLOD   "Min range at which Level of
set SLv.AD3                   to  2400.0  ; maxVAL     detail (LOD) used for
set SLv.AD4                   to     0.0  ; minVAL     specular lighting effects"
;-----------------------------------------------------------------------------------
set SLv.AE0                   to     1.0  ; Enable?
set SLv.AE1                   to    90.0  ; highVLOD - iMinGrassSize
set SLv.AE2                   to    10.0  ; lowVLOD   "Grass density (inverse #)
set SLv.AE3                   to    80.0  ; maxVAL     Larger numbers mean less
set SLv.AE4                   to   130.0  ; minVAL     grass & higher framerates"
;-----------------------------------------------------------------------------------
set SLv.AF0                   to     1.0  ; Enable?
set SLv.AF1                   to   100.0  ; highVLOD - fGrassEndDistance
set SLv.AF2                   to     0.0  ; lowVLOD   "Max distance at which to
set SLv.AF3                   to  7000.0  ; maxVAL     display grass"
set SLv.AF4                   to  3000.0  ; minVAL
;------------------------------------------
set SLv.AG0                   to     1.0  ; Enable?
set SLv.AG1                   to   100.0  ; highVLOD - fGrassStartFadeDistance
set SLv.AG2                   to     0.0  ; lowVLOD   "Distance from player at which
set SLv.AG3                   to  6000.0  ; maxVAL     grass begins to fade out"
set SLv.AG4                   to  2000.0  ; minVAL
;-----------------------------------------------------------------------------------
set SLv.AH0                   to     1.0  ; Enable?
set SLv.AH1                   to    75.0  ; highVLOD - iMaxGrassTypesPerTexure
set SLv.AH2                   to    30.0  ; lowVLOD   "Number of possible textures
set SLv.AH3                   to     4.0  ; maxVAL     used per grass type"
set SLv.AH4                   to     1.0  ; minVAL
;-----------------------------------------------------------------------------------
set SLv.AJ0                   to     1.0  ; Enable?
set SLv.AJ1                   to   100.0  ; highVLOD - iActorShadowCountInt
set SLv.AJ2                   to    20.0  ; lowVLOD   "Number of actor shadows
set SLv.AJ3                   to    10.0  ; maxVAL     displayed when indoors"
set SLv.AJ4                   to     0.0  ; minVAL
;------------------------------------------
set SLv.AK0                   to     1.0  ; Enable?
set SLv.AK1                   to   100.0  ; highVLOD - iActorShadowCountExt
set SLv.AK2                   to    25.0  ; lowVLOD   "Number of actor shadows
set SLv.AK3                   to    10.0  ; maxVAL     displayed when outdoors"
set SLv.AK4                   to     0.0  ; minVAL
;-----------------------------------------------------------------------------------
set SLv.AL0                   to     1.0  ; Enable?
set SLv.AL1                   to   100.0  ; highVLOD - fShadowLOD2
set SLv.AL2                   to    25.0  ; lowVLOD   "Max range at which shadows
set SLv.AL3                   to  2900.0  ; maxVAL     are displayed"
set SLv.AL4                   to   350.0  ; minVAL
;------------------------------------------
set SLv.AM0                   to     1.0  ; Enable?
set SLv.AM1                   to   100.0  ; highVLOD - fShadowLOD1
set SLv.AM2                   to    25.0  ; lowVLOD   "Range at which a lower level
set SLv.AM3                   to  2800.0  ; maxVAL     of detail (LOD) starts being
set SLv.AM4                   to   200.0  ; minVAL     used for shadows"
;-----------------------------------------------------------------------------------
set SLv.AP0                   to     1.0  ; Enable?
set SLv.AP1                   to    70.0  ; highVLOD - iShadowFilter
set SLv.AP2                   to    20.0  ; lowVLOD   "Low/Medium/High shadow
set SLv.AP3                   to     2.0  ; maxVAL     detail.  Alters softness on
set SLv.AP4                   to     0.0  ; minVAL     edges of shadows"
;-----------------------------------------------------------------------------------
set SLv.AS0                   to     1.0  ; Enable?
set SLv.AS1                   to   100.0  ; highVLOD - fLODFadeOutMultActors
set SLv.AS2                   to     0.0  ; lowVLOD   "Relative range at which
set SLv.AS3                   to    15.0  ; maxVAL     actors begin to fade out"
set SLv.AS4                   to     4.0  ; minVAL  (default 4.0)
;------------------------------------------
set SLv.AT0                   to     1.0  ; Enable?
set SLv.AT1                   to   100.0  ; highVLOD - fLODFadeOutMultItems
set SLv.AT2                   to     0.0  ; lowVLOD   "Relative range at which
set SLv.AT3                   to    15.0  ; maxVAL     items begin to fade out"
set SLv.AT4                   to     2.0  ; minVAL  (default 1.5)
;------------------------------------------
set SLv.AU0                   to     1.0  ; Enable?
set SLv.AU1                   to   100.0  ; highVLOD - fLODFadeOutMultObjects
set SLv.AU2                   to     0.0  ; lowVLOD   "Relative range at which
set SLv.AU3                   to    15.0  ; maxVAL     objects begin to fade out"
set SLv.AU4                   to     5.0  ; minVAL  (default 4.5)
;-----------------------------------------------------------------------------------
set SLv.AY0                   to     1.0  ; Enable?
set SLv.AY1                   to    30.0  ; highVLOD - fTalkingDistance
set SLv.AY2                   to     0.0  ; lowVLOD
set SLv.AY3                   to  2000.0  ; maxVAL
set SLv.AY4                   to  1000.0  ; minVAL
;-----------------------------------------------------------------------------------
set SLv.AZ0                   to     1.0  ; Enable?
set SLv.AZ1                   to   100.0  ; highVLOD - fLodDistance
set SLv.AZ2                   to     0.0  ; lowVLOD
set SLv.AZ3                   to  2000.0  ; maxVAL
set SLv.AZ4                   to   250.0  ; minVAL
;-----------------------------------------------------------------------------------
set SLv.BA0                   to     1.0  ; Enable?
set SLv.BA1                   to   100.0  ; highVLOD - fFadeDistance
set SLv.BA2                   to     0.0  ; lowVLOD
set SLv.BA3                   to 15288.0  ; maxVAL
set SLv.BA4                   to  9288.0  ; minVAL
;-----------------------------------------------------------------------------------
set SLv.BE0                   to     1.0  ; Enable?
set SLv.BE1                   to    66.0  ; highVLOD - bEquippedTorchesCastShadows
set SLv.BE2                   to    65.0  ; lowVLOD
set SLv.BE3                   to     1.0  ; maxVAL
set SLv.BE4                   to     0.0  ; minVAL
;-----------------------------------------------------------------------------------
set SLv.BK0                   to     1.0  ; Enable?
set SLv.BK1                   to    40.0  ; highVLOD - fTreeLODExponent
set SLv.BK2                   to    10.0  ; lowVLOD
set SLv.BK3                   to     1.0  ; maxVAL
set SLv.BK4                   to     0.2  ; minVAL
;-----------------------------------------------------------------------------------
set SLv.BL0                   to     1.0  ; Enable?
set SLv.BL1                   to    60.0  ; highVLOD - bUseWaterReflectionsMisc
set SLv.BL2                   to    59.0  ; lowVLOD   "Turns on water reflections
set SLv.BL3                   to     1.0  ; maxVAL     for Misc objects (rocks etc)"
set SLv.BL4                   to     0.0  ; minVAL
;-----------------------------------------------------------------------------------
set SLv.BM0                   to     1.0  ; Enable?
set SLv.BM1                   to    30.0  ; highVLOD - bUseWaterReflectionsStatics
set SLv.BM2                   to    29.0  ; lowVLOD   "Turns on water reflections
set SLv.BM3                   to     1.0  ; maxVAL     for Static objects (buildings
set SLv.BM4                   to     0.0  ; minVAL     etc)"
;-----------------------------------------------------------------------------------
set SLv.BN0                   to     1.0  ; Enable?
set SLv.BN1                   to    40.0  ; highVLOD - bUseWaterReflectionsTrees
set SLv.BN2                   to    39.0  ; lowVLOD   "Turns on water reflections
set SLv.BN3                   to     1.0  ; maxVAL     for Trees"
set SLv.BN4                   to     0.0  ; minVAL
;-----------------------------------------------------------------------------------
set SLv.BO0                   to     1.0  ; Enable?
set SLv.BO1                   to    50.0  ; highVLOD - bUseWaterReflectionsActors
set SLv.BO2                   to    49.0  ; lowVLOD   "Turns on water reflections
set SLv.BO3                   to     1.0  ; maxVAL     for actors (NPCs, monsters)"
set SLv.BO4                   to     0.0  ; minVAL
;-----------------------------------------------------------------------------------


;===============================================================================
===
; [streamline Startup Code]                   *** DO NOT EDIT THIS SECTION ***
;===============================================================================
===
StartQuest SLini2

 

And here is my Oblivion.ini

 

[General]
SStartingCell=

SStartingCellY=
SStartingCellX=
SStartingWorld=

STestFile10=
STestFile9=
STestFile8=
STestFile7=
STestFile6=
STestFile5=
STestFile4=
STestFile3=
STestFile2=
STestFile1=

bEnableProfile=0
bDrawSpellContact=0
bRunMiddleLowLevelProcess=1
iHoursToSleep=3
bActorLookWithHavok=0
SMainMenuMusicTrack=special\tes4title.mp3
bUseEyeEnvMapping=1
bFixFaceNormals=0
bUseFaceGenHeads=1
bFaceMipMaps=1
bFaceGenTexturing=1
bDefaultCOCPlacement=0
uGridDistantTreeRange=22
uGridDistantCount=22
uGridsToLoad=5
fGlobalTimeMultiplier=1.0000
bNewAnimation=1
fAnimationDefaultBlend=0.1000
fAnimationMult=1.0000
bFixAIPackagesOnLoad=0
bForceReloadOnEssentialCharacterDeath=1
bKeepPluginWhenMerging=0
bCreate Maps Enable=0
SLocalSavePath=Saves\
SLocalMasterPath=Data\
bDisableDuplicateReferenceCheck=1
bTintMipMaps=0
uInterior Cell Buffer=3
uExterior Cell Buffer=100
iIntroSequencePriority=3
bPreloadIntroSequence=1
fStaticScreenWaitTime=3.0000
SCreditsMenuMovie=CreditsMenu.bik
SMainMenuMovie=Map loop.bik
SMainMenuMovieIntro=
SIntroSequence=
iFPSClamp=0
bRunVTuneTest=0
STestFile1=
bActivateAllQuestScripts=0
fQuestScriptDelayTime=5.0000
SMainMenuMusic=Special\TES4Title.mp3
bUseThreadedBlood=1
bUseThreadedMorpher=1
bExternalLODDataFiles=1
bBorderRegionsEnabled=1
bDisableHeadTracking=0
bTrackAllDeaths=0
SCharGenQuest=0002466E
uiFaceGenMaxEGTDataSize=67108864
uiFaceGenMaxEGMDataSize=67108864
SBetaCommentFileName=
bCheckCellOffsetsOnInit=0
bCreateShaderPackage=0
uGridDistantTreeRangeCity=4
uGridDistantCountCity=4
bWarnOnMissingFileEntry=0
iSaveGameBackupCount=1
bDisplayMissingContentDialogue=1
SSaveGameSafeCellID=2AEEA
bAllowScriptedAutosave=1
bPreemptivelyUnloadCells=0
bCheckIDsOnInit=0
iNumBitsForFullySeen=248
iPreloadSizeLimit=262144000
SOblivionIntro=OblivionIntro.bik
bUseHardDriveCache=0
bEnableBoundingVolumeOcclusion=0
bDisplayBoundingVolumes=0
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseMyGamesDirectory=1


[Display]
uVideoDeviceIdentifierPart1=3619102434
uVideoDeviceIdentifierPart2=298791557
uVideoDeviceIdentifierPart3=545942037
uVideoDeviceIdentifierPart4=902546081
fDecalLifetime=10.0000
bEquippedTorchesCastShadows=0
bReportBadTangentSpace=0
bStaticMenuBackground=1
bForcePow2Textures=0
bForce1XShaders=0
bHighQuality20Lighting=0
bAllow20HairShader=1
bAllowScreenShot=0
iMultiSample=0
bDoTallGrassEffect=1
bForceMultiPass=1
bDoTexturePass=1
bDoSpecularPass=1
bDoDiffusePass=1
bDoAmbientPass=1
bDoCanopyShadowPass=0
bDrawShadows=0
bUseRefractionShader=1
bUse Shaders=1
iNPatchNOrder=0
iNPatchPOrder=0
iNPatches=0
iLocation Y=0
iLocation X=0
bFull Screen=1
iSize W=1440
iSize H=900
iAdapter=0
iScreenShotIndex=0
SScreenShotBaseName=ScreenShot
iAutoViewMinDistance=2000
iAutoViewHiFrameRate=40
iAutoViewLowFrameRate=20
bAutoViewDistance=0
fDefaultFOV=75.0000
fNearDistance=10.0000
fFarDistance=10000.0000
iDebugTextLeftRightOffset=10
iDebugTextTopBottomOffset=10
bShowMenuTextureUse=1
iDebugText=2
bLocalMapShader=0
bDoImageSpaceEffects=1
fShadowLOD2=350.0000
fShadowLOD1=200.0000
fLightLOD2=3000.0000
fLightLOD1=2900.0000
fSpecularLOD2=250.0000
fSpecularLOD1=0.0000
fEnvMapLOD2=800.0000
fEnvMapLOD1=500.0000
fEyeEnvMapLOD2=190.0000
fEyeEnvMapLOD1=130.0000
iPresentInterval=1
fSpecualrStartMax=300.0000
fSpecularStartMin=0.0000
iActorShadowIntMax=10
iActorShadowIntMin=0
iActorShadowExtMax=10
iActorShadowExtMin=0
fGammaMax=0.6000
fGammaMin=1.4000
iMaxDecalsPerFrame=10
bLandscapeBlend=1
bFullBrightLighting=0
iMaxLandscapeTextures=0
bDynamicWindowReflections=1
fShadowFadeTime=1.0000
fGamma=0.9040
bDecalsOnSkinnedGeometry=1
iShadowFilter=0
bAllowPartialPrecision=1
iShadowMapResolution=256
bShadowsOnGrass=0
bActorSelfShadowing=0
iActorShadowCountInt=0
iActorShadowCountExt=0
bAllow30Shaders=1
iTexMipMapMinimum=0
iTexMipMapSkip=0
bDoStaticAndArchShadows=0
bDoActorShadows=0
bIgnoreResolutionCheck=0
fNoLODFarDistancePct=1.0000
fNoLODFarDistanceMax=10240.0000
fNoLODFarDistanceMin=1700.0000



[Controls]
fVersion=1.8000
Forward=0011FFFF
Back=001FFFFF
Slide Left=001EFFFF
Slide Right=0020FFFF
Use=00FF00FF
Activate=0039FFFF
Block=003801FF
Cast=002EFFFF
Ready Item=0021FFFF
Crouch/Sneak=001DFFFF
Run=002AFFFF
Always Run=003AFFFF
Auto Move=0010FFFF
Jump=0012FFFF
Toggle POV=001502FF
Menu Mode=000FFFFF
Rest=0014FFFF
Quick Menu=003BFFFF
Quick1=0002FFFF
Quick2=0003FFFF
Quick3=0004FFFF
Quick4=0005FFFF
Quick5=0006FFFF
Quick6=0007FFFF
Quick7=0008FFFF
Quick8=0009FFFF
QuickSave=0040FFFF
QuickLoad=0043FFFF
Grab=002CFFFF
bInvertYValues=0
fXenonLookXYMult=0.0005
fMouseSensitivity=0.0020
;X = 1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6
iJoystickMoveFrontBack=2
iJoystickMoveLeftRight=1
fJoystickMoveFBMult=1.0000
fJoystickMoveLRMult=1.0000
iJoystickLookUpDown=6
iJoystickLookLeftRight=3
fJoystickLookUDMult=0.0020
fJoystickLookLRMult=0.0020
fXenonMenuMouseXYMult=0.0003
bBackground Mouse=0
bBackground Keyboard=0
bUse Joystick=0
fXenonLookMult=0.0030
fXenonMenuStickSpeedMaxMod=5.0000
iXenonMenuStickSpeedThreshold=20000
iXenonMenuStickThreshold=1000
;Language values: 0-English, 1-German, 2-French, 3-Spanish, 4-Italian
iLanguage=0
SlideLeft=001EFFFF
SlideRight=0020FFFF
fXenonMenuStickMapCursorMinSpeed=1.0000
fXenonMenuStickMapCursorMaxSpeed=15.0000
fXenonMenuStickMapCursorGamma=0.1700
fXenonMenuStickSpeedPlayerRotMod=3000.0000
fXenonMenuDpadRepeatSpeed=300.0000
fXenonMenuStickSpeed=300.0000
iXenonMenuStickDeadZone=15000


[Water]
fAlpha=0.5000
uSurfaceTextureSize=128
SSurfaceTexture=water
SNearWaterOutdoorID=NearWaterOutdoorLoop
SNearWaterIndoorID=NearWaterIndoorLoop
fNearWaterOutdoorTolerance=1024.0000
fNearWaterIndoorTolerance=512.0000
fNearWaterUnderwaterVolume=0.9000
fNearWaterUnderwaterFreq=0.3000
uNearWaterPoints=8
uNearWaterRadius=1000
uSurfaceFrameCount=32
uSurfaceFPS=12
bUseWaterReflectionsMisc=0
bUseWaterReflectionsStatics=0
bUseWaterReflectionsTrees=0
bUseWaterReflectionsActors=0
bUseWaterReflections=1
bUseWaterHiRes=0
bUseWaterDisplacements=1
bUseWaterShader=1
uDepthRange=125
bUseWaterDepth=1
bUseWaterLOD=1
fTileTextureDivisor=4.7500
fSurfaceTileSize=2048.0000
uNumDepthGrids=3

[Audio]
bDSoundHWAcceleration=1
fMinSoundVel=10.0000
fMetalLargeMassMin=25.0000
fMetalMediumMassMin=8.0000
fStoneLargeMassMin=30.0000
fStoneMediumMassMin=5.0000
fWoodLargeMassMin=15.0000
fWoodMediumMassMin=7.0000
fDialogAttenuationMax=35.0000
fDialogAttenuationMin=7.7500
bUseSoundDebugInfo=1
fUnderwaterFrequencyDelta=0.0000
bUseSoftwareAudio3D=0
fDefaultEffectsVolume=0.8000
fDefaultMusicVolume=0.3000
fDefaultFootVolume=0.8000
fDefaultVoiceVolume=0.8000
fDefaultMasterVolume=1.0000
bMusicEnabled=1
bSoundEnabled=1
fLargeWeaponWeightMin=25.0000
fMediumWeaponWeightMin=8.0000
fSkinLargeMassMin=30.0000
fSkinMediumMassMin=5.0000
fChainLargeMassMin=30.0000
fChainMediumMassMin=5.0000
fDBVoiceAttenuationIn2D=0.0000
iCollisionSoundTimeDelta=50
fGlassLargeMassMin=25.0000
fGlassMediumMassMin=8.0000
fClothLargeMassMin=25.0000
fClothMediumMassMin=8.0000
fEarthLargeMassMin=30.0000
fEarthMediumMassMin=5.0000
bUseSpeedForWeaponSwish=1
fLargeWeaponSpeedMax=0.9500
fMediumWeaponSpeedMax=1.1000
fPlayerFootVolume=0.9000
fDSoundRolloffFactor=4.0000
fMaxFootstepDistance=1100.0000
fHeadroomdB=2.0000
iMaxImpactSoundCount=32
fMainMenuMusicVolume=0.6000


[shockBolt]
bDebug=0
fGlowColorB=1.0000
fGlowColorG=0.6000
fGlowColorR=0.0000
fCoreColorB=1.0000
fCoreColorG=1.0000
fCoreColorR=1.0000
fCastVOffset=-10.0000
iNumBolts=7
fBoltGrowWidth=1.0000
fBoltSmallWidth=3.0000
fTortuosityVariance=8.0000
fSegmentVariance=35.0000
fBoltsRadius=24.0000

[Pathfinding]
bDrawPathsDefault=0
bPathMovementOnly=0
bDrawSmoothFailures=0
bDebugSmoothing=0
bSmoothPaths=1
bSnapToAngle=0
bDebugAvoidance=0
bDisableAvoidance=0
bBackgroundPathing=1
bUseBackgroundPathing=1

[MAIN]
bEnableBorderRegion=1
fLowPerfCombatantVoiceDistance=1000.0000
iDetectionHighNumPicks=40
fQuestScriptDelayTime=5.0000
iLastHDRSetting=-1


[Combat]
bEnableBowZoom=1
bDebugCombatAvoidance=0
fMinBloodDamage=1.0000
fHitVectorDelay=0.4000
iShowHitVector=0
fLowPerfNPCTargetLOSTimer=1.0000
fHiPerfNPCTargetLOSTimer=0.5000
iMaxHiPerfNPCTargetCount=4
fLowPerfPCTargetLOSTimer=0.5000
fHiPerfPCTargetLOSTimer=0.2500
iMaxHiPerfPCTargetCount=4
iMaxHiPerfCombatCount=4


[HAVOK]
bDisablePlayerCollision=0
fJumpAnimDelay=0.7500
bTreeTops=0
iSimType=1
bPreventHavokAddAll=0
bPreventHavokAddClutter=0
fMaxTime=0.0167
bHavokDebug=0
fRF=1000.0000
fOD=0.9000
fSE=0.3000
fSD=0.9800
iResetCounter=5
fMoveLimitMass=95.0000
iUpdateType=0
bHavokPick=0
fCameraCasterSize=1.0000
iHavokSkipFrameCountTEST=0
fHorseRunGravity=3.0000
fQuadrupedPitchMult=1.0000
iNumHavokThreads=10
fChaseDeltaMult=0.0500
iEntityBatchRemoveRate=100
iMaxPicks=40
bAddBipedWhenKeyframed=0


[interface]
fDlgLookMult=0.3000
fDlgLookAdj=0.0000
fDlgLookDegStop=0.2000
fDlgLookDegStart=2.0000
fDlgFocus=2.1000
fKeyRepeatInterval=50.0000
fKeyRepeatTime=500.0000
fActivatePickSphereRadius=16.0000
fMenuModeAnimBlend=0.0000
iSafeZoneX=20
iSafeZoneY=20
iSafeZoneXWide=20
iSafeZoneYWide=20
fMenuPlayerLightDiffuseBlue=0.8000
fMenuPlayerLightDiffuseGreen=0.8000
fMenuPlayerLightDiffuseRed=0.8000
fMenuPlayerLightAmbientBlue=0.2500
fMenuPlayerLightAmbientGreen=0.2500
fMenuPlayerLightAmbientRed=0.2500
bAllowConsole=1
bActivatePickUseGamebryoPick=0
iMaxViewCasterPicksGamebryo=10
iMaxViewCasterPicksHavok=10
iMaxViewCasterPicksFuzzy=5
bUseFuzzyPicking=1
fMenuBGBlurRadius=2.0000

[LoadingBar]
iMoveBarWaitingMilliseconds=10
iMoveBarChaseMilliseconds=100
iMoveBarMaxMilliseconds=2500
fLoadingSlideDelay=15.0000
fPercentageOfBar3=0.1500
fPercentageOfBar2=0.4400
fPercentageOfBar1=0.3500
fPercentageOfBar0=0.0600
bShowSectionTimes=0

[Menu]
fCreditsScrollSpeed=40.0000
iConsoleTextYPos=890
iConsoleTextXPos=30
iConsoleVisibleLines=15
iConsoleHistorySize=50
rDebugTextColor=255,251,233
iConsoleFont=3
iDebugTextFont=3



[GamePlay]
bDisableDynamicCrosshair=0
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
bCrossHair=1
iDifficultyLevel=50
bGeneralSubtitles=0
bDialogueSubtitles=1
bInstantLevelUp=0
bHealthBarShowing=0
fHealthBarFadeOutSpeed=1.0000
fHealthBarSpeed=80.0000
fHealthBarHeight=4.0000
fHealthBarWidth=40.0000
fHealthBarEmittanceFadeTime=0.5000
fHealthBarEmittanceTime=1.5000
STrackLevelUpPath=\\vault\TES4\LevelData\
fDifficulty=0.0000
bTrackLevelUps=1
bAllowHavokGrabTheLiving=0
bEssentialTakeNoDamage=1
iDetectionPicks=21
bSaveOnInteriorExteriorSwitch=1
bDSoundHWAccelerationg=ERROR


[Fonts]
SFontFile_1=Data\Fonts\Kingthings_Regular.fnt
SFontFile_2=Data\Fonts\Kingthings_Shadowed.fnt
SFontFile_3=Data\Fonts\Tahoma_Bold_Small.fnt
SFontFile_4=Data\Fonts\Daedric_Font.fnt
SFontFile_5=Data\Fonts\Handwritten.fnt


[speedTree]
iTreeClonesAllowed=1
fCanopyShadowGrassMult=1.0000
iCanopyShadowScale=512
fTreeForceMaxBudAngle=-1.0000
fTreeForceMinBudAngle=-1.0000
fTreeForceLeafDimming=-1.0000
fTreeForceBranchDimming=-1.0000
fTreeForceCS=-1.0000
fTreeForceLLA=-1.0000
fTreeLODExponent=0.2000
bEnableTrees=1
bForceFullLOD=0
fLODTreeMipMapLODBias=-0.7500
fLocalTreeMipMapLODBias=-0.2500


[Debug]
bDebugFaceGenCriticalSection=0
bDebugFaceGenMultithreading=0
bDebugSaveBuffer=0


[backgroundLoad]
bBackgroundLoadLipFiles=0
bLoadBackgroundFaceGen=1
bUseMultiThreadedFaceGen=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iAnimationClonePerLoop=5
bSelectivePurgeUnusedOnFastTravel=0
bUseMultiThreadedTrees=1
iPostProcessMillisecondsEditor=50
iPostProcessMillisecondsLoadingQueuedPriority=20
iPostProcessMilliseconds=5
bUseBackgroundFileLoader=0


[LOD]
fLodDistance=250.0000
bUseFaceGenLOD=0
iLODTextureTiling=2
iLODTextureSizePow2=8
fLODNormalTextureBlend=0.5000
bDisplayLODLand=1
bDisplayLODBuildings=1
bDisplayLODTrees=1
bLODPopTrees=0
bLODPopActors=0
bLODPopItems=0
bLODPopObjects=0
fLODFadeOutMultActors=4.5000
fLODFadeOutMultItems=2.0000
fLODFadeOutMultObjects=5.0000
fLODMultLandscape=1.0000
fLODMultTrees=1.0694
fLODMultActors=7.0000
fLODMultItems=7.0000
fLODMultObjects=7.0000
iFadeNodeMinNearDistance=400
fLODFadeOutPercent=0.9000
fLODBoundRadiusMult=3.0000
fTalkingDistance=1000.0000

fTreeLODMax=2.0000
fTreeLODMin=0.0200
fTreeLODDefault=1.2000
fObjectLODMax=15.0000
fObjectLODMin=1.0000
fObjectLODDefault=5.0000
fItemLODMax=15.0000
fItemLODMin=1.0000
fItemLODDefault=2.0000
fActorLODMax=15.0000
fActorLODMin=2.0000
fActorLODDefault=5.0000
bLODUseCombinedLandNormalMaps=1
bForceHideLODLand=0
fLODQuadMinLoadDistance=65536.0000
fLODFadeOutActorMultInterior=1.0000
fLODFadeOutItemMultInterior=1.0000
fLODFadeOutObjectMultInterior=1.0000
fLODFadeOutActorMultCity=1.0000
fLODFadeOutItemMultCity=1.0000
fLODFadeOutObjectMultCity=1.0000
fLODFadeOutActorMultComplex=1.0000
fLODFadeOutItemMultComplex=1.0000
fLODFadeOutObjectMultComplex=1.0000
fLODLandVerticalBias=0.0000

[Weather]
fSunGlareSize=350.0000
fSunBaseSize=250.0000
bPrecipitation=1
fAlphaReduce=1.0000
SBumpFadeColor=255,255,255,255
SLerpCloseColor=255,255,255,255
SEnvReduceColor=255,255,255,255

[Voice]
SFileTypeLTF=ltf
SFileTypeLip=lip
SFileTypeSource=wav
SFileTypeGame=mp3


[Grass]
iMinGrassSize=130
fGrassEndDistance=3000.0000
fGrassStartFadeDistance=2000.0000
bGrassPointLighting=0
bDrawShaderGrass=1
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexure=1
fWaveOffsetRange=1.7500
fGrassWindMagnitudeMax=125.0000
fGrassWindMagnitudeMin=5.0000
fTexturePctThreshold=0.3000

[Landscape]
bCurrentCellOnly=0
bPreventSafetyCheck=0
fLandTextureTilingMult=2.0000
fLandFriction=2.5000
iLandBorder2B=0
iLandBorder2G=0
iLandBorder2R=0
iLandBorder1B=0
iLandBorder1G=255
iLandBorder1R=255


[bLightAttenuation]
fQuadraticRadiusMult=1.0000
fLinearRadiusMult=1.0000
bOutQuadInLin=0
fConstantValue=0.0000
fQuadraticValue=16.0000
fLinearValue=3.0000
uQuadraticMethod=2
uLinearMethod=1
fFlickerMovement=8.0000
bUseQuadratic=1
bUseLinear=0
bUseConstant=0


[blurShaderHDRInterior]
fTargetLUM=1.0000
fUpperLUMClamp=1.0000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.5000
fBrightScale=1.7500
fBrightClamp=0.2250
fBlurRadius=6.0000
iNumBlurpasses=1


[blurShaderHDR]
fTargetLUM=1.2000
fUpperLUMClamp=1.0000
fGrassDimmer=1.3000
fTreeDimmer=1.2000
fEmissiveHDRMult=1.0000
fEyeAdaptSpeed=0.7000
fSunlightDimmer=1.3000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fBrightScale=1.5000
fBrightClamp=0.3500
fBlurRadius=4.0000
iNumBlurpasses=2
iBlendType=2
bDoHighDynamicRange=1


[blurShader]
fSunlightDimmer=1.0000
fSIEmmisiveMult=1.0000
fSISpecularMult=1.0000
fSkyBrightness=0.5000
fSunBrightness=0.0000
fAlphaAddExterior=0.2000
fAlphaAddInterior=0.5000
iBlurTexSize=256
fBlurRadius=0.0300
iNumBlurpasses=1
iBlendType=2
bUseBlurShader=0


[GethitShader]
fBlurAmmount=0.5000
fBlockedTexOffset=0.0010
fHitTexOffset=0.0050
[MESSAGES]
bBlockMessageBoxes=0
bSkipProgramFlows=1
bAllowYesToAll=1
bDisableWarning=1
iFileLogging=0
bSkipInitializationFlows=1
[DistantLOD]
bUseLODLandData=0
fFadeDistance=9288.0000
iDistantLODGroupWidth=8
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.
This may result in errors. Saving again will clear this message
but not necessarily fix any errors.

[Archive]
SMasterMiscArchiveFileName=Oblivion - Misc.bsa
SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa
SInvalidationFile=ArchiveInvalidation.txt
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
bCheckRuntimeCollisions=0
bInvalidateOlderFiles=1
bUseArchives=1
SArchiveList=Oblivion - Meshes.bsa, ArchiveInvalidationInvalidated!.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa, FraNewItems.bsa, FraNewCrea.bsa
[CameraPath]
iTake=0
SDirectoryName=TestCameraPath
iFPS=60
SNif=Test\CameraPath.nif
[Absorb]
fAbsorbGlowColorB=1.0000
fAbsorbGlowColorG=0.6000
fAbsorbGlowColorR=0.0000
fAbsorbCoreColorB=1.0000
fAbsorbCoreColorG=1.0000
fAbsorbCoreColorR=1.0000
iAbsorbNumBolts=1
fAbsorbBoltGrowWidth=0.0000
fAbsorbBoltSmallWidth=7.0000
fAbsorbTortuosityVariance=2.0000
fAbsorbSegmentVariance=7.0000
fAbsorbBoltsRadius=5.0000
[OPENMP]
iThreads=20
iOpenMPLevel=21
[TestAllCells]
bFileShowTextures=1
bFileShowIcons=1
bFileSkipIconChecks=0
bFileTestLoad=0
bFileNeededMessage=1
bFileGoneMessage=1
bFileSkipModelChecks=0
bFileCheckModelCollision=0
[CopyProtectionStrings]
SCopyProtectionMessage2=Insert the Oblivion Disc.
SCopyProtectionTitle2=Oblivion Disc Not Found
SCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.
SCopyProtectionTitle=CD-ROM Drive Not Found
[can improve performance.]
Display=bAllow30Shaders

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