zedoktar Posted January 7, 2012 Share Posted January 7, 2012 I was trying to create custom sounds to change Rex's barks to something more entertaining. For some odd reason when I create a new object in the sound window, despite having the files in the right folder and the sound either as 16pcm 44100 WAV or OGG files, it will not play. Not just in the game, but the GECK wont even preview the sample. Any thoughts? Link to comment Share on other sites More sharing options...
zedoktar Posted January 11, 2012 Author Share Posted January 11, 2012 Well I fixed it. On the off chance another human being actually uses this forum, the problem boiled down to a matter of filing system. If you open the quest box, and go to topic, pick your topic, and open the response, I was pointing the TESS sound to wvas I had imported as sounds. In this dialogue box, there was data on the folder structure (in this case, data/sounds/gecko.esp/geckofollower and then a box with the unique file name ID with no extension.All I had to do was create the folder system, rename my wavs to the corresponding file ID, and drop them in the box. Then, unlink the TESS so it points to nothing, and voila! it works like a charm. Link to comment Share on other sites More sharing options...
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