Tasheni Posted December 29, 2016 Share Posted December 29, 2016 Hi community, First, I want to fire a dialog, when player has talked to a guard in Riften jail. The guards have no reference, because they spawn. What conditions must I use for that purpose? Or can this only be achieved by a script? Second, my companions have their own horses, that follow the player's horse and not their owner, as long as the npcs are following the player. The follow package is conditioned with the reference of a certain horse. That is a problem, if player change his horse, because the npc horses will always follow this certain one. I think, I need a script that proves, which horse the player uses and let the npc horses change their following behavior to that one. How must this script look like? Thanks for helping. Link to comment Share on other sites More sharing options...
jfghardwar Posted December 29, 2016 Share Posted December 29, 2016 Hello everyone, I'm new to this page. You know someone who knows how to add mods in skyrim. Special edition if you could help me with some tips. Link to comment Share on other sites More sharing options...
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