ZeroxAlpha Posted January 7, 2012 Share Posted January 7, 2012 (edited) Hi, I'm trying to edit some textures but when I use a texture modified by me in the game is black. When I save the texture, this is the configuration in Nvidia's plugin screen: http://i44.tinypic.com/20f3trt.jpg I have read some post it's say anything about a Alpha Channel. I do this Channel, but how I do it? With selected Areas or mask areas? And the color and opacity?Then, in others post I readed that is a Skyrim bug. But other mods work fine. These are my specs: W7 x64, 4GB RAM, GTX 560Ti. Skyrim is in 1.3.10.0 Edited January 7, 2012 by ZeroxAlpha Link to comment Share on other sites More sharing options...
Perraine Posted January 8, 2012 Share Posted January 8, 2012 Well the first thing I can see is the "no MIP maps" that's wrong for starters. You need the mips otherwise the game has to load the full sized texture every frame and resize it to suit, which will kill your performance. The second is the compression format, the safest one to use is DXT5 with interpolated alpha, as you need the alpha channel so the game knows that the black areas on the texture are supposed to be invisible NOT black. Link to comment Share on other sites More sharing options...
MShoap13 Posted January 8, 2012 Share Posted January 8, 2012 You could also be having problems with missing normal maps. Without a normal map the game doesn't know how light affects the texture so it would appear solid black. Link to comment Share on other sites More sharing options...
ZeroxAlpha Posted January 8, 2012 Author Share Posted January 8, 2012 (edited) Ok. I changed to "DXT5 ARGB 8bpp | interpolated alpha" and in "MIP Map Generation" changed to "Generate MIP maps" but not fix the problem. I've tried something else. I downloaded a mod, I modified the textures and I have the same problem too. The example, I download Better Females by Bella. Then I opened "\Data\textures\actors\character\female\femalehead.dds" in Photoshop. http://i44.tinypic.com/2qir0xv.jpg I do a simple modification.http://i40.tinypic.com/28v92j8.jpg Then saved with this conf.http://i40.tinypic.com/vyuues.jpg The result in game is:http://i39.tinypic.com/x2oubc.jpg PS: Thanks for helping this newbie :) Edited January 8, 2012 by ZeroxAlpha Link to comment Share on other sites More sharing options...
dfacto Posted January 8, 2012 Share Posted January 8, 2012 Save as 2d texture, not volume texture. (right below the DXT options) Link to comment Share on other sites More sharing options...
ZeroxAlpha Posted January 9, 2012 Author Share Posted January 9, 2012 (edited) Wow! In 2D it is no longer black but still not working http://i40.tinypic.com/2cpt1ts.jpg Edited January 9, 2012 by ZeroxAlpha Link to comment Share on other sites More sharing options...
dfacto Posted January 9, 2012 Share Posted January 9, 2012 Check if all your other maps are 2d texture as well? Link to comment Share on other sites More sharing options...
ZeroxAlpha Posted January 10, 2012 Author Share Posted January 10, 2012 But for this example I use the Bella's mod and is work fine with the original dds.I think the problem is not that. Thanks. Link to comment Share on other sites More sharing options...
dfacto Posted January 10, 2012 Share Posted January 10, 2012 So you're only swapping out the texture map dds? Post it up so we can check if there's anything wrong with it. Link to comment Share on other sites More sharing options...
ZeroxAlpha Posted January 11, 2012 Author Share Posted January 11, 2012 (edited) Yes, I am learning actually to make a mod soon. And at the beginning I have this problem. I attached the dds example. Thanks for the help EDIT: See the DDS, is saved wrong! So after the game does not look good. But how do I fix it?. The other day I made a format so everything is installed again but still does not work. Edited January 11, 2012 by ZeroxAlpha Link to comment Share on other sites More sharing options...
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