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Converting an .obj face into a racemenu sculpt mesh?


Althiya

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After using racemenu sculpt, it seems to me that the face shapes are stored as 3D meshes in the game.

 

I recently made a rather decent 3D face in FaceGen, which I can export as an .obj file.

 

Does anyone know a way to automate the conversion of the .obj into the racemenu sculpt mesh instead of having to do it manually polygon by polygon?

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