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Help with pickable projectile


Andyno

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I got a custom weapon that shoots pickable projectiles but when I try to pick it up, it's not signed as the projectile name but weapon name. For example - I got a rocket launcher that shoots tin cans. When I try to pick up the throwed tin can, it's signed as "Rocket Launcher" and not "Tin Can".

 

Firstly, I tried to make a weapon similar to Rock-It Launcher from Fallout 3 (the throwable items were not an ammunition but miscellaneous objects) but for some reason it doesn't work - when I point my cursor over the weapon in PipBoy, the game crashes.

 

Any help is kindly welcomed...

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