VitaminJay Posted December 30, 2016 Share Posted December 30, 2016 Ok so I'm relatively new to the CK so I figured I'd start with something simple - creating a follower. I started by duping Muiri (I like her voice and general look) and figured I'd deal with her functionality before messing with aesthetics. Wiped her class info and gave her a custom class for stats - goodWiped her combat style and gave her a custom style - goodWiped her inventory and default getup - goodWiped all factions but left potentialmarriage and added potentialfollower - good (placed her in Breezyhome faction for now)Gave her some spells, etc, etc Everything looks good until I take her out for a test run. In combat she works fine, buffs up and then casts spells like a maniac. The problem I'm having is putting her into passive combat stance (pull out my weapon but no enemy to attack). She keeps trying to pull out a dagger which obviously isn't there so she gets stuck in a loop and I can't figure out why. Now, if I give her a dagger it works fine and she just puts it away once we find something to shoot at but is there any way to set her default stance to be 2 spells? Note: All combat multipliers are set to 0 with magic set to 10. She's set to non-aggressive for now but that shouldn't affect anything (she only attacks when I'm in danger). I also noticed that if I give her a bow she occasionally pulls it out but then generally switches back to magic. I thought with the ranged multiplier set to 0 she should never choose a bow, was I mislead? The reason I ask is because I planned to marry her in the game but that would give her the marriage shop -> extra inventory and I've seen in the past issues with married followers pulling weapons from their shop inventory. If there happens to be a bow in there, it will cause issues. Thanks to whoever takes the time to answer ^_^ Link to comment Share on other sites More sharing options...
Recommended Posts