adman85 Posted January 7, 2012 Share Posted January 7, 2012 (edited) Ok so I have mod, Ghostdancers Motorcycle Travel System; http://www.newvegasnexus.com/downloads/file.php?id=40878 And i've been making some edit to it (for personal use at the moment, but I have asked if I can re release his mod or get my edits up in his files section). One of the things I want to do, (but am a little unsure of exactly how to do) is have a way for the player to "teleport" the bike to himself whenever he needs it. By using the "player.placeatme" command I can get a copy of the bike to appear, in full working condition, BUT the old copy remains when this is done. This is fine for personal use, but if I do get permission to make some changes I'd like it to be cleaner than this. There are two different ways I think this can be done without the manual use of the console in game; 1. By a teleport item in the players inventory, which is scripted to "placeatme" the bike, while deleting any old references (any other bikes). This way is simple, (but I still can't write that basic a script :wallbash: ) but effective, and I would love to have some kind of cost involved if I did use it (remove item(s) from players inventory) 2. By having a "disassemble" system where the bike gets broken down into parts, which the player can "build" at any time (like the assemble function in the portable tent mod). This could be achieved by adding a node to the bike message to "break down" the bike (delete this reference and add "parts" item to players inventory) and adding a script to the "parts" misc item that forced the bike to "placeatme" when used from the inventory. Can anyone help me with a pointer to a good base script to work off?Or possibly even a basic script for either? I'd give credit when/if i'm allowed to release it, plus a kudos. :D Thanks for reading and any help. Edited January 7, 2012 by adman85 Link to comment Share on other sites More sharing options...
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