VIitS Posted December 30, 2016 Share Posted December 30, 2016 I'm trying to make it so you can scrap NPCs (like raiders, supermutants, etc...) when they are dead, but not when they are alive. GetDead seems to be what I'm looking for, returning 0 when the selected npc is alive and 1 when dead, but when I use it as a conditional for the Constructible Object record it seems to be ignored. I've tried every choice for "Run on", and even pointing it to a specific place npc reference to run on (with the base id or reference id as the item to be scrappable), it still lets me scrap them when they are alive. Are there only certain condtionals that acutally work for COBJ records, despite what you can choose in the CK (or FO4Edit)? Link to comment Share on other sites More sharing options...
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