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Mod ideas for Far Harbor (and letting some of these carry back to the main game)


Tishers

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The Far Harbor DLC is an interesting place, many unique people, animals and plants. The first time I fought a fog crawler I was like "what the he11!"

 

There are a few things that might be great mod topics for those who have the Far Harbor DLC and some of those may back-enhance the main game as well;

 

------ number 1-------

 

There are already a few mods that allow you to farm and harvest consumable plants in Fallout 4, if this could be extended from the Far Harbor DLC (if you purchased the add-in pack, and who hasn't who is serious about the game). Can we add?

 

aster

black bloodleaf

cave fungus

lure weed

 

Maybe make it more challenging; that you must harvest and have at least 5 of each item on hand before you can farm them. Ten of them if you want to harvest them in the main game back in the Commonwealth (they have to be transplanted a greater distance, maybe make a failure rate of 1/3 out of each plant transplanted to the main game. that's how it works in the real world, transplants do not always take because the environment is different and the stress of doing transplanting).

 

-------- number 2-------

 

Fix the fog condensers so you can get condensed fog more times than only once. Maybe a timer that says that 5 game-days have to pass before you can get a condenser to give up more liquid. This would allow you to do a little more with the sludge recipes.

 

Make it so you can build more fog condensers. Require that they have at least 5 power and only cover a 10 meter radius around each one. This will require that you build up a substantial power system to put in your own. Remember that the escaped synths at Acadia (Faraday and DiMA) who created and maintain the fog generators and the wind power system to run them. Maybe you can add a speech check with DiMA and Faraday to unlock this capability to build new generators.

 

(now what would really be cool is if you could make the deal have something to do with the railroad (as a promise to not brain-wipe anymore escaped synths) and/or Valentine (to visit Far Harbor and visit with his brother DiMA).

 

Fog condenser construction could even be brought back to the commonwealth, but it is only entrusted to one person (Sturges (and we know why, even if he does not, he's a brain-wiped synth and the construction details can be uploaded in to him. Then you need to escort Sturges around the commonwealth to build fog generator systems (1 game-day per generator) at settlements. There are a few settlements (to the southwest by the glowing sea) that really could use generators to dial back the radiation).

 

----------------------------

 

I love the work that you modders do, I can create scenarios like this (and even define some of the logical relationships) but I just do not have the time to build mods (work commitments, I have already spent more than 1000 hours playing Fallout 4 in 2016).

 

thanks so much

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