flyddon Posted December 31, 2016 Share Posted December 31, 2016 I have a script that works (almost) Scriptname greet extends ObjectReference ObjectReference Property Point1 Auto ObjectReference Property Point2 Auto ObjectReference Property Point3 Auto ObjectReference Property ActorREF Auto Actor Property PlayerREF Auto Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == PlayerREF PlayerREF.SetAlpha(0.0) PlayerREF.SetGhost(True) Game.DisablePlayerControls(True, True, True, False, True, False, True) Utility.Wait(0.2) PlayerREF.TranslateToRef(Point1, 100.0) Utility.Wait(2.0) ActorREF.MoveTo(Point2, 50.0) Utility.Wait(5.0) ActorREF.MoveTo(Point3, 200.0) Utility.Wait(5.0) PlayerREF.SetAlpha(1.0) PlayerREF.SetGhost(False) Game.EnablePlayerControls() GoToState("Done") EndIf EndEvent State Done Event OnTriggerEnter(ObjectReference akActionRef) EndEvent EndState Problem: The "MoveTo" moves the actor to the position, the actor does not walk there he is placed there, I tried "TranslateToRef " and the actor is slid there. This action is seen by the player so I need it to look like the actor is walking to the table then towards them (player). I am not sure how to use " patrol " and not sure it would be what I want, I need this to kick off with the script. Link to comment Share on other sites More sharing options...
Lisselli Posted December 31, 2016 Share Posted December 31, 2016 Try: http://www.creationkit.com/index.php?title=PathToReference_-_Actor. On using a a patrol marker: http://www.creationkit.com/index.php?title=Idle_Markers Link to comment Share on other sites More sharing options...
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