threore2 Posted March 14, 2008 Share Posted March 14, 2008 I need something which checks if the player is running. But I need this to work with all the running, not only always run, so IsRunning doesn't work. Below is what I want to script: If player is currently running player.addspell *SpellName* ElseIf player is currently not running player.removespell *SpellName* EndIf Something like that :thanks: Link to comment Share on other sites More sharing options...
Vagrant0 Posted March 15, 2008 Share Posted March 15, 2008 I need something which checks if the player is running. But I need this to work with all the running, not only always run, so IsRunning doesn't work. Below is what I want to script: If player is currently running player.addspell *SpellName* ElseIf player is currently not running player.removespell *SpellName* EndIf Something like that :thanks:Maybe it's just me, but I think most people have their auto-run on any time they aren't sneaking. The player moves too slow when walking to do it any other way. The only alternative to IsRunning would be checking the players position every few frames, doing the math to figure out how much distance is between those two points, and then doing more math based on speed and athletics stats (or getwalkspeed) to determine if the player is moving at a walking speed, or a running speed. Without knowing more about what this sort of spell is supposed to be doing, both cases could be something unwanted. Link to comment Share on other sites More sharing options...
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