Endrago Posted January 1, 2017 Share Posted January 1, 2017 Hello! I'm looking for new mods I could play with. I'm still a beginner in stuff like this and I'd like to ask you some stupid questions.First, are Oscuro's Oblivion Overhaul and Maskar's Oblivion Overhaul compatible with each other? And if they're not, which of them is "better"?Do they work fine with Oblivion Reloaded (especially OOO) or should I look for less complicated mod? Sorry to bother you. Link to comment Share on other sites More sharing options...
Nightflash7 Posted January 2, 2017 Share Posted January 2, 2017 They should work fine with Oblivion Reloaded. As for which is better, I'm not sure. Link to comment Share on other sites More sharing options...
ArtInPinkerton Posted January 3, 2017 Share Posted January 3, 2017 MOO automatically disables features to be compatible with OOO. In fact, it does so for many popular mods. Link to comment Share on other sites More sharing options...
marob307 Posted January 3, 2017 Share Posted January 3, 2017 MOO and OOO are compatible. I recommand both. Compatibility is a priority for MOO. I don,t recommand FCOM because is relly hard to install some component mod are not updated. You can run together MMM+MOO+OOO, but i remove MMM because I don't like bandits in daedric armor at level 50. (but it brings really good aditions like more Monster and horse armons) Also, MMM take a lot of plugins. Another popular overhaul is Francesco items and créatures less extensive than OOO. Just add hundred of items to cure leveled list. avantage lot more comaptible than ooo ( OOO is a very large mod who adds spawnpoints, npc, camps and require lot of patch) déisavantage, at level 50, i find too much bandits in mithril armor and glass. It is the only reason i prefer OOO. It is also compatible with MMM and MOO, but not with OOO. Link to comment Share on other sites More sharing options...
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