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Crashing at Start up - Just need an extra set of eyes on this thing


ProtoTypeRaavyn

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Okay so about 4ish months ago my graphics card went out, got a new one and went to play Fallout 4. Crashes at startup, which I figured, since it had been 4 months, Nuka world came out, I was sure F4SE needed to be updated. So I went through the motions, Uninstall F4SE, grab new update, deactivate all mods in NMM, and then start adding one mod at a time, make sure they hadn't updated, and checking to make sure that Fallout starts up after each mod added.


Current Load order


GameMode=Fallout4


Fallout4.esm=1

DLCRobot.esm=1

DLCworkshop01.esm=1

DLCCoast.esm=1

DLCworkshop02.esm=1

DLCworkshop03.esm=1

DLCNukaWorld.esm=1

Workshop_Planters.esp=1

TronSuit.esp=1

LooksMenu.esp=1

LooksMenu Customization Compendium.esp=1


This is as far as I can get without the Startup crashing occurrences, It's happening when I reinstall Heterochromia Iridium or The Eyes of Beauty Fallout Edition. And the image below is all the other mods I have yet to reinstall. Also I have F4SE.
Edited by ProtoTypeRaavyn
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Check to see which of your appearance mods conflicts with Looks Menu Compendium. It's a Compendium because it rolls together a bunch of mods that would otherwise conflict.

 

The problem is that they used to work together, the Compendiums eyes are s#*!, and since I make Face presets I need the Eyes of Beauty pack. See it would make sense for it to be the Compendium, but Heterochromia is for Dogmeat, it affects no other eyes in game and I am almost 100% sure that the Compendium doesn't so for those two to be not playing nice together doesn't make a whole lot of sense.

 

Eye Normal map fix

Eye Normal map fix High Contrast

deLuxe Lip liner mask

Elianora's Fallout Junk Yard

WX face paints and dirt

Valkyr Face texture

Commonwealth Cuts

Ponytail Hairstyles

 

None of these can be used without crashing.

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Considering the Compendium covers eyes, makeup and hair, I'd guess that other mods that also cover eyes, makeup and hair are going to conflict. One way to know for sure what your conflicts are is to load all of those mods into FO4Edit and check. Use the manual merging of mods with conflicts section of these directions to resolve it. http://wiki.step-project.com/Guide:Merging_Plugins

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Considering the Compendium covers eyes, makeup and hair, I'd guess that other mods that also cover eyes, makeup and hair are going to conflict. One way to know for sure what your conflicts are is to load all of those mods into FO4Edit and check. Use the manual merging of mods with conflicts section of these directions to resolve it. http://wiki.step-project.com/Guide:Merging_Plugins

 

I know how to use Edit, I have been making mods and using mods since Oblivion and Omods, but thanks for the tutorial anyways. I get no errors in Edit when I load everything.

 

 

 

FO4Edit 3.2 starting session 2017-01-05 15:52:52
Using Fallout4 Data Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\
Using ini: C:\Users\ProtoTypeRaavyn\Documents\My Games\Fallout4\Fallout4.ini
Using save path: C:\Users\ProtoTypeRaavyn\Documents\My Games\Fallout4\Saves\
Using plugin list: C:\Users\ProtoTypeRaavyn\AppData\Local\Fallout4\Plugins.txt
Using settings file: C:\Users\ProtoTypeRaavyn\AppData\Local\Fallout4\Plugins.fo4viewsettings
Loading active plugin list: C:\Users\ProtoTypeRaavyn\AppData\Local\Fallout4\Plugins.txt
[Fallout4.esm] Loading file
[Fallout4.esm] File loaded
[Fallout4.esm] Start processing
[DLCRobot.esm] Loading file
[DLCRobot.esm] File loaded
[DLCRobot.esm] Start processing
[DLCWorkshop01.esm] Loading file
[DLCWorkshop01.esm] File loaded
[DLCWorkshop01.esm] Start processing
[DLCCoast.esm] Loading file
[DLCCoast.esm] File loaded
[DLCCoast.esm] Start processing
[DLCWorkshop02.esm] Loading file
[DLCWorkshop02.esm] File loaded
[DLCWorkshop02.esm] Start processing
[DLCWorkshop03.esm] Loading file
[DLCWorkshop03.esm] File loaded
[DLCWorkshop03.esm] Start processing
[DLCNukaWorld.esm] Loading file
[DLCNukaWorld.esm] File loaded
[DLCNukaWorld.esm] Start processing
[TrueStormsFO4.esm] Loading file
[TrueStormsFO4.esm] File loaded
[TrueStormsFO4.esm] Start processing
[ArmorKeywords.esm] Loading file
[ArmorKeywords.esm] File loaded
[ArmorKeywords.esm] Start processing
[Workshop_Planters.esp] Loading file
[Workshop_Planters.esp] File loaded
[Workshop_Planters.esp] Start processing
[LooksMenu.esp] Loading file
[LooksMenu.esp] File loaded
[LooksMenu.esp] Start processing
[LooksMenu Customization Compendium.esp] Loading file
[LooksMenu Customization Compendium.esp] File loaded
[LooksMenu Customization Compendium.esp] Start processing
[TronSuit.esp] Loading file
[TronSuit.esp] File loaded
[TronSuit.esp] Start processing
[The Eyes Of Beauty.esp] Loading file
[The Eyes Of Beauty.esp] File loaded
[The Eyes Of Beauty.esp] Start processing
[KSHairdos.esp] Loading file
[KSHairdos.esp] File loaded
[KSHairdos.esp] Start processing
[AzarPonytailHairstyles.esp] Loading file
[AzarPonytailHairstyles.esp] File loaded
[AzarPonytailHairstyles.esp] Start processing
[CBBE.esp] Loading file
[CBBE.esp] File loaded
[CBBE.esp] Start processing
[CBBE Furry Undergarments Fix.esp] Loading file
[CBBE Furry Undergarments Fix.esp] File loaded
[CBBE Furry Undergarments Fix.esp] Start processing
[DX Commonwealth Shorts.esp] Loading file
[DX Commonwealth Shorts.esp] File loaded
[DX Commonwealth Shorts.esp] Start processing
[DX Vault Girl Shorts.esp] Loading file
[DX Vault Girl Shorts.esp] File loaded
[DX Vault Girl Shorts.esp] Start processing
[Cait_Visual_Overhaul.esp] Loading file
[Cait_Visual_Overhaul.esp] File loaded
[Cait_Visual_Overhaul.esp] Start processing
[sexyPiper.esp] Loading file
[sexyPiper.esp] File loaded
[sexyPiper.esp] Start processing
[Magnolia.esp] Loading file
[Magnolia.esp] File loaded
[Magnolia.esp] Start processing
[D.E.C.A.Y.esp] Loading file
[D.E.C.A.Y.esp] File loaded
[D.E.C.A.Y.esp] Start processing
[PlasmaSword.esp] Loading file
[PlasmaSword.esp] File loaded
[PlasmaSword.esp] Start processing
[HobbyHorse.esp] Loading file
[HobbyHorse.esp] File loaded
[HobbyHorse.esp] Start processing
[DYNAVISION.esp] Loading file
[DYNAVISION.esp] File loaded
[DYNAVISION.esp] Start processing
[Colored Workshop Lights.esp] Loading file
[Colored Workshop Lights.esp] File loaded
[Colored Workshop Lights.esp] Start processing
[AA Lets Dance.esp] Loading file
[AA Lets Dance.esp] File loaded
[AA Lets Dance.esp] Start processing
[Eli_AlecusRogueHD.esp] Loading file
[Eli_AlecusRogueHD.esp] File loaded
[Eli_AlecusRogueHD.esp] Start processing
[Eli_Apocalypse Attire.esp] Loading file
[Eli_Apocalypse Attire.esp] File loaded
[Eli_Apocalypse Attire.esp] Start processing
[FALLOUT4WT.esp] Loading file
[FALLOUT4WT.esp] File loaded
[FALLOUT4WT.esp] Start processing
[Evil Detective Outfit.esp] Loading file
[Evil Detective Outfit.esp] File loaded
[Evil Detective Outfit.esp] Start processing
[3DNPC_FO4.esp] Loading file
[3DNPC_FO4.esp] File loaded
[3DNPC_FO4.esp] Start processing
[Eli_Faction Housing Overhaul - AiO.esp] Loading file
[Eli_Faction Housing Overhaul - AiO.esp] File loaded
[Eli_Faction Housing Overhaul - AiO.esp] Start processing
[superMutantOverhaul.esp] Loading file
[superMutantOverhaul.esp] File loaded
[superMutantOverhaul.esp] Start processing
[TrainBar.esp] Loading file
[TrainBar.esp] File loaded
[TrainBar.esp] Start processing
[DD_Prelude_273.esp] Loading file
[DD_Prelude_273.esp] File loaded
[DD_Prelude_273.esp] Start processing
[AtomicRadio.esp] Loading file
[AtomicRadio.esp] File loaded
[AtomicRadio.esp] Start processing
[EveryonesBestFriend.esp] Loading file
[EveryonesBestFriend.esp] File loaded
[EveryonesBestFriend.esp] Start processing
[HN66-SiriusArmor.esp] Loading file
[HN66-SiriusArmor.esp] File loaded
[HN66-SiriusArmor.esp] Start processing
[DD_Explosive_Fist.esp] Loading file
[DD_Explosive_Fist.esp] File loaded
[DD_Explosive_Fist.esp] Start processing
[satelliteWorldMap.esp] Loading file
[satelliteWorldMap.esp] File loaded
[satelliteWorldMap.esp] Start processing
[Northland Diggers New.esp] Loading file
[Northland Diggers New.esp] File loaded
[Northland Diggers New.esp] Start processing
[Prelude to Vault 273 Transcripts.esp] Loading file
[Prelude to Vault 273 Transcripts.esp] File loaded
[Prelude to Vault 273 Transcripts.esp] Start processing
[QuickEnterFromStand.esp] Loading file
[QuickEnterFromStand.esp] File loaded
[QuickEnterFromStand.esp] Start processing
[QuickExitToStand.esp] Loading file
[QuickExitToStand.esp] File loaded
[QuickExitToStand.esp] Start processing
[TrueStormsFO4-FarHarbor.esp] Loading file
[TrueStormsFO4-FarHarbor.esp] File loaded
[TrueStormsFO4-FarHarbor.esp] Start processing
[Eli_Better Bobblehead Sorting.esp] Loading file
[Eli_Better Bobblehead Sorting.esp] File loaded
[Eli_Better Bobblehead Sorting.esp] Start processing
[Armorsmith Extended.esp] Loading file
[Armorsmith Extended.esp] File loaded
[Armorsmith Extended.esp] Start processing
[Armorsmith All DLCs Patch.esp] Loading file
[Armorsmith All DLCs Patch.esp] File loaded
[Armorsmith All DLCs Patch.esp] Start processing
[00:00] Background Loader: starting...
[00:00] Background Loader: [Fallout4 - Textures1.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Textures2.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Textures3.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Textures4.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Textures5.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Textures6.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Textures7.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Textures8.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Textures9.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Startup.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Shaders.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Interface.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Voices.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Meshes.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - MeshesExtra.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Misc.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Sounds.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Materials.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Animations.ba2] Loading Resources.
[00:00] Background Loader: [Fallout4 - Nvflex.ba2] Loading Resources.
[00:00] Background Loader: [DLCRobot - Main.ba2] Loading Resources.
[00:00] Background Loader: [DLCRobot - Textures.ba2] Loading Resources.
[00:00] Background Loader: [DLCRobot - Voices_en.ba2] Loading Resources.
[00:00] Background Loader: [DLCworkshop01 - Main.ba2] Loading Resources.
[00:00] Background Loader: [DLCworkshop01 - Textures.ba2] Loading Resources.
[00:00] Background Loader: [DLCCoast - Main.ba2] Loading Resources.
[00:00] Background Loader: [DLCCoast - Textures.ba2] Loading Resources.
[00:00] Background Loader: [DLCCoast - Voices_en.ba2] Loading Resources.
[00:00] Background Loader: [DLCworkshop02 - Main.ba2] Loading Resources.
[00:00] Background Loader: [DLCworkshop02 - Textures.ba2] Loading Resources.
[00:00] Background Loader: [DLCworkshop03 - Main.ba2] Loading Resources.
[00:00] Background Loader: [DLCworkshop03 - Textures.ba2] Loading Resources.
[00:00] Background Loader: [DLCworkshop03 - Voices_en.ba2] Loading Resources.
[00:00] Background Loader: [DLCNukaWorld - Main.ba2] Loading Resources.
[00:00] Background Loader: [DLCNukaWorld - Textures.ba2] Loading Resources.
[00:00] Background Loader: [DLCNukaWorld - Voices_en.ba2] Loading Resources.
[00:00] Background Loader: [TrueStormsFO4 - Main.ba2] Loading Resources.
[00:00] Background Loader: [TrueStormsFO4 - Textures.ba2] Loading Resources.
[00:00] Background Loader: [ArmorKeywords - Main.ba2] Loading Resources.
[00:00] Background Loader: [LooksMenu - Main.BA2] Loading Resources.
[00:00] Background Loader: [AzarPonytailHairstyles - Main.ba2] Loading Resources.
[00:00] Background Loader: [AzarPonytailHairstyles - Textures.ba2] Loading Resources.
[00:00] Background Loader: [DYNAVISION - Main.ba2] Loading Resources.
[00:00] Background Loader: [AA Lets Dance - Main.BA2] Loading Resources.
[00:00] Background Loader: [3DNPC_FO4 - Main.ba2] Loading Resources.
[00:00] Background Loader: [3DNPC_FO4 - Textures.ba2] Loading Resources.
[00:00] Background Loader: [Eli_Faction Housing Overhaul - AiO - Main.ba2] Loading Resources.
[00:00] Background Loader: [Eli_Faction Housing Overhaul - AiO - Textures.ba2] Loading Resources.
[00:00] Background Loader: [AtomicRadio - Main.ba2] Loading Resources.
[00:00] Background Loader: [EveryonesBestFriend - Main.ba2] Loading Resources.
[00:00] Background Loader: [C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\] Setting Resource Path.
[00:00] Background Loader: loading "Fallout4.esm"...
[00:00] Background Loader: [Fallout4.esm] Loading file
[00:00] Background Loader: [Fallout4.esm] File loaded
[00:00] Background Loader: [Fallout4.esm] Start processing
[00:00] Background Loader: [Fallout4.esm] Header processed. Expecting 1740794 records
[00:00] Background Loader: [Fallout4.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "KYWD" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "LCRT" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "AACT" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "TRNS" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "CMPO" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "DMGT" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "FACT" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "HDPT" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "RACE" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "SOUN" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "ASPC" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "MGEF" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "LTEX" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "ENCH" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "SPEL" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "ACTI" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "TACT" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "ARMO" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "BOOK" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "CONT" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "DOOR" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "INGR" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "LIGH" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "MISC" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "STAT" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "SCOL" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "MSTT" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "FLOR" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "KEYM" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "ALCH" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "NOTE" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "PROJ" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "HAZD" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "BNDS" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "TERM" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "GRAS" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "TREE" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "FURN" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "WEAP" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "AMMO" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "NPC_" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "LVLN" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "KEYM" processed
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[00:00] Background Loader: [Fallout4.esm] GRUP Top "IDLM" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "NOTE" processed
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[00:00] Background Loader: [Fallout4.esm] GRUP Top "HAZD" processed
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[00:00] Background Loader: [Fallout4.esm] GRUP Top "LVLI" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "WTHR" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "CLMT" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "SPGD" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "RFCT" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "REGN" processed
[00:00] Background Loader: [Fallout4.esm] GRUP Top "NAVI" processed
[00:01] Background Loader: [Fallout4.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [Fallout4.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [Fallout4.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [Fallout4.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [Fallout4.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [Fallout4.esm] GRUP Top "CSTY" processed
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[00:03] Background Loader: [Fallout4.esm] GRUP Top "KSSM" processed
[00:03] Background Loader: [Fallout4.esm] GRUP Top "AECH" processed
[00:03] Background Loader: [Fallout4.esm] GRUP Top "SCCO" processed
[00:03] Background Loader: [Fallout4.esm] GRUP Top "AORU" processed
[00:03] Background Loader: [Fallout4.esm] GRUP Top "SCSN" processed
[00:03] Background Loader: [Fallout4.esm] GRUP Top "STAG" processed
[00:03] Background Loader: [Fallout4.esm] GRUP Top "NOCM" processed
[00:03] Background Loader: [Fallout4.esm] GRUP Top "LENS" processed
[00:03] Background Loader: [Fallout4.esm] GRUP Top "GDRY" processed
[00:03] Background Loader: [Fallout4.esm] GRUP Top "OVIS" processed
[00:03] Background Loader: [Fallout4.esm] Building FormID index
[00:03] Background Loader: [Fallout4.esm] FormID index built
[00:03] Background Loader: [Fallout4.esm] Building EditorID index
[00:03] Background Loader: [Fallout4.esm] EditorID index built
[00:03] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "BNDS"
[00:03] Background Loader: [Fallout4.esm] Merged 8 record from duplicated group: GRUP Top "BNDS"
[00:03] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "HAZD"
[00:03] Background Loader: [Fallout4.esm] Merged 56 record from duplicated group: GRUP Top "HAZD"
[00:03] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "PROJ"
[00:03] Background Loader: [Fallout4.esm] Merged 132 record from duplicated group: GRUP Top "PROJ"
[00:03] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"
[00:03] Background Loader: [Fallout4.esm] Merged 163 record from duplicated group: GRUP Top "NOTE"
[00:03] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "IDLM"
[00:03] Background Loader: [Fallout4.esm] Merged 36 record from duplicated group: GRUP Top "IDLM"
[00:03] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "ALCH"
[00:03] Background Loader: [Fallout4.esm] Merged 169 record from duplicated group: GRUP Top "ALCH"
[00:03] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "KEYM"
[00:03] Background Loader: [Fallout4.esm] Merged 169 record from duplicated group: GRUP Top "KEYM"
[00:03] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "LVLN"
[00:03] Background Loader: [Fallout4.esm] Merged 220 record from duplicated group: GRUP Top "LVLN"
[00:03] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"
[00:03] Background Loader: [Fallout4.esm] Merged 2693 record from duplicated group: GRUP Top "NPC_"
[00:03] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "AMMO"
[00:03] Background Loader: [Fallout4.esm] Merged 46 record from duplicated group: GRUP Top "AMMO"
[00:03] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"
[00:03] Background Loader: [Fallout4.esm] Merged 222 record from duplicated group: GRUP Top "WEAP"
[00:03] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "FURN"
[00:03] Background Loader: [Fallout4.esm] Merged 546 record from duplicated group: GRUP Top "FURN"
[00:03] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "TREE"
[00:03] Background Loader: [Fallout4.esm] Merged 0 record from duplicated group: GRUP Top "TREE"
[00:03] Background Loader: [Fallout4.esm] Warning: File contains duplicated top level group: GRUP Top "GRAS"
[00:03] Background Loader: [Fallout4.esm] Merged 77 record from duplicated group: GRUP Top "GRAS"
[00:03] Background Loader: [Fallout4.esm] Processing completed
[00:03] Background Loader: loading "Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
[00:03] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
[00:03] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
[00:03] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
[00:03] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "Fallout4.esm"
[00:03] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 157 records
[00:03] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "AVIF" processed
[00:03] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
[00:03] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
[00:03] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
[00:03] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
[00:03] Background Loader: [Fallout4.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
[00:03] Background Loader: loading "DLCRobot.esm"...
[00:03] Background Loader: [DLCRobot.esm] Loading file
[00:03] Background Loader: [DLCRobot.esm] File loaded
[00:03] Background Loader: [DLCRobot.esm] Start processing
[00:03] Background Loader: [DLCRobot.esm] Adding master "Fallout4.esm"
[00:03] Background Loader: [DLCRobot.esm] Header processed. Expecting 50532 records
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "GMST" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "KYWD" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "LCRT" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "AACT" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "TRNS" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "BOOK" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "SCOL" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "LVLN" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "KEYM" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "HAZD" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "RFCT" processed
[00:03] Background Loader: [DLCRobot.esm] GRUP Top "NAVI" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "CELL" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "WRLD" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "QUST" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "IDLE" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "PACK" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "CSTY" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "LSCR" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "ANIO" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "EFSH" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "EXPL" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "IMAD" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "FLST" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "PERK" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "BPTD" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "ADDN" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "AVIF" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "VTYP" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "IPCT" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "IPDS" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "ARMA" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "ECZN" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "LCTN" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "MESG" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "DFOB" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "LGTM" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "MUSC" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "FSTP" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "FSTS" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "SMBN" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "SMQN" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "MUST" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "EQUP" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "OTFT" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "ARTO" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "MOVT" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "SNDR" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "SOPM" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "PKIN" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "RFGP" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "AMDL" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "LAYR" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "COBJ" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "OMOD" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "MSWP" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "ZOOM" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "INNR" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "KSSM" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "STAG" processed
[00:04] Background Loader: [DLCRobot.esm] GRUP Top "LENS" processed
[00:04] Background Loader: [DLCRobot.esm] Building FormID index
[00:04] Background Loader: [DLCRobot.esm] FormID index built
[00:04] Background Loader: [DLCRobot.esm] Building EditorID index
[00:04] Background Loader: [DLCRobot.esm] EditorID index built
[00:04] Background Loader: [DLCRobot.esm] Processing completed
[00:04] Background Loader: loading "DLCWorkshop01.esm"...
[00:04] Background Loader: [DLCWorkshop01.esm] Loading file
[00:04] Background Loader: [DLCWorkshop01.esm] File loaded
[00:04] Background Loader: [DLCWorkshop01.esm] Start processing
[00:04] Background Loader: [DLCWorkshop01.esm] Adding master "Fallout4.esm"
[00:04] Background Loader: [DLCWorkshop01.esm] Header processed. Expecting 1528 records
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "KYWD" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "TRNS" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "GLOB" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "FACT" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "RACE" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "SOUN" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "MGEF" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "SPEL" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "ACTI" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "CONT" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "DOOR" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "LIGH" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "MISC" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "STAT" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "SCOL" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "FURN" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "NPC_" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "LVLN" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "ALCH" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "IDLM" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "TERM" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "LVLI" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "NAVI" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "CELL" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "QUST" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "IDLE" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "PACK" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "EXPL" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "FLST" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "ADDN" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "AVIF" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "ECZN" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "MESG" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "SMBN" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "SMQN" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "ARTO" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "SNDR" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "SOPM" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "RFGP" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "COBJ" processed
[00:04] Background Loader: [DLCWorkshop01.esm] GRUP Top "MSWP" processed
[00:04] Background Loader: [DLCWorkshop01.esm] Building FormID index
[00:04] Background Loader: [DLCWorkshop01.esm] FormID index built
[00:04] Background Loader: [DLCWorkshop01.esm] Building EditorID index
[00:04] Background Loader: [DLCWorkshop01.esm] EditorID index built
[00:04] Background Loader: [DLCWorkshop01.esm] Processing completed
[00:04] Background Loader: loading "DLCCoast.esm"...
[00:04] Background Loader: [DLCCoast.esm] Loading file
[00:04] Background Loader: [DLCCoast.esm] File loaded
[00:04] Background Loader: [DLCCoast.esm] Start processing
[00:04] Background Loader: [DLCCoast.esm] Adding master "Fallout4.esm"
[00:04] Background Loader: [DLCCoast.esm] Header processed. Expecting 320320 records
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "KYWD" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "LCRT" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "TRNS" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "CMPO" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "TXST" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "GLOB" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "FACT" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "HDPT" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "RACE" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "SOUN" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "ASPC" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "MGEF" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "LTEX" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "ENCH" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "SPEL" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "ACTI" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "TACT" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "ARMO" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "BOOK" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "CONT" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "DOOR" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "LIGH" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "MISC" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "STAT" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "SCOL" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "MSTT" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "GRAS" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "FLOR" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "FURN" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "WEAP" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "AMMO" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "NPC_" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "LVLN" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "KEYM" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "ALCH" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "IDLM" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "NOTE" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "PROJ" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "HAZD" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "TERM" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "LVLI" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "WTHR" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "CLMT" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "RFCT" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "REGN" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "NAVI" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "CELL" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "WRLD" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "QUST" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "IDLE" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "PACK" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "CSTY" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "LSCR" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "ANIO" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "WATR" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "EFSH" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "EXPL" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "IMGS" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "IMAD" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "FLST" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "PERK" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "BPTD" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "ADDN" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "AVIF" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "VTYP" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "MATT" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "IPCT" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "IPDS" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "ARMA" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "ECZN" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "LCTN" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "MESG" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "DFOB" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "LGTM" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "MUSC" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "FSTP" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "FSTS" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "SMBN" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "SMQN" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "SMEN" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "MUST" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "RELA" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "OTFT" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "ARTO" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "MOVT" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "SNDR" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "SOPM" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "PKIN" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "RFGP" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "AMDL" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "LAYR" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "COBJ" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "OMOD" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "MSWP" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "ZOOM" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "INNR" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "KSSM" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "SCCO" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "AORU" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "STAG" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "LENS" processed
[00:04] Background Loader: [DLCCoast.esm] GRUP Top "GDRY" processed
[00:04] Background Loader: [DLCCoast.esm] Building FormID index
[00:04] Background Loader: [DLCCoast.esm] FormID index built
[00:04] Background Loader: [DLCCoast.esm] Building EditorID index
[00:04] Background Loader: [DLCCoast.esm] EditorID index built
[00:04] Background Loader: [DLCCoast.esm] Processing completed
[00:04] Background Loader: loading "DLCWorkshop02.esm"...
[00:04] Background Loader: [DLCWorkshop02.esm] Loading file
[00:04] Background Loader: [DLCWorkshop02.esm] File loaded
[00:04] Background Loader: [DLCWorkshop02.esm] Start processing
[00:04] Background Loader: [DLCWorkshop02.esm] Adding master "Fallout4.esm"
[00:04] Background Loader: [DLCWorkshop02.esm] Header processed. Expecting 1759 records
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "KYWD" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "TRNS" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "TXST" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "GLOB" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "HDPT" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "RACE" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "SPEL" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "ACTI" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "ARMO" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "CONT" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "DOOR" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "LIGH" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "MISC" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "STAT" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "MSTT" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "FURN" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "WEAP" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "AMMO" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "NPC_" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "PROJ" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "TERM" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "LVLI" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "WTHR" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "NAVI" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "CELL" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "QUST" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "EXPL" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "IMAD" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "FLST" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "PERK" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "ADDN" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "AVIF" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "MATT" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "IPCT" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "IPDS" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "ARMA" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "MESG" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "DFOB" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "ARTO" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "SNDR" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "SOPM" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "AMDL" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "COBJ" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "OMOD" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "MSWP" processed
[00:04] Background Loader: [DLCWorkshop02.esm] GRUP Top "KSSM" processed
[00:04] Background Loader: [DLCWorkshop02.esm] Building FormID index
[00:04] Background Loader: [DLCWorkshop02.esm] FormID index built
[00:04] Background Loader: [DLCWorkshop02.esm] Building EditorID index
[00:04] Background Loader: [DLCWorkshop02.esm] EditorID index built
[00:04] Background Loader: [DLCWorkshop02.esm] Processing completed
[00:04] Background Loader: loading "DLCWorkshop03.esm"...
[00:04] Background Loader: [DLCWorkshop03.esm] Loading file
[00:04] Background Loader: [DLCWorkshop03.esm] File loaded
[00:04] Background Loader: [DLCWorkshop03.esm] Start processing
[00:04] Background Loader: [DLCWorkshop03.esm] Adding master "Fallout4.esm"
[00:04] Background Loader: [DLCWorkshop03.esm] Header processed. Expecting 12749 records
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "KYWD" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "LCRT" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "TRNS" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "TXST" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "GLOB" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "FACT" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "RACE" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "ASPC" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "SPEL" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "ACTI" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "TACT" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "ARMO" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "BOOK" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "CONT" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "DOOR" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "LIGH" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "MISC" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "STAT" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "SCOL" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "MSTT" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "FLOR" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "FURN" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "NPC_" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "LVLN" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "ALCH" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "IDLM" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "TERM" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "LVLI" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "NAVI" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "CELL" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "WRLD" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "QUST" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "IDLE" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "PACK" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "LSCR" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "ANIO" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "EXPL" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "IMGS" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "IMAD" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "FLST" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "ADDN" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "AVIF" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "VTYP" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "ARMA" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "ECZN" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "LCTN" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "MESG" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "DFOB" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "SMBN" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "SMQN" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "OTFT" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "ARTO" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "SNDR" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "SOPM" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "PKIN" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "RFGP" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "LAYR" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "COBJ" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "MSWP" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "AECH" processed
[00:04] Background Loader: [DLCWorkshop03.esm] GRUP Top "SCCO" processed
[00:04] Background Loader: [DLCWorkshop03.esm] Building FormID index
[00:04] Background Loader: [DLCWorkshop03.esm] FormID index built
[00:04] Background Loader: [DLCWorkshop03.esm] Building EditorID index
[00:04] Background Loader: [DLCWorkshop03.esm] EditorID index built
[00:04] Background Loader: [DLCWorkshop03.esm] Processing completed
[00:04] Background Loader: loading "DLCNukaWorld.esm"...
[00:04] Background Loader: [DLCNukaWorld.esm] Loading file
[00:04] Background Loader: [DLCNukaWorld.esm] File loaded
[00:04] Background Loader: [DLCNukaWorld.esm] Start processing
[00:04] Background Loader: [DLCNukaWorld.esm] Adding master "Fallout4.esm"
[00:04] Background Loader: [DLCNukaWorld.esm] Header processed. Expecting 282868 records
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "GMST" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "KYWD" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "LCRT" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "AACT" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "TRNS" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "TXST" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "GLOB" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "CLAS" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "FACT" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "HDPT" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "RACE" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "SOUN" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "ASPC" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "MGEF" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "LTEX" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "ENCH" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "SPEL" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "ACTI" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "TACT" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "ARMO" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "BOOK" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "CONT" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "DOOR" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "LIGH" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "MISC" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "STAT" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "SCOL" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "MSTT" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "GRAS" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "FLOR" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "FURN" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "WEAP" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "AMMO" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "NPC_" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "LVLN" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "KEYM" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "ALCH" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "IDLM" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "NOTE" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "PROJ" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "HAZD" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "TERM" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "LVLI" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "WTHR" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "CLMT" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "SPGD" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "RFCT" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "REGN" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "NAVI" processed
[00:04] Background Loader: [DLCNukaWorld.esm] GRUP Top "CELL" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "WRLD" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "QUST" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "IDLE" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "PACK" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "CSTY" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "LSCR" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "ANIO" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "WATR" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "EXPL" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "IMGS" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "IMAD" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "FLST" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "PERK" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "BPTD" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "ADDN" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "AVIF" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "VTYP" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "MATT" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "IPCT" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "IPDS" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "ARMA" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "ECZN" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "LCTN" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "MESG" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "DFOB" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "LGTM" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "MUSC" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "FSTP" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "FSTS" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "SMBN" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "SMQN" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "MUST" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "OTFT" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "ARTO" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "MOVT" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "SNDR" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "SOPM" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "CLFM" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "PKIN" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "RFGP" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "AMDL" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "LAYR" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "COBJ" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "OMOD" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "MSWP" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "INNR" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "KSSM" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "AECH" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "SCCO" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "STAG" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "LENS" processed
[00:05] Background Loader: [DLCNukaWorld.esm] GRUP Top "GDRY" processed
[00:05] Background Loader: [DLCNukaWorld.esm] Building FormID index
[00:05] Background Loader: [DLCNukaWorld.esm] FormID index built
[00:05] Background Loader: [DLCNukaWorld.esm] Building EditorID index
[00:05] Background Loader: [DLCNukaWorld.esm] EditorID index built
[00:05] Background Loader: [DLCNukaWorld.esm] Processing completed
[00:05] Background Loader: loading "TrueStormsFO4.esm"...
[00:05] Background Loader: [TrueStormsFO4.esm] Loading file
[00:05] Background Loader: [TrueStormsFO4.esm] File loaded
[00:05] Background Loader: [TrueStormsFO4.esm] Start processing
[00:05] Background Loader: [TrueStormsFO4.esm] Adding master "Fallout4.esm"
[00:05] Background Loader: [TrueStormsFO4.esm] Header processed. Expecting 251 records
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "KYWD" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "GLOB" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "SOUN" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "ASPC" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "MGEF" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "ENCH" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "SPEL" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "STAT" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "NPC_" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "LVLN" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "NOTE" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "TERM" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "WTHR" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "CLMT" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "SPGD" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "RFCT" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "REGN" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "QUST" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "PACK" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "IMGS" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "FLST" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "PERK" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "LCTN" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "MESG" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "ARTO" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "SNDR" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "SNCT" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "COBJ" processed
[00:05] Background Loader: [TrueStormsFO4.esm] GRUP Top "GDRY" processed
[00:05] Background Loader: [TrueStormsFO4.esm] Building FormID index
[00:05] Background Loader: [TrueStormsFO4.esm] FormID index built
[00:05] Background Loader: [TrueStormsFO4.esm] Building EditorID index
[00:05] Background Loader: [TrueStormsFO4.esm] EditorID index built
[00:05] Background Loader: [TrueStormsFO4.esm] Processing completed
[00:05] Background Loader: loading "ArmorKeywords.esm"...
[00:05] Background Loader: [ArmorKeywords.esm] Loading file
[00:05] Background Loader: [ArmorKeywords.esm] File loaded
[00:05] Background Loader: [ArmorKeywords.esm] Start processing
[00:05] Background Loader: [ArmorKeywords.esm] Adding master "Fallout4.esm"
[00:05] Background Loader: [ArmorKeywords.esm] Adding master "DLCRobot.esm"
[00:05] Background Loader: [ArmorKeywords.esm] Adding master "DLCCoast.esm"
[00:05] Background Loader: [ArmorKeywords.esm] Adding master "DLCworkshop02.esm"
[00:05] Background Loader: [ArmorKeywords.esm] Adding master "DLCworkshop03.esm"
[00:05] Background Loader: [ArmorKeywords.esm] Adding master "DLCNukaWorld.esm"
[00:05] Background Loader: [ArmorKeywords.esm] Header processed. Expecting 1604 records
[00:05] Background Loader: [ArmorKeywords.esm] GRUP Top "KYWD" processed
[00:05] Background Loader: [ArmorKeywords.esm] GRUP Top "ARMO" processed
[00:05] Background Loader: [ArmorKeywords.esm] GRUP Top "MISC" processed
[00:05] Background Loader: [ArmorKeywords.esm] GRUP Top "FURN" processed
[00:05] Background Loader: [ArmorKeywords.esm] GRUP Top "WEAP" processed
[00:05] Background Loader: [ArmorKeywords.esm] GRUP Top "ARMA" processed
[00:05] Background Loader: [ArmorKeywords.esm] GRUP Top "COBJ" processed
[00:05] Background Loader: [ArmorKeywords.esm] GRUP Top "OMOD" processed
[00:05] Background Loader: [ArmorKeywords.esm] Building FormID index
[00:05] Background Loader: [ArmorKeywords.esm] FormID index built
[00:05] Background Loader: [ArmorKeywords.esm] Building EditorID index
[00:05] Background Loader: [ArmorKeywords.esm] EditorID index built
[00:05] Background Loader: [ArmorKeywords.esm] Processing completed
[00:05] Background Loader: loading "Workshop_Planters.esp"...
[00:05] Background Loader: [Workshop_Planters.esp] Loading file
[00:05] Background Loader: [Workshop_Planters.esp] File loaded
[00:05] Background Loader: [Workshop_Planters.esp] Start processing
[00:05] Background Loader: [Workshop_Planters.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [Workshop_Planters.esp] Header processed. Expecting 14 records
[00:05] Background Loader: <Note: GreenHsPlanter01Mutfruit "Mutfruit Planter" [FLOR:00001D70] was injected into Fallout4.esm>
[00:05] Background Loader: <Note: GreenHsPlanter01Carrot "Carrot Planter" [FLOR:00001D72] was injected into Fallout4.esm>
[00:05] Background Loader: <Note: GreenHsPlanter01Corn "Corn Planter" [FLOR:00001D73] was injected into Fallout4.esm>
[00:05] Background Loader: <Note: GreenHsPlanterGourd01 "Gourd Planter" [FLOR:00001D74] was injected into Fallout4.esm>
[00:05] Background Loader: <Note: GreenHsPlanterMelon01 "Melon Planter" [FLOR:00001D75] was injected into Fallout4.esm>
[00:05] Background Loader: <Note: GreenHsPlanterTato01 "Tato Planter" [FLOR:00001D76] was injected into Fallout4.esm>
[00:05] Background Loader: [Workshop_Planters.esp] GRUP Top "FLOR" processed
[00:05] Background Loader: <Note: workshop_co_FloraPlanterMutfruit [COBJ:00001D6F] was injected into Fallout4.esm>
[00:05] Background Loader: <Note: workshop_co_FloraPlanterMelon [COBJ:00001D71] was injected into Fallout4.esm>
[00:05] Background Loader: <Note: workshop_co_FloraPlanterTato [COBJ:00001D77] was injected into Fallout4.esm>
[00:05] Background Loader: <Note: workshop_co_FloraPlanterGourd [COBJ:00001D78] was injected into Fallout4.esm>
[00:05] Background Loader: <Note: workshop_co_FloraPlanterCarrot [COBJ:00001D79] was injected into Fallout4.esm>
[00:05] Background Loader: <Note: workshop_co_FloraPlanterCorn [COBJ:00001D7A] was injected into Fallout4.esm>
[00:05] Background Loader: [Workshop_Planters.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [Workshop_Planters.esp] Building FormID index
[00:05] Background Loader: [Workshop_Planters.esp] FormID index built
[00:05] Background Loader: [Workshop_Planters.esp] Building EditorID index
[00:05] Background Loader: [Workshop_Planters.esp] EditorID index built
[00:05] Background Loader: [Workshop_Planters.esp] Processing completed
[00:05] Background Loader: loading "LooksMenu.esp"...
[00:05] Background Loader: [LooksMenu.esp] Loading file
[00:05] Background Loader: [LooksMenu.esp] File loaded
[00:05] Background Loader: [LooksMenu.esp] Start processing
[00:05] Background Loader: [LooksMenu.esp] Header processed. Expecting 0 records
[00:05] Background Loader: [LooksMenu.esp] Building FormID index
[00:05] Background Loader: [LooksMenu.esp] FormID index built
[00:05] Background Loader: [LooksMenu.esp] Building EditorID index
[00:05] Background Loader: [LooksMenu.esp] EditorID index built
[00:05] Background Loader: [LooksMenu.esp] Processing completed
[00:05] Background Loader: loading "LooksMenu Customization Compendium.esp"...
[00:05] Background Loader: [LooksMenu Customization Compendium.esp] Loading file
[00:05] Background Loader: [LooksMenu Customization Compendium.esp] File loaded
[00:05] Background Loader: [LooksMenu Customization Compendium.esp] Start processing
[00:05] Background Loader: [LooksMenu Customization Compendium.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [LooksMenu Customization Compendium.esp] Header processed. Expecting 28 records
[00:05] Background Loader: [LooksMenu Customization Compendium.esp] GRUP Top "RACE" processed
[00:05] Background Loader: [LooksMenu Customization Compendium.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [LooksMenu Customization Compendium.esp] GRUP Top "CLFM" processed
[00:05] Background Loader: [LooksMenu Customization Compendium.esp] Building FormID index
[00:05] Background Loader: [LooksMenu Customization Compendium.esp] FormID index built
[00:05] Background Loader: [LooksMenu Customization Compendium.esp] Building EditorID index
[00:05] Background Loader: [LooksMenu Customization Compendium.esp] EditorID index built
[00:05] Background Loader: [LooksMenu Customization Compendium.esp] Processing completed
[00:05] Background Loader: loading "TronSuit.esp"...
[00:05] Background Loader: [TronSuit.esp] Loading file
[00:05] Background Loader: [TronSuit.esp] File loaded
[00:05] Background Loader: [TronSuit.esp] Start processing
[00:05] Background Loader: [TronSuit.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [TronSuit.esp] Header processed. Expecting 44 records
[00:05] Background Loader: [TronSuit.esp] GRUP Top "KYWD" processed
[00:05] Background Loader: [TronSuit.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [TronSuit.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [TronSuit.esp] GRUP Top "MSWP" processed
[00:05] Background Loader: [TronSuit.esp] Building FormID index
[00:05] Background Loader: [TronSuit.esp] FormID index built
[00:05] Background Loader: [TronSuit.esp] Building EditorID index
[00:05] Background Loader: [TronSuit.esp] EditorID index built
[00:05] Background Loader: [TronSuit.esp] Processing completed
[00:05] Background Loader: loading "The Eyes Of Beauty.esp"...
[00:05] Background Loader: [The Eyes Of Beauty.esp] Loading file
[00:05] Background Loader: [The Eyes Of Beauty.esp] File loaded
[00:05] Background Loader: [The Eyes Of Beauty.esp] Start processing
[00:05] Background Loader: [The Eyes Of Beauty.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [The Eyes Of Beauty.esp] Header processed. Expecting 539 records
[00:05] Background Loader: [The Eyes Of Beauty.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [The Eyes Of Beauty.esp] GRUP Top "HDPT" processed
[00:05] Background Loader: [The Eyes Of Beauty.esp] Building FormID index
[00:05] Background Loader: [The Eyes Of Beauty.esp] FormID index built
[00:05] Background Loader: [The Eyes Of Beauty.esp] Building EditorID index
[00:05] Background Loader: [The Eyes Of Beauty.esp] EditorID index built
[00:05] Background Loader: [The Eyes Of Beauty.esp] Processing completed
[00:05] Background Loader: loading "KSHairdos.esp"...
[00:05] Background Loader: [KSHairdos.esp] Loading file
[00:05] Background Loader: [KSHairdos.esp] File loaded
[00:05] Background Loader: [KSHairdos.esp] Start processing
[00:05] Background Loader: [KSHairdos.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [KSHairdos.esp] Header processed. Expecting 235 records
[00:05] Background Loader: [KSHairdos.esp] GRUP Top "HDPT" processed
[00:05] Background Loader: [KSHairdos.esp] Building FormID index
[00:05] Background Loader: [KSHairdos.esp] FormID index built
[00:05] Background Loader: [KSHairdos.esp] Building EditorID index
[00:05] Background Loader: [KSHairdos.esp] EditorID index built
[00:05] Background Loader: [KSHairdos.esp] Processing completed
[00:05] Background Loader: loading "AzarPonytailHairstyles.esp"...
[00:05] Background Loader: [AzarPonytailHairstyles.esp] Loading file
[00:05] Background Loader: [AzarPonytailHairstyles.esp] File loaded
[00:05] Background Loader: [AzarPonytailHairstyles.esp] Start processing
[00:05] Background Loader: [AzarPonytailHairstyles.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [AzarPonytailHairstyles.esp] Header processed. Expecting 33 records
[00:05] Background Loader: [AzarPonytailHairstyles.esp] GRUP Top "HDPT" processed
[00:05] Background Loader: [AzarPonytailHairstyles.esp] Building FormID index
[00:05] Background Loader: [AzarPonytailHairstyles.esp] FormID index built
[00:05] Background Loader: [AzarPonytailHairstyles.esp] Building EditorID index
[00:05] Background Loader: [AzarPonytailHairstyles.esp] EditorID index built
[00:05] Background Loader: [AzarPonytailHairstyles.esp] Processing completed
[00:05] Background Loader: loading "CBBE.esp"...
[00:05] Background Loader: [CBBE.esp] Loading file
[00:05] Background Loader: [CBBE.esp] File loaded
[00:05] Background Loader: [CBBE.esp] Start processing
[00:05] Background Loader: [CBBE.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [CBBE.esp] Header processed. Expecting 4 records
[00:05] Background Loader: [CBBE.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [CBBE.esp] GRUP Top "HDPT" processed
[00:05] Background Loader: [CBBE.esp] Building FormID index
[00:05] Background Loader: [CBBE.esp] FormID index built
[00:05] Background Loader: [CBBE.esp] Building EditorID index
[00:05] Background Loader: [CBBE.esp] EditorID index built
[00:05] Background Loader: [CBBE.esp] Processing completed
[00:05] Background Loader: loading "CBBE Furry Undergarments Fix.esp"...
[00:05] Background Loader: [CBBE Furry Undergarments Fix.esp] Loading file
[00:05] Background Loader: [CBBE Furry Undergarments Fix.esp] File loaded
[00:05] Background Loader: [CBBE Furry Undergarments Fix.esp] Start processing
[00:05] Background Loader: [CBBE Furry Undergarments Fix.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [CBBE Furry Undergarments Fix.esp] Adding master "DLCNukaWorld.esm"
[00:05] Background Loader: [CBBE Furry Undergarments Fix.esp] Header processed. Expecting 2 records
[00:05] Background Loader: [CBBE Furry Undergarments Fix.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [CBBE Furry Undergarments Fix.esp] Building FormID index
[00:05] Background Loader: [CBBE Furry Undergarments Fix.esp] FormID index built
[00:05] Background Loader: [CBBE Furry Undergarments Fix.esp] Building EditorID index
[00:05] Background Loader: [CBBE Furry Undergarments Fix.esp] EditorID index built
[00:05] Background Loader: [CBBE Furry Undergarments Fix.esp] Processing completed
[00:05] Background Loader: loading "DX Commonwealth Shorts.esp"...
[00:05] Background Loader: [DX Commonwealth Shorts.esp] Loading file
[00:05] Background Loader: [DX Commonwealth Shorts.esp] File loaded
[00:05] Background Loader: [DX Commonwealth Shorts.esp] Start processing
[00:05] Background Loader: [DX Commonwealth Shorts.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [DX Commonwealth Shorts.esp] Header processed. Expecting 132 records
[00:05] Background Loader: [DX Commonwealth Shorts.esp] GRUP Top "KYWD" processed
[00:05] Background Loader: [DX Commonwealth Shorts.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [DX Commonwealth Shorts.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [DX Commonwealth Shorts.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [DX Commonwealth Shorts.esp] GRUP Top "MSWP" processed
[00:05] Background Loader: [DX Commonwealth Shorts.esp] Building FormID index
[00:05] Background Loader: [DX Commonwealth Shorts.esp] FormID index built
[00:05] Background Loader: [DX Commonwealth Shorts.esp] Building EditorID index
[00:05] Background Loader: [DX Commonwealth Shorts.esp] EditorID index built
[00:05] Background Loader: [DX Commonwealth Shorts.esp] Processing completed
[00:05] Background Loader: loading "DX Vault Girl Shorts.esp"...
[00:05] Background Loader: [DX Vault Girl Shorts.esp] Loading file
[00:05] Background Loader: [DX Vault Girl Shorts.esp] File loaded
[00:05] Background Loader: [DX Vault Girl Shorts.esp] Start processing
[00:05] Background Loader: [DX Vault Girl Shorts.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [DX Vault Girl Shorts.esp] Header processed. Expecting 55 records
[00:05] Background Loader: [DX Vault Girl Shorts.esp] GRUP Top "KYWD" processed
[00:05] Background Loader: [DX Vault Girl Shorts.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [DX Vault Girl Shorts.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [DX Vault Girl Shorts.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [DX Vault Girl Shorts.esp] GRUP Top "MSWP" processed
[00:05] Background Loader: [DX Vault Girl Shorts.esp] Building FormID index
[00:05] Background Loader: [DX Vault Girl Shorts.esp] FormID index built
[00:05] Background Loader: [DX Vault Girl Shorts.esp] Building EditorID index
[00:05] Background Loader: [DX Vault Girl Shorts.esp] EditorID index built
[00:05] Background Loader: [DX Vault Girl Shorts.esp] Processing completed
[00:05] Background Loader: loading "Cait_Visual_Overhaul.esp"...
[00:05] Background Loader: [Cait_Visual_Overhaul.esp] Loading file
[00:05] Background Loader: [Cait_Visual_Overhaul.esp] File loaded
[00:05] Background Loader: [Cait_Visual_Overhaul.esp] Start processing
[00:05] Background Loader: [Cait_Visual_Overhaul.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [Cait_Visual_Overhaul.esp] Header processed. Expecting 2 records
[00:05] Background Loader: [Cait_Visual_Overhaul.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Cait_Visual_Overhaul.esp] Building FormID index
[00:05] Background Loader: [Cait_Visual_Overhaul.esp] FormID index built
[00:05] Background Loader: [Cait_Visual_Overhaul.esp] Building EditorID index
[00:05] Background Loader: [Cait_Visual_Overhaul.esp] EditorID index built
[00:05] Background Loader: [Cait_Visual_Overhaul.esp] Processing completed
[00:05] Background Loader: loading "SexyPiper.esp"...
[00:05] Background Loader: [sexyPiper.esp] Loading file
[00:05] Background Loader: [sexyPiper.esp] File loaded
[00:05] Background Loader: [sexyPiper.esp] Start processing
[00:05] Background Loader: [sexyPiper.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [sexyPiper.esp] Header processed. Expecting 2 records
[00:05] Background Loader: [sexyPiper.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [sexyPiper.esp] Building FormID index
[00:05] Background Loader: [sexyPiper.esp] FormID index built
[00:05] Background Loader: [sexyPiper.esp] Building EditorID index
[00:05] Background Loader: [sexyPiper.esp] EditorID index built
[00:05] Background Loader: [sexyPiper.esp] Processing completed
[00:05] Background Loader: loading "Magnolia.esp"...
[00:05] Background Loader: [Magnolia.esp] Loading file
[00:05] Background Loader: [Magnolia.esp] File loaded
[00:05] Background Loader: [Magnolia.esp] Start processing
[00:05] Background Loader: [Magnolia.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [Magnolia.esp] Header processed. Expecting 5 records
[00:05] Background Loader: [Magnolia.esp] GRUP Top "HDPT" processed
[00:05] Background Loader: [Magnolia.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Magnolia.esp] Building FormID index
[00:05] Background Loader: [Magnolia.esp] FormID index built
[00:05] Background Loader: [Magnolia.esp] Building EditorID index
[00:05] Background Loader: [Magnolia.esp] EditorID index built
[00:05] Background Loader: [Magnolia.esp] Processing completed
[00:05] Background Loader: loading "D.E.C.A.Y.esp"...
[00:05] Background Loader: [D.E.C.A.Y.esp] Loading file
[00:05] Background Loader: [D.E.C.A.Y.esp] File loaded
[00:05] Background Loader: [D.E.C.A.Y.esp] Start processing
[00:05] Background Loader: [D.E.C.A.Y.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [D.E.C.A.Y.esp] Header processed. Expecting 130 records
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "CLAS" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "RACE" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "LVLN" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "ALCH" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "PACK" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "CSTY" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "OTFT" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "SNDR" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] GRUP Top "MSWP" processed
[00:05] Background Loader: [D.E.C.A.Y.esp] Building FormID index
[00:05] Background Loader: [D.E.C.A.Y.esp] FormID index built
[00:05] Background Loader: [D.E.C.A.Y.esp] Building EditorID index
[00:05] Background Loader: [D.E.C.A.Y.esp] EditorID index built
[00:05] Background Loader: [D.E.C.A.Y.esp] Processing completed
[00:05] Background Loader: loading "PlasmaSword.esp"...
[00:05] Background Loader: [PlasmaSword.esp] Loading file
[00:05] Background Loader: [PlasmaSword.esp] File loaded
[00:05] Background Loader: [PlasmaSword.esp] Start processing
[00:05] Background Loader: [PlasmaSword.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [PlasmaSword.esp] Header processed. Expecting 74 records
[00:05] Background Loader: [PlasmaSword.esp] GRUP Top "KYWD" processed
[00:05] Background Loader: [PlasmaSword.esp] GRUP Top "TRNS" processed
[00:05] Background Loader: [PlasmaSword.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [PlasmaSword.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [PlasmaSword.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [PlasmaSword.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [PlasmaSword.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [PlasmaSword.esp] GRUP Top "IPCT" processed
[00:05] Background Loader: [PlasmaSword.esp] GRUP Top "IPDS" processed
[00:05] Background Loader: [PlasmaSword.esp] GRUP Top "SNDR" processed
[00:05] Background Loader: [PlasmaSword.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [PlasmaSword.esp] GRUP Top "OMOD" processed
[00:05] Background Loader: [PlasmaSword.esp] GRUP Top "INNR" processed
[00:05] Background Loader: [PlasmaSword.esp] Building FormID index
[00:05] Background Loader: [PlasmaSword.esp] FormID index built
[00:05] Background Loader: [PlasmaSword.esp] Building EditorID index
[00:05] Background Loader: [PlasmaSword.esp] EditorID index built
[00:05] Background Loader: [PlasmaSword.esp] Processing completed
[00:05] Background Loader: loading "HobbyHorse.esp"...
[00:05] Background Loader: [HobbyHorse.esp] Loading file
[00:05] Background Loader: [HobbyHorse.esp] File loaded
[00:05] Background Loader: [HobbyHorse.esp] Start processing
[00:05] Background Loader: [HobbyHorse.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [HobbyHorse.esp] Header processed. Expecting 48 records
[00:05] Background Loader: [HobbyHorse.esp] GRUP Top "KYWD" processed
[00:05] Background Loader: [HobbyHorse.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [HobbyHorse.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [HobbyHorse.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [HobbyHorse.esp] GRUP Top "IPCT" processed
[00:05] Background Loader: [HobbyHorse.esp] GRUP Top "IPDS" processed
[00:05] Background Loader: [HobbyHorse.esp] GRUP Top "SNDR" processed
[00:05] Background Loader: [HobbyHorse.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [HobbyHorse.esp] GRUP Top "OMOD" processed
[00:05] Background Loader: [HobbyHorse.esp] GRUP Top "INNR" processed
[00:05] Background Loader: [HobbyHorse.esp] GRUP Top "KSSM" processed
[00:05] Background Loader: [HobbyHorse.esp] Building FormID index
[00:05] Background Loader: [HobbyHorse.esp] FormID index built
[00:05] Background Loader: [HobbyHorse.esp] Building EditorID index
[00:05] Background Loader: [HobbyHorse.esp] EditorID index built
[00:05] Background Loader: [HobbyHorse.esp] Processing completed
[00:05] Background Loader: loading "DYNAVISION.esp"...
[00:05] Background Loader: [DYNAVISION.esp] Loading file
[00:05] Background Loader: [DYNAVISION.esp] File loaded
[00:05] Background Loader: [DYNAVISION.esp] Start processing
[00:05] Background Loader: [DYNAVISION.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [DYNAVISION.esp] Header processed. Expecting 116 records
[00:05] Background Loader: [DYNAVISION.esp] GRUP Top "GLOB" processed
[00:05] Background Loader: [DYNAVISION.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [DYNAVISION.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [DYNAVISION.esp] GRUP Top "MSTT" processed
[00:05] Background Loader: [DYNAVISION.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [DYNAVISION.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [DYNAVISION.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [DYNAVISION.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [DYNAVISION.esp] GRUP Top "IMAD" processed
[00:05] Background Loader: [DYNAVISION.esp] Building FormID index
[00:05] Background Loader: [DYNAVISION.esp] FormID index built
[00:05] Background Loader: [DYNAVISION.esp] Building EditorID index
[00:05] Background Loader: [DYNAVISION.esp] EditorID index built
[00:05] Background Loader: [DYNAVISION.esp] Processing completed
[00:05] Background Loader: loading "Colored Workshop Lights.esp"...
[00:05] Background Loader: [Colored Workshop Lights.esp] Loading file
[00:05] Background Loader: [Colored Workshop Lights.esp] File loaded
[00:05] Background Loader: [Colored Workshop Lights.esp] Start processing
[00:05] Background Loader: [Colored Workshop Lights.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [Colored Workshop Lights.esp] Adding master "DLCworkshop01.esm"
[00:05] Background Loader: [Colored Workshop Lights.esp] Header processed. Expecting 303 records
[00:05] Background Loader: [Colored Workshop Lights.esp] GRUP Top "TRNS" processed
[00:05] Background Loader: [Colored Workshop Lights.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [Colored Workshop Lights.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Colored Workshop Lights.esp] GRUP Top "LIGH" processed
[00:05] Background Loader: [Colored Workshop Lights.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [Colored Workshop Lights.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [Colored Workshop Lights.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Colored Workshop Lights.esp] GRUP Top "ADDN" processed
[00:05] Background Loader: [Colored Workshop Lights.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [Colored Workshop Lights.esp] GRUP Top "ARTO" processed
[00:05] Background Loader: [Colored Workshop Lights.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [Colored Workshop Lights.esp] GRUP Top "MSWP" processed
[00:05] Background Loader: [Colored Workshop Lights.esp] Building FormID index
[00:05] Background Loader: [Colored Workshop Lights.esp] FormID index built
[00:05] Background Loader: [Colored Workshop Lights.esp] Building EditorID index
[00:05] Background Loader: [Colored Workshop Lights.esp] EditorID index built
[00:05] Background Loader: [Colored Workshop Lights.esp] Processing completed
[00:05] Background Loader: loading "AA Lets Dance.esp"...
[00:05] Background Loader: [AA Lets Dance.esp] Loading file
[00:05] Background Loader: [AA Lets Dance.esp] File loaded
[00:05] Background Loader: [AA Lets Dance.esp] Start processing
[00:05] Background Loader: [AA Lets Dance.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [AA Lets Dance.esp] Header processed. Expecting 10 records
[00:05] Background Loader: [AA Lets Dance.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [AA Lets Dance.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [AA Lets Dance.esp] GRUP Top "IDLE" processed
[00:05] Background Loader: [AA Lets Dance.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [AA Lets Dance.esp] Building FormID index
[00:05] Background Loader: [AA Lets Dance.esp] FormID index built
[00:05] Background Loader: [AA Lets Dance.esp] Building EditorID index
[00:05] Background Loader: [AA Lets Dance.esp] EditorID index built
[00:05] Background Loader: [AA Lets Dance.esp] Processing completed
[00:05] Background Loader: loading "Eli_AlecusRogueHD.esp"...
[00:05] Background Loader: [Eli_AlecusRogueHD.esp] Loading file
[00:05] Background Loader: [Eli_AlecusRogueHD.esp] File loaded
[00:05] Background Loader: [Eli_AlecusRogueHD.esp] Start processing
[00:05] Background Loader: [Eli_AlecusRogueHD.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [Eli_AlecusRogueHD.esp] Adding master "ArmorKeywords.esm"
[00:05] Background Loader: [Eli_AlecusRogueHD.esp] Header processed. Expecting 9 records
[00:05] Background Loader: [Eli_AlecusRogueHD.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Eli_AlecusRogueHD.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [Eli_AlecusRogueHD.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [Eli_AlecusRogueHD.esp] Building FormID index
[00:05] Background Loader: [Eli_AlecusRogueHD.esp] FormID index built
[00:05] Background Loader: [Eli_AlecusRogueHD.esp] Building EditorID index
[00:05] Background Loader: [Eli_AlecusRogueHD.esp] EditorID index built
[00:05] Background Loader: [Eli_AlecusRogueHD.esp] Processing completed
[00:05] Background Loader: loading "Eli_Apocalypse Attire.esp"...
[00:05] Background Loader: [Eli_Apocalypse Attire.esp] Loading file
[00:05] Background Loader: [Eli_Apocalypse Attire.esp] File loaded
[00:05] Background Loader: [Eli_Apocalypse Attire.esp] Start processing
[00:05] Background Loader: [Eli_Apocalypse Attire.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [Eli_Apocalypse Attire.esp] Adding master "ArmorKeywords.esm"
[00:05] Background Loader: [Eli_Apocalypse Attire.esp] Header processed. Expecting 33 records
[00:05] Background Loader: [Eli_Apocalypse Attire.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Eli_Apocalypse Attire.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [Eli_Apocalypse Attire.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [Eli_Apocalypse Attire.esp] Building FormID index
[00:05] Background Loader: [Eli_Apocalypse Attire.esp] FormID index built
[00:05] Background Loader: [Eli_Apocalypse Attire.esp] Building EditorID index
[00:05] Background Loader: [Eli_Apocalypse Attire.esp] EditorID index built
[00:05] Background Loader: [Eli_Apocalypse Attire.esp] Processing completed
[00:05] Background Loader: loading "FALLOUT4WT.esp"...
[00:05] Background Loader: [FALLOUT4WT.esp] Loading file
[00:05] Background Loader: [FALLOUT4WT.esp] File loaded
[00:05] Background Loader: [FALLOUT4WT.esp] Start processing
[00:05] Background Loader: [FALLOUT4WT.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [FALLOUT4WT.esp] Header processed. Expecting 56 records
[00:05] Background Loader: [FALLOUT4WT.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [FALLOUT4WT.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [FALLOUT4WT.esp] GRUP Top "OMOD" processed
[00:05] Background Loader: [FALLOUT4WT.esp] GRUP Top "MSWP" processed
[00:05] Background Loader: [FALLOUT4WT.esp] Building FormID index
[00:05] Background Loader: [FALLOUT4WT.esp] FormID index built
[00:05] Background Loader: [FALLOUT4WT.esp] Building EditorID index
[00:05] Background Loader: [FALLOUT4WT.esp] EditorID index built
[00:05] Background Loader: [FALLOUT4WT.esp] Processing completed
[00:05] Background Loader: loading "Evil Detective Outfit.esp"...
[00:05] Background Loader: [Evil Detective Outfit.esp] Loading file
[00:05] Background Loader: [Evil Detective Outfit.esp] File loaded
[00:05] Background Loader: [Evil Detective Outfit.esp] Start processing
[00:05] Background Loader: [Evil Detective Outfit.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [Evil Detective Outfit.esp] Header processed. Expecting 8 records
[00:05] Background Loader: [Evil Detective Outfit.esp] GRUP Top "KYWD" processed
[00:05] Background Loader: [Evil Detective Outfit.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Evil Detective Outfit.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [Evil Detective Outfit.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [Evil Detective Outfit.esp] Building FormID index
[00:05] Background Loader: [Evil Detective Outfit.esp] FormID index built
[00:05] Background Loader: [Evil Detective Outfit.esp] Building EditorID index
[00:05] Background Loader: [Evil Detective Outfit.esp] EditorID index built
[00:05] Background Loader: [Evil Detective Outfit.esp] Processing completed
[00:05] Background Loader: loading "3DNPC_FO4.esp"...
[00:05] Background Loader: [3DNPC_FO4.esp] Loading file
[00:05] Background Loader: [3DNPC_FO4.esp] File loaded
[00:05] Background Loader: [3DNPC_FO4.esp] Start processing
[00:05] Background Loader: [3DNPC_FO4.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [3DNPC_FO4.esp] Header processed. Expecting 67422 records
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "KYWD" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "GLOB" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "FACT" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "HDPT" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "RACE" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "TACT" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "BOOK" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "DOOR" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "FURN" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "KEYM" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "ALCH" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "HAZD" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "NAVI" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "PACK" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "CSTY" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "EXPL" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "PERK" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "VTYP" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "ECZN" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "LCTN" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "SMBN" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "SMQN" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "OTFT" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "SNDR" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "RFGP" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "LAYR" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [3DNPC_FO4.esp] GRUP Top "MSWP" processed
[00:05] Background Loader: [3DNPC_FO4.esp] Building FormID index
[00:05] Background Loader: [3DNPC_FO4.esp] FormID index built
[00:05] Background Loader: [3DNPC_FO4.esp] Building EditorID index
[00:05] Background Loader: [3DNPC_FO4.esp] EditorID index built
[00:05] Background Loader: [3DNPC_FO4.esp] Processing completed
[00:05] Background Loader: loading "Eli_Faction Housing Overhaul - AiO.esp"...
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Loading file
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] File loaded
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Start processing
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Header processed. Expecting 5821 records
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "KYWD" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "LIGH" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "SCOL" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "FLOR" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "FURN" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "KEYM" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "ALCH" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "NAVI" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "PACK" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "PERK" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "LCTN" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "RFGP" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "LAYR" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] GRUP Top "MSWP" processed
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Building FormID index
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] FormID index built
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Building EditorID index
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] EditorID index built
[00:05] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Processing completed
[00:05] Background Loader: loading "SuperMutantOverhaul.esp"...
[00:05] Background Loader: [superMutantOverhaul.esp] Loading file
[00:05] Background Loader: [superMutantOverhaul.esp] File loaded
[00:05] Background Loader: [superMutantOverhaul.esp] Start processing
[00:05] Background Loader: [superMutantOverhaul.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [superMutantOverhaul.esp] Adding master "ArmorKeywords.esm"
[00:05] Background Loader: [superMutantOverhaul.esp] Header processed. Expecting 420 records
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "KYWD" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "GLOB" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "CLAS" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "HDPT" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "RACE" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "BOOK" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "AMMO" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "LVLN" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "ALCH" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "HAZD" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "EXPL" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "PERK" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "BPTD" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "LCTN" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "OTFT" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "ARTO" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [superMutantOverhaul.esp] GRUP Top "MSWP" processed
[00:05] Background Loader: [superMutantOverhaul.esp] Building FormID index
[00:05] Background Loader: [superMutantOverhaul.esp] FormID index built
[00:05] Background Loader: [superMutantOverhaul.esp] Building EditorID index
[00:05] Background Loader: [superMutantOverhaul.esp] EditorID index built
[00:05] Background Loader: [superMutantOverhaul.esp] Processing completed
[00:05] Background Loader: loading "TrainBar.esp"...
[00:05] Background Loader: [TrainBar.esp] Loading file
[00:05] Background Loader: [TrainBar.esp] File loaded
[00:05] Background Loader: [TrainBar.esp] Start processing
[00:05] Background Loader: [TrainBar.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [TrainBar.esp] Adding master "DLCRobot.esm"
[00:05] Background Loader: [TrainBar.esp] Header processed. Expecting 515 records
[00:05] Background Loader: [TrainBar.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [TrainBar.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [TrainBar.esp] GRUP Top "NAVI" processed
[00:05] Background Loader: [TrainBar.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [TrainBar.esp] GRUP Top "OTFT" processed
[00:05] Background Loader: [TrainBar.esp] GRUP Top "RFGP" processed
[00:05] Background Loader: [TrainBar.esp] Building FormID index
[00:05] Background Loader: [TrainBar.esp] FormID index built
[00:05] Background Loader: [TrainBar.esp] Building EditorID index
[00:05] Background Loader: [TrainBar.esp] EditorID index built
[00:05] Background Loader: [TrainBar.esp] Processing completed
[00:05] Background Loader: loading "DD_Prelude_273.esp"...
[00:05] Background Loader: [DD_Prelude_273.esp] Loading file
[00:05] Background Loader: [DD_Prelude_273.esp] File loaded
[00:05] Background Loader: [DD_Prelude_273.esp] Start processing
[00:05] Background Loader: [DD_Prelude_273.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [DD_Prelude_273.esp] Header processed. Expecting 224 records
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "WEAP" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "AMMO" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "PROJ" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "EXPL" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "PERK" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "SNDR" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [DD_Prelude_273.esp] GRUP Top "OMOD" processed
[00:05] Background Loader: [DD_Prelude_273.esp] Building FormID index
[00:05] Background Loader: [DD_Prelude_273.esp] FormID index built
[00:05] Background Loader: [DD_Prelude_273.esp] Building EditorID index
[00:05] Background Loader: [DD_Prelude_273.esp] EditorID index built
[00:05] Background Loader: [DD_Prelude_273.esp] Processing completed
[00:05] Background Loader: loading "AtomicRadio.esp"...
[00:05] Background Loader: [AtomicRadio.esp] Loading file
[00:05] Background Loader: [AtomicRadio.esp] File loaded
[00:05] Background Loader: [AtomicRadio.esp] Start processing
[00:05] Background Loader: [AtomicRadio.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [AtomicRadio.esp] Header processed. Expecting 292 records
[00:05] Background Loader: [AtomicRadio.esp] GRUP Top "ACTI" processed
[00:05] Background Loader: [AtomicRadio.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [AtomicRadio.esp] GRUP Top "NAVI" processed
[00:05] Background Loader: [AtomicRadio.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [AtomicRadio.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [AtomicRadio.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [AtomicRadio.esp] GRUP Top "VTYP" processed
[00:05] Background Loader: [AtomicRadio.esp] GRUP Top "MESG" processed
[00:05] Background Loader: [AtomicRadio.esp] GRUP Top "SNDR" processed
[00:05] Background Loader: [AtomicRadio.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [AtomicRadio.esp] Building FormID index
[00:05] Background Loader: [AtomicRadio.esp] FormID index built
[00:05] Background Loader: [AtomicRadio.esp] Building EditorID index
[00:05] Background Loader: [AtomicRadio.esp] EditorID index built
[00:05] Background Loader: [AtomicRadio.esp] Processing completed
[00:05] Background Loader: loading "EveryonesBestFriend.esp"...
[00:05] Background Loader: [EveryonesBestFriend.esp] Loading file
[00:05] Background Loader: [EveryonesBestFriend.esp] File loaded
[00:05] Background Loader: [EveryonesBestFriend.esp] Start processing
[00:05] Background Loader: [EveryonesBestFriend.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [EveryonesBestFriend.esp] Header processed. Expecting 96 records
[00:05] Background Loader: [EveryonesBestFriend.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [EveryonesBestFriend.esp] Building FormID index
[00:05] Background Loader: [EveryonesBestFriend.esp] FormID index built
[00:05] Background Loader: [EveryonesBestFriend.esp] Building EditorID index
[00:05] Background Loader: [EveryonesBestFriend.esp] EditorID index built
[00:05] Background Loader: [EveryonesBestFriend.esp] Processing completed
[00:05] Background Loader: loading "HN66-SiriusArmor.esp"...
[00:05] Background Loader: [HN66-SiriusArmor.esp] Loading file
[00:05] Background Loader: [HN66-SiriusArmor.esp] File loaded
[00:05] Background Loader: [HN66-SiriusArmor.esp] Start processing
[00:05] Background Loader: [HN66-SiriusArmor.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [HN66-SiriusArmor.esp] Adding master "DLCRobot.esm"
[00:05] Background Loader: [HN66-SiriusArmor.esp] Header processed. Expecting 35 records
[00:05] Background Loader: [HN66-SiriusArmor.esp] GRUP Top "KYWD" processed
[00:05] Background Loader: [HN66-SiriusArmor.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [HN66-SiriusArmor.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [HN66-SiriusArmor.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [HN66-SiriusArmor.esp] GRUP Top "CONT" processed
[00:05] Background Loader: [HN66-SiriusArmor.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [HN66-SiriusArmor.esp] GRUP Top "ARTO" processed
[00:05] Background Loader: [HN66-SiriusArmor.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [HN66-SiriusArmor.esp] GRUP Top "OMOD" processed
[00:05] Background Loader: [HN66-SiriusArmor.esp] Building FormID index
[00:05] Background Loader: [HN66-SiriusArmor.esp] FormID index built
[00:05] Background Loader: [HN66-SiriusArmor.esp] Building EditorID index
[00:05] Background Loader: [HN66-SiriusArmor.esp] EditorID index built
[00:05] Background Loader: [HN66-SiriusArmor.esp] Processing completed
[00:05] Background Loader: loading "DD_Explosive_Fist.esp"...
[00:05] Background Loader: [DD_Explosive_Fist.esp] Loading file
[00:05] Background Loader: [DD_Explosive_Fist.esp] File loaded
[00:05] Background Loader: [DD_Explosive_Fist.esp] Start processing
[00:05] Background Loader: [DD_Explosive_Fist.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [DD_Explosive_Fist.esp] Header processed. Expecting 17 records
[00:05] Background Loader: [DD_Explosive_Fist.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [DD_Explosive_Fist.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [DD_Explosive_Fist.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [DD_Explosive_Fist.esp] GRUP Top "EXPL" processed
[00:05] Background Loader: [DD_Explosive_Fist.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [DD_Explosive_Fist.esp] GRUP Top "OMOD" processed
[00:05] Background Loader: [DD_Explosive_Fist.esp] Building FormID index
[00:05] Background Loader: [DD_Explosive_Fist.esp] FormID index built
[00:05] Background Loader: [DD_Explosive_Fist.esp] Building EditorID index
[00:05] Background Loader: [DD_Explosive_Fist.esp] EditorID index built
[00:05] Background Loader: [DD_Explosive_Fist.esp] Processing completed
[00:05] Background Loader: loading "SatelliteWorldMap.esp"...
[00:05] Background Loader: [satelliteWorldMap.esp] Loading file
[00:05] Background Loader: [satelliteWorldMap.esp] File loaded
[00:05] Background Loader: [satelliteWorldMap.esp] Start processing
[00:05] Background Loader: [satelliteWorldMap.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [satelliteWorldMap.esp] Header processed. Expecting 2 records
[00:05] Background Loader: [satelliteWorldMap.esp] GRUP Top "WRLD" processed
[00:05] Background Loader: [satelliteWorldMap.esp] Building FormID index
[00:05] Background Loader: [satelliteWorldMap.esp] FormID index built
[00:05] Background Loader: [satelliteWorldMap.esp] Building EditorID index
[00:05] Background Loader: [satelliteWorldMap.esp] EditorID index built
[00:05] Background Loader: [satelliteWorldMap.esp] Processing completed
[00:05] Background Loader: loading "Northland Diggers New.esp"...
[00:05] Background Loader: [Northland Diggers New.esp] Loading file
[00:05] Background Loader: [Northland Diggers New.esp] File loaded
[00:05] Background Loader: [Northland Diggers New.esp] Start processing
[00:05] Background Loader: [Northland Diggers New.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [Northland Diggers New.esp] Adding master "DLCCoast.esm"
[00:05] Background Loader: [Northland Diggers New.esp] Header processed. Expecting 444 records
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "KYWD" processed
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "TRNS" processed
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "STAT" processed
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "MSTT" processed
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "FLOR" processed
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "FURN" processed
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "NPC_" processed
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "ALCH" processed
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "AVIF" processed
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "ARTO" processed
[00:05] Background Loader: [Northland Diggers New.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [Northland Diggers New.esp] Building FormID index
[00:05] Background Loader: [Northland Diggers New.esp] FormID index built
[00:05] Background Loader: [Northland Diggers New.esp] Building EditorID index
[00:05] Background Loader: [Northland Diggers New.esp] EditorID index built
[00:05] Background Loader: [Northland Diggers New.esp] Processing completed
[00:05] Background Loader: loading "Prelude to Vault 273 Transcripts.esp"...
[00:05] Background Loader: [Prelude to Vault 273 Transcripts.esp] Loading file
[00:05] Background Loader: [Prelude to Vault 273 Transcripts.esp] File loaded
[00:05] Background Loader: [Prelude to Vault 273 Transcripts.esp] Start processing
[00:05] Background Loader: [Prelude to Vault 273 Transcripts.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [Prelude to Vault 273 Transcripts.esp] Adding master "DD_Prelude_273.esp"
[00:05] Background Loader: [Prelude to Vault 273 Transcripts.esp] Header processed. Expecting 48 records
[00:05] Background Loader: [Prelude to Vault 273 Transcripts.esp] GRUP Top "NOTE" processed
[00:05] Background Loader: [Prelude to Vault 273 Transcripts.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [Prelude to Vault 273 Transcripts.esp] GRUP Top "CELL" processed
[00:05] Background Loader: [Prelude to Vault 273 Transcripts.esp] Building FormID index
[00:05] Background Loader: [Prelude to Vault 273 Transcripts.esp] FormID index built
[00:05] Background Loader: [Prelude to Vault 273 Transcripts.esp] Building EditorID index
[00:05] Background Loader: [Prelude to Vault 273 Transcripts.esp] EditorID index built
[00:05] Background Loader: [Prelude to Vault 273 Transcripts.esp] Processing completed
[00:05] Background Loader: loading "QuickEnterFromStand.esp"...
[00:05] Background Loader: [QuickEnterFromStand.esp] Loading file
[00:05] Background Loader: [QuickEnterFromStand.esp] File loaded
[00:05] Background Loader: [QuickEnterFromStand.esp] Start processing
[00:05] Background Loader: [QuickEnterFromStand.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [QuickEnterFromStand.esp] Header processed. Expecting 3 records
[00:05] Background Loader: [QuickEnterFromStand.esp] GRUP Top "IDLE" processed
[00:05] Background Loader: [QuickEnterFromStand.esp] Building FormID index
[00:05] Background Loader: [QuickEnterFromStand.esp] FormID index built
[00:05] Background Loader: [QuickEnterFromStand.esp] Building EditorID index
[00:05] Background Loader: [QuickEnterFromStand.esp] EditorID index built
[00:05] Background Loader: [QuickEnterFromStand.esp] Processing completed
[00:05] Background Loader: loading "QuickExitToStand.esp"...
[00:05] Background Loader: [QuickExitToStand.esp] Loading file
[00:05] Background Loader: [QuickExitToStand.esp] File loaded
[00:05] Background Loader: [QuickExitToStand.esp] Start processing
[00:05] Background Loader: [QuickExitToStand.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [QuickExitToStand.esp] Header processed. Expecting 3 records
[00:05] Background Loader: [QuickExitToStand.esp] GRUP Top "IDLE" processed
[00:05] Background Loader: [QuickExitToStand.esp] Building FormID index
[00:05] Background Loader: [QuickExitToStand.esp] FormID index built
[00:05] Background Loader: [QuickExitToStand.esp] Building EditorID index
[00:05] Background Loader: [QuickExitToStand.esp] EditorID index built
[00:05] Background Loader: [QuickExitToStand.esp] Processing completed
[00:05] Background Loader: loading "TrueStormsFO4-FarHarbor.esp"...
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] Loading file
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] File loaded
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] Start processing
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] Adding master "DLCCoast.esm"
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] Adding master "TrueStormsFO4.esm"
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] Header processed. Expecting 56 records
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] GRUP Top "GLOB" processed
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] GRUP Top "SPEL" processed
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] GRUP Top "TERM" processed
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] GRUP Top "WTHR" processed
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] GRUP Top "CLMT" processed
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] GRUP Top "REGN" processed
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] GRUP Top "QUST" processed
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] GRUP Top "SNDR" processed
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] Building FormID index
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] FormID index built
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] Building EditorID index
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] EditorID index built
[00:05] Background Loader: [TrueStormsFO4-FarHarbor.esp] Processing completed
[00:05] Background Loader: loading "Eli_Better Bobblehead Sorting.esp"...
[00:05] Background Loader: [Eli_Better Bobblehead Sorting.esp] Loading file
[00:05] Background Loader: [Eli_Better Bobblehead Sorting.esp] File loaded
[00:05] Background Loader: [Eli_Better Bobblehead Sorting.esp] Start processing
[00:05] Background Loader: [Eli_Better Bobblehead Sorting.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [Eli_Better Bobblehead Sorting.esp] Header processed. Expecting 21 records
[00:05] Background Loader: [Eli_Better Bobblehead Sorting.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [Eli_Better Bobblehead Sorting.esp] Building FormID index
[00:05] Background Loader: [Eli_Better Bobblehead Sorting.esp] FormID index built
[00:05] Background Loader: [Eli_Better Bobblehead Sorting.esp] Building EditorID index
[00:05] Background Loader: [Eli_Better Bobblehead Sorting.esp] EditorID index built
[00:05] Background Loader: [Eli_Better Bobblehead Sorting.esp] Processing completed
[00:05] Background Loader: loading "Armorsmith Extended.esp"...
[00:05] Background Loader: [Armorsmith Extended.esp] Loading file
[00:05] Background Loader: [Armorsmith Extended.esp] File loaded
[00:05] Background Loader: [Armorsmith Extended.esp] Start processing
[00:05] Background Loader: [Armorsmith Extended.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [Armorsmith Extended.esp] Adding master "ArmorKeywords.esm"
[00:05] Background Loader: [Armorsmith Extended.esp] Header processed. Expecting 1465 records
[00:05] Background Loader: [Armorsmith Extended.esp] GRUP Top "KYWD" processed
[00:05] Background Loader: [Armorsmith Extended.esp] GRUP Top "TXST" processed
[00:05] Background Loader: [Armorsmith Extended.esp] GRUP Top "MGEF" processed
[00:05] Background Loader: [Armorsmith Extended.esp] GRUP Top "ENCH" processed
[00:05] Background Loader: [Armorsmith Extended.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Armorsmith Extended.esp] GRUP Top "MISC" processed
[00:05] Background Loader: [Armorsmith Extended.esp] GRUP Top "LVLI" processed
[00:05] Background Loader: [Armorsmith Extended.esp] GRUP Top "RFCT" processed
[00:05] Background Loader: [Armorsmith Extended.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [Armorsmith Extended.esp] GRUP Top "OTFT" processed
[00:05] Background Loader: [Armorsmith Extended.esp] GRUP Top "ARTO" processed
[00:05] Background Loader: [Armorsmith Extended.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [Armorsmith Extended.esp] GRUP Top "OMOD" processed
[00:05] Background Loader: [Armorsmith Extended.esp] GRUP Top "MSWP" processed
[00:05] Background Loader: [Armorsmith Extended.esp] Building FormID index
[00:05] Background Loader: [Armorsmith Extended.esp] FormID index built
[00:05] Background Loader: [Armorsmith Extended.esp] Building EditorID index
[00:05] Background Loader: [Armorsmith Extended.esp] EditorID index built
[00:05] Background Loader: [Armorsmith Extended.esp] Processing completed
[00:05] Background Loader: loading "Armorsmith All DLCs Patch.esp"...
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] Loading file
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] File loaded
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] Start processing
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] Adding master "Fallout4.esm"
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] Adding master "DLCRobot.esm"
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] Adding master "DLCCoast.esm"
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] Adding master "DLCworkshop03.esm"
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] Adding master "DLCNukaWorld.esm"
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] Adding master "ArmorKeywords.esm"
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] Adding master "Armorsmith Extended.esp"
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] Header processed. Expecting 292 records
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] GRUP Top "ARMO" processed
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] GRUP Top "FLST" processed
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] GRUP Top "ARMA" processed
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] GRUP Top "COBJ" processed
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] Building FormID index
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] FormID index built
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] Building EditorID index
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] EditorID index built
[00:05] Background Loader: [Armorsmith All DLCs Patch.esp] Processing completed
[00:05] Background Loader: [DLCRobot.esm] Building reference info.
[00:08] Background Loader: [DLCWorkshop01.esm] Building reference info.
[00:08] Background Loader: [DLCCoast.esm] Building reference info.
[00:22] Background Loader: [DLCWorkshop02.esm] Building reference info.
[00:22] Background Loader: [DLCWorkshop03.esm] Building reference info.
[00:23] Background Loader: [DLCNukaWorld.esm] Building reference info.
[00:36] Background Loader: [TrueStormsFO4.esm] Building reference info.
[00:36] Background Loader: [ArmorKeywords.esm] Building reference info.
[00:36] Background Loader: [Workshop_Planters.esp] Building reference info.
[00:36] Background Loader: [LooksMenu.esp] Building reference info.
[00:36] Background Loader: [LooksMenu Customization Compendium.esp] Building reference info.
[00:36] Background Loader: [TronSuit.esp] Building reference info.
[00:36] Background Loader: [The Eyes Of Beauty.esp] Building reference info.
[00:36] Background Loader: [KSHairdos.esp] Building reference info.
[00:36] Background Loader: [AzarPonytailHairstyles.esp] Building reference info.
[00:36] Background Loader: [CBBE.esp] Building reference info.
[00:36] Background Loader: [CBBE Furry Undergarments Fix.esp] Building reference info.
[00:36] Background Loader: [DX Commonwealth Shorts.esp] Building reference info.
[00:36] Background Loader: [DX Vault Girl Shorts.esp] Building reference info.
[00:36] Background Loader: [Cait_Visual_Overhaul.esp] Building reference info.
[00:36] Background Loader: [sexyPiper.esp] Building reference info.
[00:36] Background Loader: [Magnolia.esp] Building reference info.
[00:36] Background Loader: [D.E.C.A.Y.esp] Building reference info.
[00:36] Background Loader: [PlasmaSword.esp] Building reference info.
[00:36] Background Loader: [HobbyHorse.esp] Building reference info.
[00:36] Background Loader: [DYNAVISION.esp] Building reference info.
[00:36] Background Loader: [Colored Workshop Lights.esp] Building reference info.
[00:36] Background Loader: [AA Lets Dance.esp] Building reference info.
[00:36] Background Loader: [Eli_AlecusRogueHD.esp] Building reference info.
[00:36] Background Loader: [Eli_Apocalypse Attire.esp] Building reference info.
[00:36] Background Loader: [FALLOUT4WT.esp] Building reference info.
[00:36] Background Loader: [Evil Detective Outfit.esp] Building reference info.
[00:36] Background Loader: [3DNPC_FO4.esp] Building reference info.
[00:41] Background Loader: [Eli_Faction Housing Overhaul - AiO.esp] Building reference info.
[00:41] Background Loader: [superMutantOverhaul.esp] Building reference info.
[00:41] Background Loader: <Warning: Unused data in: \ [23] SuperMutantOverhaul.esp \ [15] GRUP Top "NPC_" \ [55] SMOH_EncNightkin03Legendary "Psychotic Nightkin Prowler" [NPC_:230008D7] \ [21] Object Template \ [1] Combinations \ [0] Combination \ [0] OBTS - Object Mod Template Item>
[00:41] Background Loader: [TrainBar.esp] Building reference info.
[00:41] Background Loader: [DD_Prelude_273.esp] Building reference info.
[00:42] Background Loader: [AtomicRadio.esp] Building reference info.
[00:42] Background Loader: [EveryonesBestFriend.esp] Building reference info.
[00:42] Background Loader: [HN66-SiriusArmor.esp] Building reference info.
[00:42] Background Loader: [DD_Explosive_Fist.esp] Building reference info.
[00:42] Background Loader: [satelliteWorldMap.esp] Building reference info.
[00:42] Background Loader: [Northland Diggers New.esp] Building reference info.
[00:42] Background Loader: [Prelude to Vault 273 Transcripts.esp] Building reference info.
[00:42] Background Loader: [QuickEnterFromStand.esp] Building reference info.
[00:42] Background Loader: [QuickExitToStand.esp] Building reference info.
[00:42] Background Loader: [TrueStormsFO4-FarHarbor.esp] Building reference info.
[00:42] Background Loader: [Eli_Better Bobblehead Sorting.esp] Building reference info.
[00:42] Background Loader: [Armorsmith Extended.esp] Building reference info.
[00:42] Background Loader: [Armorsmith All DLCs Patch.esp] Building reference info.
[00:42] Background Loader: finished

The problem is I have went through all the basic, and advanced modding techniques when dealing with crashing and everything getting sent back is saying everything is okay, yet I am still crashing. With my graphics card going down it put me behind on the mods that people have asked me to make and until I can find out why it is crashing I can't do anything for them.
Edited by ProtoTypeRaavyn
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