Guest deleted10552447 Posted January 2, 2017 Share Posted January 2, 2017 Using FCO, ILO, and an ENB, I'm noticing some weird problems with NPC hair, especially Doc Mitchell. Their hair color is affected by the local lighting. For example, when Doc Mithcell is in his chair/couch room, his hair is white. When he's next to the Vigor Tester, his hair is given an orange light. I'm using FCO's ENB hair meshes, so I'm not sure why this is happening. Link to comment Share on other sites More sharing options...
dbzdonny Posted June 27, 2017 Share Posted June 27, 2017 Hi, I know this was quite a while ago, but I'm having the same problem and I was just wondering if you ever figured it out? Link to comment Share on other sites More sharing options...
dubiousintent Posted June 27, 2017 Share Posted June 27, 2017 It's going to be related to the values used by whichever "pre-set" you have chosen. Please see the 'Solutions to Post-Processor (ENB/SweetFX et. al.) problems' section in the wiki "Fallout NV Mod Conflict Troubleshooting" guide. It contains a link to the STEP guide to ENB Settings. If you haven't chosen a pre-set, search the Nexus for them. -Dubious- Link to comment Share on other sites More sharing options...
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