zinkiux Posted January 8, 2012 Share Posted January 8, 2012 Ok, So like many of you im Making Mods. And in my mod i Need to Add to a Weapon Object effect. I mean I Know how to do this, but how to Do, that on critical strike i get turbo effect, on my self, cuz when i Add turboeffect to my Weap`s Object Effect, Both me and Enemies gets turbo. I wanna do same with increases skills and etc. So to explain in "English" At critical i want to get turbo effect my self, not both enemies and me. Link to comment Share on other sites More sharing options...
adman85 Posted January 9, 2012 Share Posted January 9, 2012 Give the (turbo) effect a condition to check whether the user is the player. This will make turbo only affect you. Link to comment Share on other sites More sharing options...
zinkiux Posted January 11, 2012 Author Share Posted January 11, 2012 Give the (turbo) effect a condition to check whether the user is the player. This will make turbo only affect you. So How do i Do that? Link to comment Share on other sites More sharing options...
adman85 Posted January 12, 2012 Share Posted January 12, 2012 Oh, I thought you already had the weapon working. I'm not sure how you would get a weapon to only use it's effect on a critical hit. the check for player condition is set up like this; Function; GetIsIDComparison; Equal to 1Referenceable Object; Player [NPC_:00000007]Run on; Subject If you want to add a check for player condition, go to the turbo effect (in GECK or FNVEdit) and add a condition to ALL of the effects in the turbo's effect list. (an easy way is to find an effect that already only effects the player (I think some poisons are set up like this), and copy that condition to your turbo effects). Sorry if this is confusing, I hope it is not though :D Link to comment Share on other sites More sharing options...
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