Starwaster Posted January 3, 2017 Share Posted January 3, 2017 (edited) Curie's health doesn't auto-level as the player levels like other NPC companions do. The wiki article indicates that this is because she has static health or levels assigned for each of her two forms. but I don't think the article is correct; The numbers definitely depend on the player's level when her robot form is initialized and then later when she is turned into a synth. So it's determined exactly twice and never updates even though Auto-Calc and PC Mult are set. I've seen it insinuated that it is because of the way Curie's leveled list templates are laid out. But both templates also have Auto-Calc and PC Mult the same as other companions who auto-level. Question then is: Is there something else that has to be done when configuring companions so that their level is updated when the player levels? edit:Another question: Is NPC autoleveling hard coded or is it in the scripts somewhere? Edited January 3, 2017 by Starwaster Link to comment Share on other sites More sharing options...
Starwaster Posted January 5, 2017 Author Share Posted January 5, 2017 Some other information... looking at her in-game, her level keeps pace with the player's level, it's just the health isn't auto-updated unless I reset / recycle which trashes affinity and inventory. Nobody has any idea what's happening here? I've tried various things with the Creation Kit/ FO4Edit, namely editing her templates, changing her class to match the class of other NPCs who work properly or changing her templates but I can't seem to make this work. Link to comment Share on other sites More sharing options...
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