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Establishing a FormList as a Quest Reference Alias


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I'm looking to establish a formlist as a quest reference alias so that I can more easily attach scripts to all of the forms within the formlist. I've found a guide for Skyrim, but I don't seem to be able to get it working for Fallout 4. The important part of the guide is:

 

"Go to the Quest Alias tab, then right-click on the empty list and choose to create a New Reference Alias. Check the flag for Optional. For Fill Type, choose Find Matching Reference and check the flags for In Loaded Area and Closest. Under Match Conditions, right-click the list and select 'New' to create a new condition"

 

The guide results in the following:

 

Alias.png

 

As you can see, I haven't had much luck, as there's an issue with the condition and I'm unable to attach a script. The formlist itself just has a number of flora dragged into it. Could anyone let me know the equivalent process for Fallout 4? I haven't been able to find any other guides, and the CK guide I did manage to find is apparently only available for Skyrim. Therefore, I'm not sure if I'm doing something wrong or it just doesn't work for Fallout 4.

 

Any help would be appreciated, as I really don't want to manually attach the same script to the 40+ necessary forms.

 

Edit: For reference, I have clicked OK to close the alias window and then opened it again (so that I can attach scripts), so that shouldn't be the issue.

Edited by KernalsEgg
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Well, I think you need to first.. leave the area and return again. "In loaded area" I believe has the same rule as the other "load" based things(like events) even in Skyrim.. it wont work if the thing you're testing/expecting it to be in, is the current area when the game loads.

Assuming the player in F04 loads 5x5 cells like in Skyrim, you could also try moving to an interior(as in, make outside cells 'unload') and then back to the exterior cell the floras are expected to be in.

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Sorry, I might not have explained myself correctly. It won't let me attach a script at all (I click Add under Papyrus Scripts and it's entirely blank, meaning that it also won't let me add a new script). The issue isn't testing the result in-game, it's getting it set up in the CK. I'm pretty sure that the condition being in purple text indicates an error, but I'm not sure what the error is. For example, if I change the condition (to, for example, IsGuard), the text becomes black, but I'm still unable to attach a script. I've only dealt with aliases in SSE and I haven't encountered this issue before, so I have no idea what's wrong. Even creating a simple forced or uniqueactor player reference alias won't allow me to attach scripts, which works perfectly fine in SSE, so I'm at a loss.

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Sorry, I might not have explained myself correctly. It won't let me attach a script at all (I click Add under Papyrus Scripts and it's entirely blank, meaning that it also won't let me add a new script). The issue isn't testing the result in-game, it's getting it set up in the CK. I'm pretty sure that the condition being in purple text indicates an error, but I'm not sure what the error is. For example, if I change the condition (to, for example, IsGuard), the text becomes black, but I'm still unable to attach a script. I've only dealt with aliases in SSE and I haven't encountered this issue before, so I have no idea what's wrong. Even creating a simple forced or uniqueactor player reference alias won't allow me to attach scripts, which works perfectly fine in SSE, so I'm at a loss.

 

I have a bunch of aliases set up like this in different quests (not formlist specific though) and the text is purple in all cases that I checked. Mine work in game and I can add scripts to them. I just tried adding a formlist to one of those quests using that same method and could open up the script menu with no problem.

 

Have you closed the quest since you started building it? Lots of functionality is unavailable until it's been closed once.

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Thanks for letting me know that it being purple is normal, I was under the impression that this expressed some sort of error. Now before I make myself look stupid, let me say that when I first did this, I closed out of both the quest and alias window several times when testing this issue, both because I knew that not doing so imposed these limitations/caused these issues, and because I wanted to save the .esp. in the CK. Now, I had to go and do something, and once I came back I recreated the .esp and alias. It seems to work fine now. I didn't do anything different (to my knowledge), so I'm not sure what was wrong. In my limited testing, it seems to work fine. Thanks for your help mate :smile:

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Working with Aliases can be tricky, specially setting them up the first time. I've noticed that if you ever set SOME flags (like reserves reference, but not all of them) it ALWAYS lists it as an applied flag, IE even if you uncheck it in the alias data page it's still gonna show up under the "Flags" when looking at the Alias tab attached to it's quest.

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