sephofmaryland Posted January 4, 2017 Share Posted January 4, 2017 (edited) I'm trying to make a body mesh and for some reason in blender it is having trouble saving the .tga file when I go to save the uv layout. It appears to be an issue with the .blend file and not the program itself because I can make other meshes export their uv .tgas just fine. i thought i could maybe just skip getting the actual .tga from the blender file and make the textures from a screenshot but when I did that the mesh ended up just being replaced with some kinda red triangle prism. I checked online and some people thought that was a texture problem so I'm assuming the issue keeping me from exporting the .tga is linked to that. If anybody has any idea what's going on there your advice would be greatly appreciated, i really don't want to go making this mesh completely over from scratch again. Edit: Oh right, to wrap this one up in case anyone else has the same problem: the .tga export wasn't needed at all, making the texture from a screenshot works fine as long as the .blend file as the unwrap saved on it. The red triangle was caused by missing a step in the tutorial i read. I just had to edit it in nifskope a bit and make sure the nitri texture thing was pointing to the right file location for the textures, which was weird cause i didn't need to do that for the head mesh, but whatever. ---This topic has been S.O.L.V.E.D.--- Edited January 8, 2017 by sephofmaryland Link to comment Share on other sites More sharing options...
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