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A few "noob Questions"


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Hey, I'm currently working on my first Mod, and there are some things that I don't understand.

 

1. I'm working on the Int302 Quest a.k.a. Battle of Bunker Hill, and the final Quest stage 200 runs this Fragment:

"CompleteAllObjectives()

Game.RewardPlayerXP(XPFactionFinal.GetValue() as int)
B257.GetReference().Disable()
F633.GetReference().Disable()
Y915.GetReference().Disable()
Z322.GetReference().Disable()
;InstM04.Start()
Inst302Combat.Stop()
Inst303.Start()
;re-enable Caravan Workers
CaravanWorker1.Enable()
CaravanWorker2.Enable()
CaravanWorker3.Enable()
CaravanWorker4.Enable()
;Update Global for Radio News
RadioDCInst302Ready.SetValue((GameDaysPassed.GetValue() + 1))
; Tell Bunker Hill settlement the battle is over
pDialogueBunkerHill.SetStage(600)
;Ryan's Additions
BHCombatTriggerEnableMarker.Disable()
Stop()"
I've made a new Quest called Inst303Alt, added a new stage and copied the script and changed "Inst303.Start()" to "Inst303Alt.Start()"
Well... the Quest isn't starting : /
2.
I've added a new scene which is going to trigger the new Quest stage, but "Inst302Stage100SuccessScene" phase 6 (the original trigger for the final stage) has no "set quest stage", so how is the final stage triggered ?!

 

 

I apologize for my english and my probably really simple Questions

 

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