CommanderKarl007 Posted January 4, 2017 Share Posted January 4, 2017 Hey, I'm currently working on my first Mod, and there are some things that I don't understand. 1. I'm working on the Int302 Quest a.k.a. Battle of Bunker Hill, and the final Quest stage 200 runs this Fragment: "CompleteAllObjectives() Game.RewardPlayerXP(XPFactionFinal.GetValue() as int) B257.GetReference().Disable()F633.GetReference().Disable()Y915.GetReference().Disable()Z322.GetReference().Disable();InstM04.Start()Inst302Combat.Stop()Inst303.Start() ;re-enable Caravan WorkersCaravanWorker1.Enable()CaravanWorker2.Enable()CaravanWorker3.Enable()CaravanWorker4.Enable() ;Update Global for Radio NewsRadioDCInst302Ready.SetValue((GameDaysPassed.GetValue() + 1)) ; Tell Bunker Hill settlement the battle is overpDialogueBunkerHill.SetStage(600) ;Ryan's AdditionsBHCombatTriggerEnableMarker.Disable() Stop()" I've made a new Quest called Inst303Alt, added a new stage and copied the script and changed "Inst303.Start()" to "Inst303Alt.Start()"Well... the Quest isn't starting : / 2. I've added a new scene which is going to trigger the new Quest stage, but "Inst302Stage100SuccessScene" phase 6 (the original trigger for the final stage) has no "set quest stage", so how is the final stage triggered ?! I apologize for my english and my probably really simple Questions Link to comment Share on other sites More sharing options...
Recommended Posts