RedRocketTM Posted January 5, 2017 Share Posted January 5, 2017 (edited) Sooo I installed a mod that changes the Director's Quarters in the institute. Nothing more tto say about that - The mod itself is working fine, tthe only thing is: It adds 4 chairs to the balcony. Ever since I've only seen one of them, so I thought this was intentional. On a screenshot I saw that there were 4 of them instead, so I went back to check, and I only have on of them showing up. I thought the others weren't there at all, BUT they are. When I switched on the light of my Pipboy, I could see them, but only as very soft shades, and they're fully interactable and usable. The funny thing is: They all use the same textture, which is working right on the fourth one. two of them use the same mesh, the other two have another, but still the same texture. Things I've done so far:-Disabling / enablingg the non working chairs, but no change.- checking the B2A files of the mod, there are no exttra meshes for the other 2 chairs.-Checking the same model in the workshop, they're all working and show up just right, so it can't be a problem with either the mesh, or the textture as they are working in General.- Checked the chairs in CK, they're all there with working meshes and texttures! x.x Every other place in the institute where benches with the same texture are, they're working fine as well. It doesn't matter if I use the original mod or my retextured version, the chairs just won't be visible. Does anyone know what this might be? Because I ran out of ideas. I've never seen something like this happening before. :D foto upload Here's a pic of what I mean. As you can see, they're all there, bu only he big chair on the right side shows up ingame, the rest is invisible, but still usable and can be seen as a shade when switching on he pipboy light. :( Edited January 5, 2017 by Kuschel-Drow Link to comment Share on other sites More sharing options...
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