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1st recon beret downgraded


madboy78

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Hi all,

 

I'm playing FNV with Project Nevada, AWOP, New Bounties and some other minor (but great) mods. One of them re-flagged the 1st Recon Beret to >Hat instead of the previous >Hair, consequently disabling it from being worn with Elite Riot Helmet.

 

Q: Who did this ?

Q: How to tweak it back?

Q: What if not ?

 

Pls suggest something... I managed to push my low-level char through the hell of the Divide to get this piece and I got shocked. Did you all too?

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It is like that in vanilla. This is what it is set to with just FalloutNV.esm loaded:

 

http://i.imgur.com/Uri0nIl.jpg

 

I believe that the riot helm also uses the hair slot at any rate. To fix it, open the GECK, load both FalloutNV.esm and LonesomeRoad.esm, then immediately save after it's done loading, naming the file to whatever you want. Go into the items > armor section in the object window and search for the beret and helm. Double click each to edit them. You will see in the top-center of the windows that will pop up a list of objects. Click to select or deselect objects. In order for it to work, there shouldn't be any objects that are occupied by both. Your choice what slots to use. Removing the hair slot from the helm and changing the beret to only use the hair slot should work, for example.

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Ok, thank you so far, but then (I'm not very familiar with GECK) :

1. what do I do with the saved file?

2. what about the mods - do they matter?

3. GECK asks me "Save changes to plugin ?" - which file will be changed? the original one? - And why the plugin, since I'm loading the master file?

4. do I check it in the data files in the launcher? what position?

 

 

Also, in the original as opened, the Beret is marked Headband & Hat, while the Helmet is marked Hair & Mask, so why isn't it working together? They are not occupying the same slots...

 

Also, in my load order list (mod manager) Lonesome Road is NOT checked to load, but the Project Nevada Lonesome Road is - isn't it the file I should be loading to GECK rather than vanilla LR?

Edited by madboy78
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PN is probably what's doing it. So, open the GECK again and load the PN LR file. It should have both FalloutNV.esm and LonesomeRoad.esm as masters, so they should load automatically as well. Do the same as before, saving a file immediately after loading. This is just a precaution, so that the file already exists, preventing some issues that could happen when trying to save later. The file should also be in the Data folder by default. This time, only edit the helm. Remove the extra biped objects, like I already described, so that only the vanilla ones (Hair & mask) are highlighted. Click Ok to close the edit window and save again. It will save to the empty file you saved earlier. Close the GECK, put the plugin file near the bottom of your load order with a mod manager or LOOT (If you don't have these, it's fine. It's just another precaution. It should override the masters no matter where it is in the load order), and activate it like you would any other mod. You should be good to go after this.

 

To answer some of your other questions:

 

2: As long as the new plugin is below your other mods in the load order, it will override them and you don't need to worry about them.

 

3:Saving will only change the active file. The active file can be selected when you select files to load if you're editing an existing plugin, but since you're making a new one, it was automatically set to the file you saved immediately after loading. This is what you want, as it will override the master files without actually changing the files in case you ever choose to remove this edit.

Edited by ElfyPers0n
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Ok, this is what happens:

 

1. I choose PN Lonesome Road (without masters - they appear automatically).

2. It says: "You have not set a file as the active file. Do you wish to continue?"

3. Yes.

4. A windows pops up: [invalid file selection] "Multiple master files selected for load. Load operation aborted."

 

I tried different files to select, but it always sets them for me in the end (FalloutNV, LR and PN Core), and doesn't load anything.

 

Same happens if I set the PN LR plugin file as active.

Also, cannot load the three masters at once, without the PN LR plugin (same message).

 

Any guess ?

Edited by madboy78
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