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ANIMATOR LOOKING FOR SOMEONE WHO CAN RIG A SKELETON


ashtonlp101

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To clarify, I'm saying that I'm well willing to make it it's own skeleton and animations. Unlike the method you described, the wheels will move and everything. It's technically only a few hours of work. (I've made creature versions of a lot of cars and trucks, just haven't been able to upload them due to asset usage.)

 

The only limitation is that I can never get constraints to not spaz out, so you'd need to use destruction data when you implement it in Geck.

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