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Malfunctioning Ice Shaders


NexBeth

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Every item in the CK on my end that has an ice shader is not moveable in the CK once it is placed in the render window. This makes for impossible use of many items such as cave pieces, rocks, buildings, structures, mts.--anything that has the ice shader on it.

 

Are other people experiencing this and, if so, anybody have a fix or know anything about this problem? You can imagine that this really puts a major dent in modding a lot of stuff if you can't use pieces with ice shaders.

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I've had this problem with ice. I had to select each piece I wanted to move in the cell view window and manipulate it with the edit option from the cell view. I have a mod installed called nordic ice, and I haven't tried to remove that before running the CK. Not sure if that may be causing the trouble, though I think the issue started after a CK update.

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I've had this problem with ice. I had to select each piece I wanted to move in the cell view window and manipulate it with the edit option from the cell view. I have a mod installed called nordic ice, and I haven't tried to remove that before running the CK. Not sure if that may be causing the trouble, though I think the issue started after a CK update.

That did actually work, thanks for the tip. But it does make for a nightmare trying to work with this if you have a lot of ice pieces. Wow, bethesda.

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  • 1 month later...

I think I found a fix for this.

View > Turn on Collision Geometry, or press F4.

Testing this right now, and a previously unselectable cave piece became fully selectable/moveable after I turned on Collision Geometry.

 

So far not finding anything stupidly happening while using this method, and it turns back off when you switch cells.

Edited by Lisselli
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THANKS! Great find. It certainly does seem to work. I'm not doing a lot with the ice shader pieces but the bit I was doing was pretty annoying to deal with this issue. This will help out cave builders for sure.

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