NexBeth Posted January 5, 2017 Share Posted January 5, 2017 Every item in the CK on my end that has an ice shader is not moveable in the CK once it is placed in the render window. This makes for impossible use of many items such as cave pieces, rocks, buildings, structures, mts.--anything that has the ice shader on it. Are other people experiencing this and, if so, anybody have a fix or know anything about this problem? You can imagine that this really puts a major dent in modding a lot of stuff if you can't use pieces with ice shaders. Link to comment Share on other sites More sharing options...
thumbincubation Posted January 5, 2017 Share Posted January 5, 2017 It's still busted? I haven't done anything with them lately. Link to comment Share on other sites More sharing options...
NexBeth Posted January 5, 2017 Author Share Posted January 5, 2017 It's still busted? I haven't done anything with them lately. Losing hope on this one and it seems pretty strange that it's not addressed since half the items in the CK have this. Link to comment Share on other sites More sharing options...
thumbincubation Posted January 6, 2017 Share Posted January 6, 2017 Have to wonder who they're hiring at Bethesda. Link to comment Share on other sites More sharing options...
PoptartJuniper Posted January 6, 2017 Share Posted January 6, 2017 I've had this problem with ice. I had to select each piece I wanted to move in the cell view window and manipulate it with the edit option from the cell view. I have a mod installed called nordic ice, and I haven't tried to remove that before running the CK. Not sure if that may be causing the trouble, though I think the issue started after a CK update. Link to comment Share on other sites More sharing options...
NexBeth Posted January 6, 2017 Author Share Posted January 6, 2017 I've had this problem with ice. I had to select each piece I wanted to move in the cell view window and manipulate it with the edit option from the cell view. I have a mod installed called nordic ice, and I haven't tried to remove that before running the CK. Not sure if that may be causing the trouble, though I think the issue started after a CK update.That did actually work, thanks for the tip. But it does make for a nightmare trying to work with this if you have a lot of ice pieces. Wow, bethesda. Link to comment Share on other sites More sharing options...
Lisselli Posted February 27, 2017 Share Posted February 27, 2017 (edited) I think I found a fix for this.View > Turn on Collision Geometry, or press F4.Testing this right now, and a previously unselectable cave piece became fully selectable/moveable after I turned on Collision Geometry. So far not finding anything stupidly happening while using this method, and it turns back off when you switch cells. Edited February 27, 2017 by Lisselli Link to comment Share on other sites More sharing options...
NexBeth Posted February 27, 2017 Author Share Posted February 27, 2017 THANKS! Great find. It certainly does seem to work. I'm not doing a lot with the ice shader pieces but the bit I was doing was pretty annoying to deal with this issue. This will help out cave builders for sure. Link to comment Share on other sites More sharing options...
Lisselli Posted February 27, 2017 Share Posted February 27, 2017 I am working on a cave that uses nothing but the cave ice kit, and ran into the issue, so I googled and came across this thread, so I then messed around with a lot of the CK's options, that's how I found out about it. Link to comment Share on other sites More sharing options...
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