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Minutemen General Lapel Fix


MidnightVoyager

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Alright, well, I have run into something that is way out of my depth while trying to do an armor mashup. There is a bug in the lapel on the Minutemen General armor's lapel. A button on each side is smeared weirdly and the texture where it's smeared is dragged through to the other side of the lapel mesh.

 

http://i.imgur.com/r9PLind.jpg

 

It's only obvious with a retexture. The original texture is so grimy that it's not obvious.

 

If someone could figure out how to fix this, I would be very grateful!

Edited by MidnightVoyager
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This is why all Bugthesda textures are "dirty" and there is virtually no straight lines or high contrast patterns on vanilla outfits. The instant you use the weight slider, or something like Bodyslide, you get twisted and/or distorted textures. It's a limitation of how the graphics work.

 

It's difficult to "fix" because any change you make to the texture, to make it "fit" the model, will alter as soon as you change weight/body type. You can try and lessen the effect by manually moving the surrounding vertices in Outfit Studio, but it's a trial and error process, and only partially successful.

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This is why all Bugthesda textures are "dirty" and there is virtually no straight lines or high contrast patterns on vanilla outfits. The instant you use the weight slider, or something like Bodyslide, you get twisted and/or distorted textures. It's a limitation of how the graphics work.

 

It's difficult to "fix" because any change you make to the texture, to make it "fit" the model, will alter as soon as you change weight/body type. You can try and lessen the effect by manually moving the surrounding vertices in Outfit Studio, but it's a trial and error process, and only partially successful.

 

I mean, you're not wrong generally speaking, but this problem is in the untouched mesh and the model vertices seem to be in the correct spot. I'm using a picture of my mod right there, but the problem is identical to the original mesh without bodysliding or weight sliding. There doesn't seem to be a way I can figure out to fix it by moving dots.

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The "stretching" of the texture is because that part of the image is right on the edge of a triangle that gets bent at weird angle. You can try moving the vertices around it to lessen the angle (and hence the distortion) or you can edit the textures to move / remove the button altogether.

 

Also 95% of the outfits in FO4 were made using a basic male body as the template, then stretched and twisted to fit a female body (and that very badly in some cases). So as soon as you change the weight in the chargen, everything goes to crap. It happens on vanilla outfits, and it happens on modded outfits, there is no avoiding it sadly.

 

It's just another example of the shoddy job Bugthesda did on the game. Honestly I can't see how this game took several years to create, when the quality would suggest several days only.

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The "stretching" of the texture is because that part of the image is right on the edge of a triangle that gets bent at weird angle. You can try moving the vertices around it to lessen the angle (and hence the distortion) or you can edit the textures to move / remove the button altogether.

 

Also 95% of the outfits in FO4 were made using a basic male body as the template, then stretched and twisted to fit a female body (and that very badly in some cases). So as soon as you change the weight in the chargen, everything goes to crap. It happens on vanilla outfits, and it happens on modded outfits, there is no avoiding it sadly.

 

It's just another example of the shoddy job Bugthesda did on the game. Honestly I can't see how this game took several years to create, when the quality would suggest several days only.

Ah, it's because it's on the edge? That's kinda weird, I wonder how it manages to show all the way through the lapel as well,

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