Shade1982 Posted January 5, 2017 Share Posted January 5, 2017 Hey all, I created an activator and a script which would show some text in screen when you walked into the activator area (following this YT video ). But the text only appears once (the first time you walk in). How can I make it show every time the player walks in? Link to comment Share on other sites More sharing options...
cdcooley Posted January 5, 2017 Share Posted January 5, 2017 You just need to set the "doOnce" property on the defaultActivateSelf script to false. By default it's set to true. Link to comment Share on other sites More sharing options...
Shade1982 Posted January 6, 2017 Author Share Posted January 6, 2017 You just need to set the "doOnce" property on the defaultActivateSelf script to false. By default it's set to true.That is absolutely perfect. I had noticed that parameter, but thought it wouldn't be used since it wasn't set. Guess I was wrong :P. Only issue I have now is changing the parameter doesn't seem to do anything for activators I already used in my test cell, but that's nothing major :P. Thanks! Link to comment Share on other sites More sharing options...
cdcooley Posted January 6, 2017 Share Posted January 6, 2017 Changes to properties get stored in save game files, so when testing mods it's important to always go back to a basic save made before the mod was first loaded or you'll get strange results like that. Link to comment Share on other sites More sharing options...
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