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need help with animations (3ds Max export in KF format)


peter armbrust

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I want to make new animations for skyrim, but I don't know how to export them from 3ds max

figment wrote an mini tutorial but it dosn't help me http://www.skyrimnexus.com/downloads/file.php?id=1797

Can someone please help and explain how I have to do this:

 

Select the root node (usually "NPC Root [Root]")

Open Graph Editors | Track View - Dope Sheet

Add a Note Track to the Root Node

Note that the KF generated by the exportkf process will now add start and end note tracks

Add a note at time 0 with text "start"

Add a note on the final frame of animation with text "end"

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