peter armbrust Posted January 9, 2012 Share Posted January 9, 2012 I want to make new animations for skyrim, but I don't know how to export them from 3ds maxfigment wrote an mini tutorial but it dosn't help me http://www.skyrimnexus.com/downloads/file.php?id=1797Can someone please help and explain how I have to do this: Select the root node (usually "NPC Root [Root]") Open Graph Editors | Track View - Dope Sheet Add a Note Track to the Root Node Note that the KF generated by the exportkf process will now add start and end note tracks Add a note at time 0 with text "start" Add a note on the final frame of animation with text "end" Link to comment Share on other sites More sharing options...
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