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Revamping Ghostdancers Motorcycle Travel System


adman85

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Hello nexus!

 

Yes it may not be the most widely known mod (if you haven't seen it have a look; http://www.newvegasnexus.com/downloads/file.php?id=40878 ) but it is a great replacement for the vanilla travel system in my opinion.

 

I am currently waiting on a reply from Geistertanz, but as it states on his page, if I don't get a reply in the next while, I assume it will be okay for me to put this file up, with full credit to Geistertanz of course. (as it should be)

 

Here are the changes I have completely made so far;

 

First off I disabled all of the original motorcycles, and instead made a craft able motorcycle at the workbench (called the Automated Navigation Pipcycle.. For now I guess :P ) which is an ingestible (not literally) that the player can use to "create" the Pipcycle.

 

Upon "creating" the Pipcycle the player is given a locator beacon which requires a small amount of energy to use. The player can then use the locator beacon to "summon" the bike to their feet, and is given the same basic travel options as before once the Pipcycle is activated. (the locator beacon is temporarily removed, but replaced once the player is done with the bike.

 

Another new aspect will be Motorcycle Fuel, which is craft able at the workbench, and has 4 different recipes (one for science, one for survival, one for explosives and one for repair, each requires 40 in its skill). It takes varying amounts of motorcycle fuel to travel to different locations depending on the location. For example it will take 9 portions of fuel to get to Jacobstown, whereas it will only take 3 portions of fuel to get to Freeside.

 

 

Some things that I kind of want to include would be varying fuel cost depending on current location, but that has been difficult to work with. Also a "summoning" animation for the bike, which I have no idea how to do. But I was also thinking of things like adding new travel areas or possibly creating a new activator (a car or bus) to get to new locations, and maybe a chance to "break" the locator beacon or bike, forcing the player to find a workbench to repair it.

 

It would be awesome to hear criticisms or ideas and the like.

I already know that it isn't perfectly lore friendly, but the theme fits in well I think.

The intended idea is add more of a DIY feel to the mod, and to keep it useful. (I found most of the time, I would always be 500 miles from the bike when I needed it most)

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  • 1 month later...

Ah finally! I've been waiting for this. This looks great...the random encounters in the mapmarker version of Ghostdancer's motorcycle were not cool, so can't wait to change to this one. If all goes well, will report back with endorsement tonight.

 

UPDATE: ok, had to steal some additional scrap electronics, during which I got delayed by numerous bad guys on the road. After I tote it all back home should be able to put the pipcycle together and give her a whirl.

Edited by wbird
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