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Rename item via console command (pc version)


Zunderstein

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Is it possible to rename an item via console command?

Somehow renaming with enchanting does not work for me: I select the item, the enchantment & the soul-stone. I rename it, klick on Enter - and the item has the same name as before.

This is bothering me, because my character has different bows of the same quality with different enchantments for various opponents.

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Unfortunately there is no console command to rename an item ... trust me I looked because if you use a smithing potion of your own creation there is only 30 seconds to make your item before the potion wears off, so making then renaming the item take a lot of rehearsals ... lol!

 

select item >> select enchant(s) >> select soul stone >> it should give you the option to rename the item >> rename your item them make sure you click enter, your new name should be in bold letters then just click 'R' to commit.

Edited by alienzerox
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  • 6 years later...

The above isn't 100% accurate: You have 30 sec. to select the item, enchantment, and soul gem, and then enter item creation. Time then stops, when you are seeing the prompt to create this item, or you have opened the option to rename the item (after which you return to realtime and quickly need to trigger the prompt to create the item).

 

Note: For extra expediency, pick the elements in reverse order: soul gem, then enchantment (which greatly shrinks the inventory list in most cases), then inventory item, and sort by name so you can find it alphabetically instead of scrolling around looking for it (if you have a big inventory, anyway). This saves precious seconds. Some enchantment options pop up a dialogue to accept a default or futz around with a slider first; I do not know yet if this pop-up also stops time, but I don't trust it and do it quickly.

 

Actually, my new solution has been to use TES5Edit (could also use the CK) to change the Fortify Enchanting effect to "Power Affects Duration" as well as "Power Affects Magnitude", so I get potions that last 10 minutes or so, which makes more sense for ingested stuff anyway, given that the game clock is faster than realtime in many aspects. (What I mean: drink a lot of beer; are you sober again in under a minute? No. Eat a cheeseburger and fries. Are you ravenous again in 30 seconds? No.) There're also some ingestibles mods that extend and vary the effects of booze, etc.

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  • 1 year later...

The above isn't 100% accurate: You have 30 sec. to select the item, enchantment, and soul gem, and then enter item creation. Time then stops, when you are seeing the prompt to create this item, or you have opened the option to rename the item (after which you return to realtime and quickly need to trigger the prompt to create the item).

 

Note: For extra expediency, pick the elements in reverse order: soul gem, then enchantment (which greatly shrinks the inventory list in most cases), then inventory item, and sort by name so you can find it alphabetically instead of scrolling around looking for it (if you have a big inventory, anyway). This saves precious seconds. Some enchantment options pop up a dialogue to accept a default or futz around with a slider first; I do not know yet if this pop-up also stops time, but I don't trust it and do it quickly.

 

Actually, my new solution has been to use TES5Edit (could also use the CK) to change the Fortify Enchanting effect to "Power Affects Duration" as well as "Power Affects Magnitude", so I get potions that last 10 minutes or so, which makes more sense for ingested stuff anyway, given that the game clock is faster than realtime in many aspects. (What I mean: drink a lot of beer; are you sober again in under a minute? No. Eat a cheeseburger and fries. Are you ravenous again in 30 seconds? No.) There're also some ingestibles mods that extend and vary the effects of booze, etc.

 

Can you direct me to one of those mods that alters the effects of the various booze products? I'd LOVE to try drunk archery ... (I think I had seen someone use a mod for OBLIVION once that made their character woozy and fall down every few steps if they were tipsy, and just flat out PASS OUT if they were completely drunk off their ass ...)

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The above isn't 100% accurate: You have 30 sec. to select the item, enchantment, and soul gem, and then enter item creation. Time then stops, when you are seeing the prompt to create this item, or you have opened the option to rename the item (after which you return to realtime and quickly need to trigger the prompt to create the item).

 

Note: For extra expediency, pick the elements in reverse order: soul gem, then enchantment (which greatly shrinks the inventory list in most cases), then inventory item, and sort by name so you can find it alphabetically instead of scrolling around looking for it (if you have a big inventory, anyway). This saves precious seconds. Some enchantment options pop up a dialogue to accept a default or futz around with a slider first; I do not know yet if this pop-up also stops time, but I don't trust it and do it quickly.

 

Actually, my new solution has been to use TES5Edit (could also use the CK) to change the Fortify Enchanting effect to "Power Affects Duration" as well as "Power Affects Magnitude", so I get potions that last 10 minutes or so, which makes more sense for ingested stuff anyway, given that the game clock is faster than realtime in many aspects. (What I mean: drink a lot of beer; are you sober again in under a minute? No. Eat a cheeseburger and fries. Are you ravenous again in 30 seconds? No.) There're also some ingestibles mods that extend and vary the effects of booze, etc.

 

Can you direct me to one of those mods that alters the effects of the various booze products? I'd LOVE to try drunk archery ... (I think I had seen someone use a mod for OBLIVION once that made their character woozy and fall down every few steps if they were tipsy, and just flat out PASS OUT if they were completely drunk off their ass ...)

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