reddogf5 Posted January 9, 2017 Share Posted January 9, 2017 I am having trouble with dialogs, and would appreciate any help anyone is willing to provide. I started with making a new cell, putting a bunker in it, and linking a door to the main world, which I put on one of the containers at the vault 111 exit. No problems, then a made an NPC and put her in the bunker, again no problems. Then did Seddon's item fetch quest. The problem I ran into is I can not initiate any dialog with the NPC, she just sits there dumb. So I went back and did his dialog tutorial, creating a new NPC, voice, etc. and placing him in the bunker too. He sort of works, I get his initial greeting, but it never continues into the dialog. Once it looked like it might, switching camera views, but no dice. I did the tutorial two more times, comparing all 4 NPCs. The two newest ones are silent like the first one, and the second only does his initial greeting. I have tried every combination I could think of, forced greeting/not, start scene after greeting/not, unique voices/not, nothing seems to make a difference. NPCs 1,3,4 are silent, NPC 2 greets and that's it. Anything obvious I'm missing, or important but not included in Seddon's tutorials? This seems like it should be dead simple, but I can't figure it out. Link to comment Share on other sites More sharing options...
NikaCola Posted January 9, 2017 Share Posted January 9, 2017 This may be a stupid suggestion, but have you navmesh'd the new cell you made? I think I had something similar to this happen to me! And navmeshing the cell and placing the new NPC over that navmesh seemed to fix it. =) Link to comment Share on other sites More sharing options...
reddogf5 Posted January 9, 2017 Author Share Posted January 9, 2017 Yes, I used the automatic navmesh. Although I don't remember if I did it before or after NPC #1, I will make sure they are all over it tonight and see if that makes a difference. And I'm sure it's something stupid, if it were actually this difficult they never would have finished the game :) Link to comment Share on other sites More sharing options...
reddogf5 Posted January 10, 2017 Author Share Posted January 10, 2017 Last night I copied every setting from the NPC that initiated conversation to one that did nothing, and lo and behold, he worked perfectly. I am going to do some more comparison to see if I can identify what exactly causes them to not function. Link to comment Share on other sites More sharing options...
reddogf5 Posted February 8, 2017 Author Share Posted February 8, 2017 ARGH!I thought I had it figured out, so I deleted all the quests and NPCs to start fresh. And now nothing works. I don't thinik it has anything to do with the quests, because I created an NPC with no quest or dialog, only a generic voice and farmer faction and she is silent also. What is odd is that the player will not initiate the conversation, the creeen displays "press E", but nothing happens when you do, no <cough> or "Hey", so it seems that the problem is possibly with the player. The quests seem to be running when checked with the console, but no talking. It can't be this hard, something else must be wrong, but I have no idea what. Any ideas? Link to comment Share on other sites More sharing options...
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