Falcata Posted January 10, 2012 Share Posted January 10, 2012 Some of you may remember me for running a short-lived series of blogs reporting on how well TES4: Oblivion ran under WINE, a compatibility layer that lets you run windows software under Linux. I've since stopped blogging about it, but recently I obtained a copy of the steam version of Skyrim. So far, the game has worked fantastic under WINE, with phenomenal stability. I've encountered no crashes at all, and I have only had two freezes during gameplay in the past three weeks. I've been slowly installing mods for Skyrim, (including SKSE) and so far none of them have impacted stability at all. I have been having a problem with ScriptDragon, however. ScriptDragon does not run either from the normal Skyrim launcher or from the SKSE launcher, which it is reported to be compatible with. Now, I understand not all software will run in WINE, but I have seen a number of reports from people having issues getting ScriptDragon to run. So, if anyone has the time, could you assist me in debugging this issue? Link to comment Share on other sites More sharing options...
jimuno Posted January 21, 2012 Share Posted January 21, 2012 (edited) I haven't tried ScriptDragon myself. I am using Xubuntu X86_64 and the latest wine update. Nvidia 290.10 driver. GLSL shaders are turned off through Winetricks to improve performance. FXAA must be turned off or the system crashes a lot. Also settings have to be changed to medium level graphics. (in game I edge out the actor distance and pull in the grass) I have experienced some graphics anomolies and freezes/crashes. Sound is a bit scratchy at times (wine quit supporting anything but ALSA) and crashes/freezes and video stagger seem to happen when a new sound events occurr. Runs like the blases with sound off. Some of the issues seem to revolve around wine changing things. There are some issues with 32 bit compatability with 64 bit installs and they are working to multi-thread (multi-processor support) all of wine at the moment, hence the sound issues, they are apperently looking for someone to rewrite the sound files. Play-On-Linux was unable to run the game. There is however a script available if you search that enables it to work on POL, I haven't tried it. Have you tried any of the 4GB exe mods? I tried a couple, but they were incompatible with steam. If you know of one that works with steam and wine, I woudl be interested in it. Edited January 21, 2012 by jimuno Link to comment Share on other sites More sharing options...
Falcata Posted January 21, 2012 Author Share Posted January 21, 2012 I haven't tried those mods, but from what I understand they aren't needed anymore because Skyrim 1.3 is large-memory aware. Also, when you created your wine prefix, did you set it to 32bit mode? https://wiki.archlinux.org/index.php/Wine#Using_WINEARCH Link to comment Share on other sites More sharing options...
jimuno Posted January 24, 2012 Share Posted January 24, 2012 Thanks for the link, I had not seen that one before. It helped a lot. Now running in Ultra graphics mode with GLSL shaders and FXAA on. Still have a slight bit of stagger in the graphics at times (mostly right after loading, then smooths out) and still freezes when exiting but much clearer and good performance. I can run it with everything maxed if I want but have altered a few things just out of personal preference. I downloaded ScriptDragon and the performance booster and installed them. Don't really know if they are working but I do not get any messages about them being broken. I did not installl any of the default .asi files as none of them interested me. Will let you know if I run into any problems and will check out more mods that require SD. Link to comment Share on other sites More sharing options...
Falcata Posted January 25, 2012 Author Share Posted January 25, 2012 I actually have GLSL disabled. Doing so improved performance for me quite a bit, especially with loading times and when MOBs are throwing spells at me. I think some of the other lag I have in the game is due to disk reads, so I'll later be checking to see if enabling BFQ improves anything. Link to comment Share on other sites More sharing options...
jimuno Posted February 10, 2012 Share Posted February 10, 2012 Do NOT, repeat, DO NOT download and install the new official HD patch. Man, that thing crashed my frame rates something horrible. It will run ok for a bit, but then the fps dies. Not for sure what the problem is, but seems those who use Mr. Bills Bug, Virus and SpyWare Warehouse aka Windows also are seeing some effects. Link to comment Share on other sites More sharing options...
Falcata Posted February 10, 2012 Author Share Posted February 10, 2012 On 2/10/2012 at 2:40 AM, jimuno said: Do NOT, repeat, DO NOT download and install the new official HD patch. Man, that thing crashed my frame rates something horrible. It will run ok for a bit, but then the fps dies. Not for sure what the problem is, but seems those who use Mr. Bills Bug, Virus and SpyWare Warehouse aka Windows also are seeing some effects. That sounds like a memory leak to me. When you get to using too much memory, performance slows to a crawl because the system is swapping memory off of the hard drive instead of the RAM. That, and 32bit applications will crash if they use too much memory. Normally this is 2gb, but if the application is Large Address Aware the limit is 4gb. Link to comment Share on other sites More sharing options...
jimuno Posted February 10, 2012 Share Posted February 10, 2012 Another fun note. Steam stores the fact that you have the download and automatically installs it when you do a re-install. You cannot tell steam not to either. Tried to create a new account to get rid of it, but get duplicate product code mesage so cannot re-install that way. Damn, looks like I am stuck with no Skyrim until somebody gets a fix out there. Checked system monitor, all four cores of the processor are locking up at 100%. Think that may be a threading problem because they were stupid and used .NET scripting instead of real programing. Going to see if I can find a way to force it to a single processor. If that don't work, guess I will just have to keep working on learning my C++, etc until a fix is available or I learn enough to make one myself. Link to comment Share on other sites More sharing options...
Falcata Posted February 10, 2012 Author Share Posted February 10, 2012 Actually, as far as I can tell, Skyrim was coded in C++. The game's launcher, however, is programmed with .NET. Link to comment Share on other sites More sharing options...
jimuno Posted February 10, 2012 Share Posted February 10, 2012 Ok, wierd happenings, but it is working again. Attempted many adjustments of GLSL shaders, FXAA on/off, Anti Liasing, etc and nothing fixed it. Then I found the Skyrim High Definition DLC fix and tried it, but it still acted the same. Since that fix required editing the skyrimprefs.ini, I just deleted it, skyrim.ini and rendererinfo.txt allowing the detect script to run and create new ones, then deselected the esp's. For some strange reason, this caused it to revert away from the HD pack. Wonder what the heck got in there that just disabling the esp's initially didn't work? Either something was changed in the .ini files or a bug was reactivating the esp's after they had been deselected. Since they are useless to me, going to just delete the esp's from the folder. Since something was up, I would still advise against adding it, especially since steam will not let you deselect it to stop it's installation. Link to comment Share on other sites More sharing options...
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