Falcata Posted February 10, 2012 Author Share Posted February 10, 2012 It's possible that during the installation of the HD pack, the settings in your skyrimprefs.ini file got changed. Deleting them would force the game to revert to the default settings, which probably have the HD texture pack disabled. Link to comment Share on other sites More sharing options...
jimuno Posted February 11, 2012 Share Posted February 11, 2012 It turns out that it was not only the esp files for the HD Pack that were glitching. After a complete re-install (did this fighting the HD Pack), deleteing/recreating the .ini files and getting the game running again without the HD Pack, I noticed some changes in game behavior. Awhile back, I maxed out dificutly, fights were sometimes near impossible and took lots of redo's to finally win. Also, although my 1h perks gave my sword more damage than my 2h sword, the 2h was still doing about 3 times the damage, this has now cleared up. Also, my armor now seems to actually be giving me the upgraded and perk rating shown, it has much improved. I now die less. I wonder if something in Script Dragon (no longer installed) or perhaps just a glitch in wine (version updated prior to re-install so new version was there when all the changes got made) were causing some of the problems. Something else strange, I was continually getting hangs when exiting to desktop (even after aforementioned changes) but after getting skyrim mod manager working, it exits just fine. Strange that a launcher affects the shutdown, /shrug. Creation Kit does work on wine. Hangs sometimes, but usable. Link to comment Share on other sites More sharing options...
jimuno Posted February 20, 2012 Share Posted February 20, 2012 (edited) Ok, a bit of info on the script dragon on wine subject. Script dragon (SD) includes a dinput8.dll file which is placed in the skyrim directory. Thus, it is assumed that dinput is needed for SD mods to work. However, dinput does not work in wine, installing the .dll through Winetricks will cause your mouse to become unusable. There is a note that it can be used with one specific game, but not owning that game or knowing the details on how it works in that one istance, I cannot say if it could help with getting SD to work. Results of various configurations. dinput.dll and/or dinput8.dll installed through WineTricks-- total lose of usable mouse in application. dinput.dll and/or dinput8.dll installed through WineTricks and dinput8.dll present in Skyrim folder--game crashes during start-up and will not load. dinput8.dll installed in Skyrim folder but no other instances--SD and SD mods non responsive and unusable. SD installed-- I cannot absolutely confirm the association, as I am unwilling to test further, but when SD was installed, many quest lines were showing up bugged. Possible bugs seen--Automatice starts to quests such as the murder upon first entering Marketh did not start. The Vigilent of Stendar at the abondoned house was not present to start the quest. During some quests, game would not recognise that I already possesed a quest item and would show I needing to acquire it, even if it was a unique item and I already had it. Quest dialog not starting quests or updating existing quest in the journal, stopping the start or continuation of the quest without the use of console commands. It is also possible that there was some video corruption while SD was installed, but cannot remember (and of course I wasn't looking for them and didn't make a note about them) instances, however, general impression was that there was dome video errors and degredation. Due to bugs already in the Skyrim graphics system, it is almost impossible to track and absolutely confirm this, especially as I have no intention of continueing test upon SD unless a new, non-dinput version is released. Removing dinput.dll and/or dinput8.dll if installed with WineTricks--delete .wine folder and reinstall everything or copy a backed up copy of the .wine folder to replace the damaged one. If you simply delete the .dlls from the windows>>system32 directory, steam will not launch and you cannot start Skyrim. Deleting the dinput8.dll from Skyrim folder-- find it, select it, send to trash or directly delete it if you have the delete command bypassing trash activated. System Specifics for the sytem giving these results: MotherBoard: Asus, Nvidia Nforce Chipset. Asus model M3N78-VM Processor: AMD Phenom II X4 965 processor, 3.4ghz, quad core, 2 Mb L2 cache, 6 Mb L3 cache Memory: 4 GB ( 2 x 2 GB DDR 2) Graphics:Graphics system is Hybrid SLI (though only officially supported for Windows Vista, Hybrid SLI was incorporated into the the Linux kernel in one of the 2.6 revisions and is recognised (if Hybrid SLI capable/enabled cards are used) by the Linux GeForce Drivers. Power Miser setting are available for one processor (secondary, not main) using the Nvidia Configuration tool that comes with the drivers. board 0 (processor 0), PCIE 16 GeForce GTX 560 TI 1GB VRAM, board 1, internal GeForce 8200, currently 256 Mb ram assigned through BIOS (512 possible, but seems to work better with 256) OS: Xubuntu 11.10 (Oneric) X86_64 and Xubuntu 11.10 (Oneric) 32 bit. Kernel 3.0.0-16-Generic and Kernel 3.0.0-16-generic-pae. (I wanted to see if there was any real difference in performance between 32 bit wine on 64 bit and wine on native 32 bit, no performance difference was noted however, set up is of course easier on the 32 bit as you do not have to set the enviroment for wine to fuction properly with Skyrim)Wine: 1.4-rc2, on 64 bit OS, enviroment is set to 32 bit and 1.4-rc2 32 bit on 32 bit OS. Edited February 20, 2012 by jimuno Link to comment Share on other sites More sharing options...
jimuno Posted February 20, 2012 Share Posted February 20, 2012 Graphics: I played around and got the Hybrid SLI stuff working. It does show some improvements, however the biggest improvement is in lag between activating mining and the cut screen mining scene. For some reason it worked better with 256Mb assigned to the internal card instead of 512 MB, lowering it to 128 showed no difference. This testing also further adds to your previous assumption of a memory leak in the video setup. The longer you play, the greater and greater the lag becomes, and after awhile (I didn't time it) video stretching was glitches in display were experienced. After some playing time, when the lag starts increase, the game takes on a kind of jittery feel. Though not really a significant improvement for me, it was noticable and also proves that Hybrid SLI is possible, if Bethesda improves the graphics engine, specifically the SLI scaling, we may see even more improvement. Besides specs above: Display: Acer S232HL, 32" monitor using LED Technology set to native 1920 X 1080 resolution. HDMI output of PCIE video card used. Game Settings: Aspect Ratio 16:9 WidescreenResolution: 1920 X 1080Antialiasing: 15 SamplesAnisotropic Filtering: 16 SamplesDetail: UltraFXAA: enabledWater: all reflects enabled In game, all distances and other setting for video maxed. FPS data is unavailble as it does not come up when activated in the console and I cannot find any file that the data is being exported to. Let me know if yours works, if not, then this feature may not fuction in wine. Wine: GLSL Shaders disabled. No other settings changed. Activating the GLSL Shaders causes graphics to be jerky and laggy. Thanks again for the Info on setting the enviroment in Wine. Skyrim is the first game where I have actually been able to max out the graphics and still play it. This is even more amazing to me as my system (other than GPU) is getting pretty old and wasn't top drawer when purchased. I think 2008 was the last BIOS update for this board. It would really be interesting to find someone with a fairly close setup but using windows and compare the graphics experience between Windows and Wine. (Sorry, if you want the data, like me you have to hope someone posts it, I do not currently own any version of windows and I am definitely not going to buy one just to do this comparison) Link to comment Share on other sites More sharing options...
TigerWidow Posted February 21, 2012 Share Posted February 21, 2012 (edited) Its funny isn't it. I got Skyrim on PS3 and stopped playing it because of the lag and crashes. I then got it for PC over steam but that kept f***ing everything up because of how gay steam is in reinstalling the HD pack which turned the game into a slide show on me. After way too much messing around and buying the game twice because of product quality issues I've ended up downloading a cracked version solely for the purpose of not being plugged into a third party service. Do you know what the really screwed up thing is? It runs like a dream and does exactly what I want it to do, no pointless hoops to jump through, no automatic installs of things I don't want, just simple, easy goodness. Tells you a lot about the state of affairs when I'm forced to download illegal copies of a game i bought (twice) legitly to get around stupid design implementations i never asked for. :facepalm: "Hello sir, here is the car you bought we hope you enjoy the pleasure of driving it. Oh by the way, you may only drive while on of our colleagues accompanies you, and also take these huge pink fluffy dice, they might get in your face a lot, but you have no option." Edited February 21, 2012 by TigerWidow Link to comment Share on other sites More sharing options...
ssuamier Posted March 10, 2013 Share Posted March 10, 2013 Hi, Since that was discussed a long time ago and so many fixes were released I have the same question as the TO had: Does it work ? I have Skyrim installed via PlayOnLinux with .Net 40 running both perfectly fine (wine 1.5.24). I have no mod issues (at least not wine-related). An issue with FNIS does exists but I have never found out why (might be some path issues or file access problems), so I currently use an extra XP-machine for FNIS - this way the animation work perfectly as well. ScriptDragon is currently used as the only mod for dinput8 (did disable HiAlgoBoost - it did not really work as well). I did only make one change in the wine config: dinput8 is configured as (Native, BuiltIn). After that I got the ScriptDragon in-game messages. Unfortunately probably due to the way keyboard handling works in wine the test scripts do not work (tried horse and weather). Is there a way to get ScriptDragon to fully work ? I mainly want it for ANIMCAM hotkey so maybe there is an alternative for that I haven't found yet or a different way to route the keyboard presses to the dinput8 dll. Link to comment Share on other sites More sharing options...
hornord Posted September 18, 2013 Share Posted September 18, 2013 (edited) On 3/10/2013 at 4:19 PM, ssuamier said: I did only make one change in the wine config: dinput8 is configured as (Native, BuiltIn). After that I got the ScriptDragon in-game messages. Unfortunately probably due to the way keyboard handling works in wine the test scripts do not work (tried horse and weather). Is there a way to get ScriptDragon to fully work ? I mainly want it for ANIMCAM hotkey so maybe there is an alternative for that I haven't found yet or a different way to route the keyboard presses to the dinput8 dll. Thanks for the native dinput8 tip. That worked for me! I was trying to get Script Dragon to work for a mod that avoids "craft" skills contributing to main player level : http://skyrim.nexusmods.com/mods/14365/ This got it working, except for the hotkey (as pointed by @ssuamier already, keyboard won't be detected by SD in wine even with this tip) Edited September 18, 2013 by hornord Link to comment Share on other sites More sharing options...
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