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a list of ideas


lidarian

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-the combed back hair on the dark elf males for other non-beast races,that would be nice,such as nords,bretons,or imperials,i wanted a human with that hair

-"salt and pepper" black and grey hair textures

-a wield-able shovel and broom,for the laughs mostly,acting like a two handed weapon,such as axe or hammer

-spears,i have yet to find a good one, if you know a good one please comment a link

-crossbows,faster than the bow with longer range,but less damage and noisy firing noise for sneaking,uses bolts instead of arrows

-dragon-bone weapons,i don't care if you wait until creation kit,i don't care if you don't read this at all really.

-turns off the glow effect on enchanted weapons,it sometimes ruins weapons like volendrung or molags mace,any daedric or ebony enchanted too.

-sheathed staffs,maybe using them as walking sticks,the walking sticks would be amazing.i dislike the way they disappear when sheathed

-bound dagger with a sneak bonus, all I've seen are re-sized swords

-larger wars and armies

-more blood on a character.after a massive fight,you should be drenched and splattered in the blood of you foes

-if a friend is dead or murdered they should still not show ownership of an item

-deadly diseases,rare deadly diseases that are harder to fix than just activating a shrine,maybe npc's will rarely get a terminal disease,better effects for the diseases such as: occasional blurred vision or,easily staggered,slower,requirement of sleep,reduced carry weight,hunger,ect

-insta-kill poisons that can be reverse pick-pocketed or placed in a drink, if an npc does a eating animaton within a foot of the poisoned food/drink they have a chance of dying,insta kill poisons cannot go on weapons

-bound shield

-carriages roaming around skyrim,you never see them outside the intro, but there are moving animations, and if you use the console to kill the horse,the carriage will go off track or possibly flip.

-Thank you,If you have any ideas to debate,want to make one,or knowledge of one of these please comment.thank you for your time

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-the combed back hair on the dark elf males for other non-beast races,that would be nice,such as nords,bretons,or imperials,i wanted a human with that hair

-"salt and pepper" black and grey hair textures

-a wield-able shovel and broom,for the laughs mostly,acting like a two handed weapon,such as axe or hammer

-spears,i have yet to find a good one, if you know a good one please comment a link

-crossbows,faster than the bow with longer range,but less damage and noisy firing noise for sneaking,uses bolts instead of arrows

-dragon-bone weapons,i don't care if you wait until creation kit,i don't care if you don't read this at all really.

-turns off the glow effect on enchanted weapons,it sometimes ruins weapons like volendrung or molags mace,any daedric or ebony enchanted too.

-sheathed staffs,maybe using them as walking sticks,the walking sticks would be amazing.i dislike the way they disappear when sheathed

-bound dagger with a sneak bonus, all I've seen are re-sized swords

-larger wars and armies

-more blood on a character.after a massive fight,you should be drenched and splattered in the blood of you foes

-if a friend is dead or murdered they should still not show ownership of an item

-deadly diseases,rare deadly diseases that are harder to fix than just activating a shrine,maybe npc's will rarely get a terminal disease,better effects for the diseases such as: occasional blurred vision or,easily staggered,slower,requirement of sleep,reduced carry weight,hunger,ect

-insta-kill poisons that can be reverse pick-pocketed or placed in a drink, if an npc does a eating animaton within a foot of the poisoned food/drink they have a chance of dying,insta kill poisons cannot go on weapons

-bound shield

-carriages roaming around skyrim,you never see them outside the intro, but there are moving animations, and if you use the console to kill the horse,the carriage will go off track or possibly flip.

-Thank you,If you have any ideas to debate,want to make one,or knowledge of one of these please comment.thank you for your time

 

I LOVE THE CARRIAGES IDEA. Skyrim should have a more realistic world you should be able to see, stop them, and talk to the people in the carriages.

DEFINITELY LARGER WARS, I haven't gone that far into the game yet but I heard that the wars they have a large like 15 come out and again for a bit. but real scale hundreds or thousands of warriors on the battlefield would be really nice.But only problem is if the computer will lag like s***.

 

I don't know that you meant by

-"salt and pepper" black and grey hair textures

&

Dragon Bone Weapons?

 

Sheathed staffs would be pretty nice

 

and I'm pretty sure there are spears in the game.

 

I think the only reason you aren't getting many replies if any at all is because no one wants to read all that you typed.

Maybe a little organization would be helpful like extra spacing between topics.

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-spears,i have yet to find a good one, if you know a good one please comment a link

-larger wars and armies

-if a friend is dead or murdered they should still not show ownership of an item

-deadly diseases,rare deadly diseases that are harder to fix than just activating a shrine,maybe npc's will rarely get a terminal disease,better effects for the diseases such as: occasional blurred vision or,easily staggered,slower,requirement of sleep,reduced carry weight,hunger,ect

-insta-kill poisons that can be reverse pick-pocketed or placed in a drink, if an npc does a eating animaton within a foot of the poisoned food/drink they have a chance of dying,insta kill poisons cannot go on weapons

-bound shield

-carriages roaming around skyrim,you never see them outside the intro, but there are moving animations, and if you use the console to kill the horse,the carriage will go off track or possibly flip.

-Thank you,If you have any ideas to debate,want to make one,or knowledge of one of these please comment.thank you for your time

 

I really like these 7 ideas.

 

#1 - Im pretty sure tytanis mod is playing around with spears.

#2 - Very easy to do when the CK comes out. (Size of battles depends solely on if your rig can handle it)

#3 - Im sure some fairly decent scripting could get that done, although i wouldnt really know all too well.

#4 - I always thought a place like skyrim would be riddled with pretty life threatening diseases.

#5 - I 100% love the idea of insta kill poisons for sabotaging meals, drinks or reverse pickpocketting like traps. (Would be pretty difficult to get this to work though)

#6 - Bound shield FTW.

#7 - Raiding carriages would be fun but difficult to make again.

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-the combed back hair on the dark elf males for other non-beast races,that would be nice,such as nords,bretons,or imperials,i wanted a human with that hair

-"salt and pepper" black and grey hair textures

-a wield-able shovel and broom,for the laughs mostly,acting like a two handed weapon,such as axe or hammer

-spears,i have yet to find a good one, if you know a good one please comment a link

-crossbows,faster than the bow with longer range,but less damage and noisy firing noise for sneaking,uses bolts instead of arrows

-dragon-bone weapons,i don't care if you wait until creation kit,i don't care if you don't read this at all really.

-turns off the glow effect on enchanted weapons,it sometimes ruins weapons like volendrung or molags mace,any daedric or ebony enchanted too.

-sheathed staffs,maybe using them as walking sticks,the walking sticks would be amazing.i dislike the way they disappear when sheathed

-bound dagger with a sneak bonus, all I've seen are re-sized swords

-larger wars and armies

-more blood on a character.after a massive fight,you should be drenched and splattered in the blood of you foes

-if a friend is dead or murdered they should still not show ownership of an item

-deadly diseases,rare deadly diseases that are harder to fix than just activating a shrine,maybe npc's will rarely get a terminal disease,better effects for the diseases such as: occasional blurred vision or,easily staggered,slower,requirement of sleep,reduced carry weight,hunger,ect

-insta-kill poisons that can be reverse pick-pocketed or placed in a drink, if an npc does a eating animaton within a foot of the poisoned food/drink they have a chance of dying,insta kill poisons cannot go on weapons

-bound shield

-carriages roaming around skyrim,you never see them outside the intro, but there are moving animations, and if you use the console to kill the horse,the carriage will go off track or possibly flip.

-Thank you,If you have any ideas to debate,want to make one,or knowledge of one of these please comment.thank you for your time

 

I LOVE THE CARRIAGES IDEA. Skyrim should have a more realistic world you should be able to see, stop them, and talk to the people in the carriages.

DEFINITELY LARGER WARS, I haven't gone that far into the game yet but I heard that the wars they have a large like 15 come out and again for a bit. but real scale hundreds or thousands of warriors on the battlefield would be really nice.But only problem is if the computer will lag like s***.

 

I don't know that you meant by

-"salt and pepper" black and grey hair textures

&

Dragon Bone Weapons?

 

Sheathed staffs would be pretty nice

 

and I'm pretty sure there are spears in the game.

 

I think the only reason you aren't getting many replies if any at all is because no one wants to read all that you typed.

Maybe a little organization would be helpful like extra spacing between topics.

sorry but there hasnt been spears since morrowind

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just on the crossbows, you said that they would be fster than bows. This is in fact false because after having fired the bolt the crossbow had to have the string yanked back and this could only happen if you put your foot into a loop and pulled quite hard. It would take maybe 30 seconds to reload a bolt compared to the handful involved in drawing another arrow from the quiver. The mod should reflect this delay but only by a bout a 2 second reload time compared to the bows less then a second
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not necessarily further but that doesn't matter. On a side note however, I think that the distance that an arrow can be fired should increase as the archery skill goes up. The repeated action would build up the character's muscles, enabling them to shoot further and with more power (thus speed). Just an idea I had for an addition to the mod
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